Agamemnon
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Posts posted by Agamemnon
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I think this can be bumped.
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Ok all ive found some great mig-23/27 resources on the net however there is a problem, as the plugins for Max are only for v. 3 or 4, but i have v. 5 and 7... I'd really like a sample pit in .max format to look at when building it to get scale right and all that. Do you know any modders who would perhaps be willing to collaborate?There are plugins for 5 & 7 ask Capun he can explain it.
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Happy Bday Side and many more to come.
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The F-16 seems to be the F-16B Blk10 Fighting Falcon by Madjeff. No plane added in multiplay except this one.Can u give more description about the avionics70.dll?
I'm stumped the aircraft in question is nearly two years old so it would have the avionics 60. Why it is the only one showing up in multiplayer is beyond me. I would suggest you look up StreakEagle about this because he knows the most about multiplayer and he may have an idea of why you are only getting this one add on to show up.
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Thanks very much for the quoted words. What I most care about are the fighter addons :)There're addons of F-15C/D/E and almost all series of F-16 in my WOE Object/Aircraft/ folder. Weapon Pack is installed and I deleted other addons just to avoid problems.
To test if they work well, I host a co-mission in LAN to enter without any other players except computers. Then I find what's added in types of fighters available is only a F-16 Fighting Falcon and there's no more, however these addons all perform well in SinglePlayer mode.
So if is there anyone successfully have F-15C/D/E and F-16s working in Multiplay, hope I can share the experiences.
The F-16 that you have as an addon wouldn't happen to be the one by xevilpetex would it?
If it is the problem with the rest not showing up may be with the avionics70.dll but i'm only guessing here.
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is there a way to switch the cockpit with an f-15 and can i get the load out on otherplanes??"is there a way to switch the cockpit with an f-15"
PM with details on this is done is on the way.
"can i get the load out on otherplanes"
What exactly do you mean.
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But were do I download it No linkIt has not been finished yet.
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Not trying to chnage the topic but where the bloody hell is everyone getting 3DS max that isn't costing them 3,000 dollars?
I have tried to find it on E-bay and the only thing i find is the tutorials.
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It does not matter what order they are in.
or if the nation name is case sensitive?
Yes they must be capitilized IE: SOVIET.
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When making different personal variants of models I've noticed that a lot of aircraft have multiple attachment types (shock horror ) eg, the recent sweet assed Viggen:[LeftFuselageStation]
SystemType=WEAPON_STATION
StationID=2
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=-0.9720,0.0745,-0.8730
AttachmentAngles=0.0,0.0,0.0
LoadLimit=500
AllowedWeaponClass=BOMB,RP,SAHM,EOGR,IRM
AttachmentType=SWEDEN,UK,USAF -------------------------------------------Right here
ModelNodeName=Pylon_L
PylonMass=21.75
PylonDragArea=0.02
LaunchRailNodeName=
Now, normally, I've got no problem with editing this. 9 times outta 10 I get it working with no fuss but lately I was trying to equip an IRIAF Tomcat with Purely Soviet weaponry and as a result I can't add anything. All I did was edit the highlighted section above to restrict it to "Soviet" attachments (sometimes increasing the loadlimit to make sure the weapon can be carried) but I've missed something. What is it I'm missing here. I had the same problem attempting to add R-73s to the F-5E. I'm getting the vibe that American and Soviet weapons can't be used on the same aircraft, or maybe the same hard point.
Did you make sure that the weapons in the weapon data are set to be used on those aircraft IE: soviet weapons on american aircraft the weapons would need an attachment type of USN and or USAF?
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Zur knows about the flaming dragon and he said he is going to get it fixed.
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[WeaponData2050] TypeName=BK 90 FullName=Bombkapsel 90 Mjolner ModelName=bk90 Mass=600.000000 Diameter=1.000000 Length=3.500000 AttachmentType=SWEDEN NationName=Sweden StartYear=1990 EndYear=2020 Availability=2 BaseQuantity=0 <<-------------- you dont have a quantity set ...
Good catch and sorry Gux i was a bit preoccupied.
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Working on the cockpit and some weapons now. I'm having trouble getting weapons to show up in the loadout menu.This is the ini entry:
[WeaponData2050] TypeName=BK 90 FullName=Bombkapsel 90 Mjolner ModelName=bk90 Mass=600.000000 Diameter=1.000000 Length=3.500000 AttachmentType=SWEDEN NationName=Sweden StartYear=1990 EndYear=2020 Availability=2 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=ClusterBombEffects DragAreaMultiplier=1.000000 WarheadType=10 Explosives=4.000000 FusingDistance=0.000000 ClusterBomblets=24 ClusterDispersion=250.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=-1 EODisplayFlags=0
Is there anything else I must do?
When you entered the data into the weapon data ini did you then open the weapon editor find the weapon you created open it and then click ok and then save?
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Thanks for sticking with me, but that file does not show up in that folder, only a file called Rolling Thunder. It has the first part of your list, but does not have any of the Supply[xxx] lines in it. Am I supposed to extract it from somewhere?Using the SFP extraction utility which can be found here http://forum.combatace.com/index.php?automodule=downloads&showfile=343 open your Wings Over Vietnam\ Flight\ MissionData.cat scroll to the bottom and extract the following three files.
WOVCAMPL1.DATA, WOVCAMPL2.DATA, & WOVCAMPRT.DATA once you have extracted them place each one in it's corrosponding folder IE: WOVCAMPL1.DATA = Linebacker I.
Then follow directions above and let me know how everything turns out.
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As always the A-team strikes again
Thanks you guys.
AH-64???????
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I believe most will give you permission as long as it is going to be used as freeware.
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<center><img border='0' src='http://forum.combatace.com/index.php?automodule=downloads&req=display&code=sst&id=3125' /></center>File Name: F-4J Hi-Res Cockpit V1File Submitter: <a href='http://forum.combatace.com/index.php?showuser=1150'>streakeagle</a>
File Submitted: 25 Aug 2006
File Category: <a href='http://forum.combatace.com/index.php?automodule=downloads&showcat=138'>F-4</a>
Adaptation of my F-4B Hi-Res Cockpit to represent an F-4J.
The stock F-4J cockpit is a mix bewteen the F-4B and early F-4J cockpits.
In reality, the two are very similar except for the radar scope and radar warning receiver.
So this release is really my F-4B cockpit with those two changes.
Unfortunately, the 3d model uses the F-4B radar scope shape.
The F-4J radar scope texture does not wrap onto the F-4B shape very well in some places.
<a href='http://forum.combatace.com/index.php?automodule=downloads&showfile=3125'>Click here to download this file</a>
Beautiful
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Hello, I'm fairly new to WOV.I d/l the A-7D from this site. It's very nice. But, when the other flight members try to taxi, they explode.
I didn't find anything when I searched. Thanks in advance.
Download this info and read through it there is info that will give you the answer.
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After installing the requirements for Wings over Europe: Operation Final Dawnand then the file its self, i get an error message from windows, stating that the MissileObject.dll had caused some kind of error and the program automatically shuts down. Does anyone know what is wrong? I do have the latest weapons pack.
Check here.
http://bunyap2w1.com/SFP1_Wiki/index.php?t...bject.ini_error
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Looking forward to it's release.
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That is exactly what I have. I am thinking this is a really wierd issue. Again, I have no problems in the signle mission mode as I can pick from the entire list of weapons, including the SEA tanks. But when you go to a campaign, there is only 6-7 different weapons instead of the 50+. Also, I tried doing the F-4C campaign and I got the whole weapon list instead of the 6-7 I got in the 105. Any ideas?Your first mission in campaign will always give you only 6 or 7 weapons after that you will get more.
Open your campaigns/ RT folder then WOVCAMRT_DATA. Scroll down to Player unit the first one will be -->
[AirUnit002]
AircraftType=F-105D
Squadron=13TFS
ForceID=1
Nation=USAF
"
"
Supply[007].WeaponType=Tank450_F105 <--- Change to ( f105_450gal_sea )*
Supply[007].Quantity=480
Supply[008].WeaponType=Tank650_F105 <--- Change to ( f105_650gal_sea )*
Supply[008].Quantity=240
If you want a different squadron then you can add it to that one as well.
* If you fly the silver Thud you will still have the camo DT's. There has to be a way around this but i'm not sure how yet.
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The Euromissile HOT which is more or less a renamed AGM-114 was made specifically for the Lynx.
Since it is an RAF aircraft there are plenty of weapons for it.
By saying it doesn't work with no details it is difficult to help fix the problem.
EA-6B
in Thirdwire: Strike Fighters 1 Series - File Announcements
Posted
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EA-6B
Allenjb42 and I would like to present the EA-6B Prowler Version 1.0 By Hawker.
I can not stress this enough PLEASE READ THE README FILE.