
Materia
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Sorry for posting that often, but I learn as I play, and not everything is obvious. When should I claim, when not to, what is taken into consideration for a claim to get accepted, etc. I am using normal difficulty, but I think I will switch to easy, for more comfort, fun, and sanity. I just got my claim rejected, when I was surrounded by members of my flight. I selected a guy 10X meters away from me as a witness, that was below/behind me. This is only just one of a couple examples, and it does frustrate me quite a lot, to have so many kills earned this way, or another, only for them to be rejected, but this example here... is literally a total BS, not to mention it happened close to my airfield, with ground units column below me, plenty of eyes to witness, but nope. I can understand me being far away, being the only one engaging, no witnesses around, I get it, but this one here is just madness. The last nail in the coffin, a feature that I was looking forwards in the game to be using, just mentally exhausting me. Kill - nope, kill - no, kill - what? I only claim what I shoot down, when I am sure it was me, even when alone. I thought that by selecting the nearest flight member, I have a higher chance (if not 100% chance) for the claim to be accepted, because... I though AI can see, but it seems, it does not. I'm just speechless now. Anyone here still dealing with normal, or is easy to go for?
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AI running out of fuel, and crashing, needs fixing.
Materia posted a topic in WOFF BH&H2 - General Discussion
Can the AI logic be changed, so they first of all follow the flight plan, and steadily increase the altitude over time, instead of after starting the flight spiraling in one place building altitude and burning the fuel for no reason? With Fokker E1 I have enough fuel for 150 miles estimated, yet in practice even the 34 miles flight results in AI running out of fuel and crashing. Spiraling often wastes 1/3 of fuel, or more. Regardless of what the height is set for the flight, it shouldn't be expected for the AI to be at it since the start and then follow the flight path. Start the flight, follow the path, then gain attitude. Game should also take it into account, and never make me fly a mission that can't be completed. It shouldn't be generating them. I'm flying on auto for most of the time, turning it off only for the combat. e.g. current patrol enemy front (38 miles total) took 28% of initial 100% fuel load while spiraling, flight actually starts with 72%. -
How to disable enemy from focusing on attacking only me?
Materia posted a topic in WOFF BH&H2 - General Discussion
Why is AI, even multiple of them, attacking only me, and why does it feel like everyone is a red baron? I admit I have numerous setting set to realistic, but others are on normal, for balances gameplay. What bothers me, though, is that pretty much every single engagement with the enemy, ends up with all of them ending on my tail, regardless of what I do. Did I miss any setting in the workshop, so AI doesn't prioritize me, and treats me like some low value target that I am? Quite a bad experience when everyone is after me all the time. 1915 Fokker E 1. -
Thank you very much for the replies.
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I got this game some time ago, today got a joystick, checked if it works, got the expansion... but maybe those are worst of mu purchases I have ever made. Where can I find as the title says, save game, load game, and retry game? I can't imagine there being none, as that would make the game completely worthless and unplayable. Just now I have flown my first mission, died while landing, game over, just like that. That can't be the intended game design. Create a pilot, fly, die, game over, create another one, repeat. Seriously, how do I save the game, load it, and retry the mission, not just die, and be forced to start another campaign.