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Bartleby

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Everything posted by Bartleby

  1. It looks like I'll just have to putter along on my own as there is no real information available. Menrva: Don't worry. I only used a .bmp generated from the .hfd to try some things out in blender. I didn't want to spend time making my own heightmap until i had an idea of what I'm doing and yours was handy. Those files were played with and then deleted after I worked out a likely way of doing things. The real work will be to work out how texturing was done. I won't be sharing anything until I can confidently make something using my own stuff, or cc-0 assets. Cheers.
  2. Does anyone know anything about the .LOD's used on the IcelandNA map? How many vert's and faces, for example?
  3. That's a shame. I guess I was hoping that someone had inside information. I guess asking about the iceland_waves.LOD is a waste of time, too. Ah, the humanity. I wanted to know if ~820 tris for the basic terrain per 16km chunk was reasonable. After playing with making a terrain based on the ItalySE_93 heightmap, I'm beginning to think the real problem is going to be the texturing. To have about the same quality as the standard game, a 16.384km chunk would need a 2048x2048 texture on it, and there could be hundreds of chunks. As far as i can tell, the non-LOD terrain gets around this by reusing textures with differing rotations, so far fewer unique textures are needed. I noticed a detail map in the CAT for IcelandNA. It looks like a splat map that is used for texturing. Is there any information about that? (Maybe I'll try doing Vanuatu instead of Italy until I get everything figured out)
  4. Is this the blender add-on you were thinking of? https://blendermarket.com/products/lods-maker--create-level-of-details-in-1-click/?ref=165
  5. Well, that sucks. Nothing to be done about it, i guess.... he needs to protect his product It's just frustrating. Looks like a bit of trial and error for me now I hope the blender 2.79 exporter doesn't give me any hassle It sure would be nice if there were an .lod exporter for present blender versions, but I don't think I'll hold my breath I'll probably ask lots of questions in the mod threads later thanks for the info.
  6. It's just frustrating and needlessly restrictive, IMHO, especially since I've paid for them. It's just a given that I'm not allowed to share them; they're not mine to share. I've read that Mue's cat extractor can expose the .LODs for me to look at. The utilities from Thirdwire don't.
  7. I bought the Strike fighters 2 complete edition about a week ago. I even installed Windows 10 on my computer for it. Everything else I do, is on Linux. I wanted the game because I desired a flight sim that let me bomb things and was in the sweet spot between an arcade game and a full-on sim like DCS. I chose SF2 because I had heard it was easily, and completely, moddable. I am really bad at games and view this sort of software as I would a model railroad; fun to play with but even more fun to build for. I have some experience with modelling in Blender, mostly designing military minis for 3dprints at 1/285 scale for wargames. I now want to bring some of my models into this game to play with and blow up. Here is a WIP of some AVF's from China. This is a procedural texture as a start before finishing painting and baking it to a lower poly model. ( that's a zsu-57, not a Type 80 SPAAG; wrong chassis) t Single player suits me perfectly as I can play how I like without lil' kids bitching about me on-line because I'm not very good at video games. Having fooled around with YSFlight, the game looks great, or at least, more than good enough for me. I wish it would run on linux or WINE or the like. I wish I were allowed to look at the LOD files I've purchased so I have a benchmark as to what quality work the designer expects by default; polycounts for the different lod distances, texture sizes, animation set-ups, etc., but it is what it is. It's enough to make me think that I should have bought IL-2 instead. No matter.... SF2 is a wonderful game. Too bad it seems mostly abandoned.
  8. I just got here, but Yes This is just common courtesy
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