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Everything posted by Bartleby
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LOD based terrain questions
Bartleby replied to Bartleby's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It looks like I'll just have to putter along on my own as there is no real information available. Menrva: Don't worry. I only used a .bmp generated from the .hfd to try some things out in blender. I didn't want to spend time making my own heightmap until i had an idea of what I'm doing and yours was handy. Those files were played with and then deleted after I worked out a likely way of doing things. The real work will be to work out how texturing was done. I won't be sharing anything until I can confidently make something using my own stuff, or cc-0 assets. Cheers. -
LOD based terrain questions
Bartleby posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Does anyone know anything about the .LOD's used on the IcelandNA map? How many vert's and faces, for example? -
LOD based terrain questions
Bartleby replied to Bartleby's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That's a shame. I guess I was hoping that someone had inside information. I guess asking about the iceland_waves.LOD is a waste of time, too. Ah, the humanity. I wanted to know if ~820 tris for the basic terrain per 16km chunk was reasonable. After playing with making a terrain based on the ItalySE_93 heightmap, I'm beginning to think the real problem is going to be the texturing. To have about the same quality as the standard game, a 16.384km chunk would need a 2048x2048 texture on it, and there could be hundreds of chunks. As far as i can tell, the non-LOD terrain gets around this by reusing textures with differing rotations, so far fewer unique textures are needed. I noticed a detail map in the CAT for IcelandNA. It looks like a splat map that is used for texturing. Is there any information about that? (Maybe I'll try doing Vanuatu instead of Italy until I get everything figured out) -
LOD Creator
Bartleby replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Is this the blender add-on you were thinking of? https://blendermarket.com/products/lods-maker--create-level-of-details-in-1-click/?ref=165 -
What made everyone play SF2
Bartleby replied to TheStig's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well, that sucks. Nothing to be done about it, i guess.... he needs to protect his product It's just frustrating. Looks like a bit of trial and error for me now I hope the blender 2.79 exporter doesn't give me any hassle It sure would be nice if there were an .lod exporter for present blender versions, but I don't think I'll hold my breath I'll probably ask lots of questions in the mod threads later thanks for the info. -
What made everyone play SF2
Bartleby replied to TheStig's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It's just frustrating and needlessly restrictive, IMHO, especially since I've paid for them. It's just a given that I'm not allowed to share them; they're not mine to share. I've read that Mue's cat extractor can expose the .LODs for me to look at. The utilities from Thirdwire don't. -
What made everyone play SF2
Bartleby replied to TheStig's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I bought the Strike fighters 2 complete edition about a week ago. I even installed Windows 10 on my computer for it. Everything else I do, is on Linux. I wanted the game because I desired a flight sim that let me bomb things and was in the sweet spot between an arcade game and a full-on sim like DCS. I chose SF2 because I had heard it was easily, and completely, moddable. I am really bad at games and view this sort of software as I would a model railroad; fun to play with but even more fun to build for. I have some experience with modelling in Blender, mostly designing military minis for 3dprints at 1/285 scale for wargames. I now want to bring some of my models into this game to play with and blow up. Here is a WIP of some AVF's from China. This is a procedural texture as a start before finishing painting and baking it to a lower poly model. ( that's a zsu-57, not a Type 80 SPAAG; wrong chassis) t Single player suits me perfectly as I can play how I like without lil' kids bitching about me on-line because I'm not very good at video games. Having fooled around with YSFlight, the game looks great, or at least, more than good enough for me. I wish it would run on linux or WINE or the like. I wish I were allowed to look at the LOD files I've purchased so I have a benchmark as to what quality work the designer expects by default; polycounts for the different lod distances, texture sizes, animation set-ups, etc., but it is what it is. It's enough to make me think that I should have bought IL-2 instead. No matter.... SF2 is a wonderful game. Too bad it seems mostly abandoned. -
Freeware Licensing
Bartleby replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I just got here, but Yes This is just common courtesy