I'm currently working on a campaign set on Gepard's Kuril Islands with the Japan Air Self-Defence Forces against the Soviet Air Defence Forces PVO in 1989 (F-4EJ Kai f- yeah!). I'm a total noob in modding and simply just edited an already existing campaign to fit the map (bases and stuff) I was just wondering how would the end condition work for such a pure air warfare set up? I know Naval campaign the main enemy carrier must be sunk, or how the ground invasion mechanic works but I'm unfamiliar as to how this kind of campaign works? Thanks in advance. I'm eventually planning to add a U.S carrier strike force but right now I'm too lazy to make proper research on what certain USN carriers, escort ships and squadrons were available at the timeframe, and I just want to enjoy a pure japanese campaign.