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sparky

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Everything posted by sparky

  1. The unit ID in the woe2007.ini identifies which unit to use from the data.ini ....ie unit=45 means airunit45 in the data ini is selected. If I remember correctly player flyable units need to be listed in the data ini after hostile units, so you may need to enter your unit higher in the data.ini file than unit45-personally I insert extra flying units immediately after the previous flying unit from the same air force (USAF), remembering to amend subsequent entries in both the campaign ini and data_ini files. Hope this helps.
  2. I've found the mission rates to be the days between sorties. As regards the max missions figure, if memory serves me correctly, it is the maximum number of missions before the campaign automatically finishes based on 'normal' campaign length setting. Altering the campaign setting to long or short will alter this figure, while achieving mission objectives consistently (and thus capturing your goal(s) in enemy territory will shorten the campaign). As far as activity during ground attacks are concerned, I would recommend examining Charles' euro1962 campaign as I've had several hunter CAS sorties getting tangled up with su-7 CAS's and escorting migs. I suspect it's a combination of overall supply values being large (enabling continuous ground war until your ground units run out!) and setting of AI squadron mission types.
  3. I can't be sure but I think this may help: CVN75 (by digital overlord) is on this site, see SF ships page 2-it seems to be described as CVN beta. Thirdwire's own site has a link to Digital overlords home site. I suspect the US armour is part of Kesselbruts US 70's to now pack (SF objects page 5) Download library went offline while trying to find the Leopard, could try thirdwire for a link to gramps's site as he did a leopard.
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