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Everything posted by Vittorio43
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Yep yep sorry just went through the files, Apparently the TEXTURESET001 line before the rest of the stuff for the paint scheme was missing and presumably preventing the game from reading the rest of the stuff about it since it now properly works after i manually added it. Thanks for the help regardless lol
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Not sure if anyone else has had this issue before but for some unknown reason. The blue/brown paint scheme on the VautourIIA in the Israel Extension mod appearing as completely pitch black to me. I'm pretty sure it worked just fine before and this is the only aircraft and paint scheme that seems to have such an issue. I've done everything short of reinstalling SF2I itself including redownloading the mod files and deleting the mod folder and yet none seem to fix it
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Mostly just asking since i know most Cold War based WW3 scenarios mainly try to base their campaign on RSR and the idea of a limited but very quick and intense conflict in Central Germany and maybe elsewhere in the Atlantic and further north but barely any scenarios in popular media try to cover what a hypothetical conflict in the Balkans involving arguably two of the most militarily weakest and most'unreliable'members NATO had during the Cold War against equally undertrained and undersupplied members of the Warsaw Pact(at least compared to the levels of elitism expected by the Soviets from East German or Czech units and the generous donations of equipment the Soviets gave them) Asia is definitely interesting though and i'd love to see how the US would've hypothetically shored up such a massive frontline against East Bloc forces seeing as they no doubt be involved in defending the ROC from the PRC,the ROK from the DPRK and Japan from the Soviets at the bare minimum(assuming if it's a pre 1975 scenario or if the Vietnamese wouldn't try to take a neutral stance or something and decided to join in the fray too by threatening Thailand and the Philippines)
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I've been playing a lot of the NATO fighters mod and I really appreciate the variety of not just being able to play as not just the Soviets,but also as the East German,Polish and Czechoslovak air forces respectively. I'm just wondering if there's any mod out there that expands upon the Cold war gone hot scenario and includes a hypothetical total war scenario as to include Greek and Turkish forces and subsequently,less'famous'members of the Warsaw Pact such Hungary,Bulgaria or even Romania and Albania. I know of the Crisis in the Med mod but as far as I know that's a strictly US and Soviets only scenario although i might be mistaken
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In case you were still wondering,the correct order to install the files is as follows: 1,.First and foremost,the 4 parts of the main mod 2.The two parts of the September 2014 update(the terrain update is included in the more recent versions of the base mod) 3.The FOTI mod for the A-6 intruder cockpits as placeholders(the install guide for the base mod will list which folders to move these files into) 4.The VPAF add-on 5.And finally the Endgame 74-75 add-on
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Very very late update:After redownloading every file over the course of the last week and making sure to meticulately place every file where it's supposed to be. The mod seems to no longer crash(or at least I haven't had a single crash in the 30 or so missile kills I did during my testing)so it in fact may have been a corrupted file after all. Sucks it took so long to fix but it's still fixed regardless so that's good. Finally get to fly some CAP in F-14s kek. Thanks everyone for the help and very sorry for the wasted time lmao
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Oh in that case then it's like i said,i only ever install mods to their own folders(the Taiwan mod to StrikeFighters2 Taiwan etc.)and run them through their own exe's. I try to not touch any of the base folders the game generates so as to make it easier to troubleshoot anything and not mix mods that are incompatible with each other
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I have all the expansions(Europe,Vietnam,Israel,North Atlantic including expansion 1 and 2)and AI plane packs 1 and 2 but none of the extra DLC planes I'll try to do edit the Enterprise models when I get the mod working and running but I'm satisfied enough for now just using the not exactly accurate replacements included with the base game as long as they work and I can take off and land I'm not too sure what you meant by a clean install sorry,but I do keep each mod in their own separate folders instead of overwriting any base files from either the game or the expansion folders since I saw everyone mention this to be the cleanest and easiest method for installing mods
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eburger hasn't been on since 2020 it seems,so it's highly unlikely i'll be able to reach out to him. I was hoping another modder with more experience debugging the game would chime in and share their thoughts and confirm if this is a corrupted LOD or something else but i'll just have to wait and hope someone comes on i suppose. Also no these are the base weapons that either came with the mod itself or the official Vietnam expansion. I saw someone was saying something about crash logs on another forum but i don't know where to find them either
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I've tried changing the quality around. Still nothing there. I checked my HDD's quality and HDD Scan said it was good. I guess only option left is to redownload but like i said that'll take maybe 4 days minimum for me to get all the files and expansions redownloaded. 3 days minimum just for the main mod files and updates so i can't report on how well that works yet
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It's the latest version,last updated on April 17.2021. Then the September 2014 2.1 update last updated on September 19,2014 and then the VPAF add-on last updated on August 10,2013. And then finally the End Game add-on also last updated on September 19,2014. I assumed from the mod page that the newer versions include the terrain update therefore i do not need to download that file separately so i didn't get that file,all running on the July 2013 patch for SF2. I suppose i could try a complete clean reinstall but that'll take at least a few days before i can do that and confirm if the issue persists or not
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The issue seems to happen both on campaign and single missions and only on the AGW expansion as i've used plenty of missiles in the base game and other mods and never had a crash with it. Not quite sure myself on what causes it but i reckon it might have something to do with the files for the missiles or the ensuing explosion and destruction of the aircraft,i can only make guesses sadly
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Thank you very much. Was just getting worried i was coming off a bit annoying or something as someone who does nothing but requests help and posts bug reports but i really do appreciate the help. Hopefully someone here is a bit more well versed in the game than i am and can help figure out the issue
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Sorry if i'm starting to sound a bit like a broken record, I realize my posts have seemingly only been me requesting help for things and i do apologize lol. But i seem to be having a problem with the AGW expansion for SF2V. I keep getting these random sporadic crashes while i play and i haven't been able to precisely pinpoint what causes it. Sometimes i can complete entire missions fine and sometimes it crashes mere minutes after i take off once i get near the target. From what i observed though it often crashes just right as a missile fired either by me or any of the AI hits in a split second before it shows the explosion as if something about the missile hitting a target is causing a crash though i have managed to kill an enemy with a missile and not have it crash multiple times before so i'm not all too sure what causes the crash. I'm not precisely certain but that seems to be a re-occuring trend from the bit of experimentation i did to try and figure out the issue. If anyone else here has had this issue before any help is greatly appreciated once again
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That's the weird thing. The readme for the endgame expansion mentioned nothing about carrier models i have to get. I was looking for that since most mods either include everything already or make sure you know there's more things needed but the only things i saw on the readme were for the main files,updates and the VPAF expansion. Maybe it actually is my bad i am a bit of a klutz after all but i swear i didn't see a single mention about carrier models needing to be downloaded. Regardless it's fixed for now and thank you very much for giving me the time of day to help out
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i found a bit of a scuffed workaround. i noticed that Midway,Coral Sea and Enterprise had their carrier types set as things that didn't exist in the objects folder hence probably why they didn't spawn. I changed Midway and Coral Sea to be set as CVN-63 and Enterprise as CVN-68. Not necessarily accurate and ik some naval buffs might find this an unsatisfactory compromise but i can live with it for now, They seem to be working and spawning aircraft on the deck just fine now. I guess it was either a missing file after all or one that wasn't included by mistake but i could've sworn i didn't miss anything from all the downloads so i'm not sure how that happened but the campaigns work fine enough to play for now,but thanks for the help regardless lmao
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Upon further testing it appears the bug seemingly only happens for squadrons based on half the carriers while the other half spawns in just fine in both the Ho Chi Minh and Linebacker III campaigns. The ones that work are the Oriskany,Hancock and Kitty Hawk while Enterprise,Midway and Coral Sea are bugged. I dug through the files with references to each carrier but i have no experience whatsoever in modding so i have no idea what to look for and what might be broken
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I didn't install any custom mods for the carrier and i have both Vietnam and NA and all the mods/updates for the expansion. The campaigns included in the expansion itself like Steel Tiger work just fine and spawn you on carriers correctly. Its only the campaigns from the 75 expansion that doesn't have them, I didn't replace any of the files in the mod folder either . The mod page doesn't say anything about files that's mandatory for it to run aside from the expansion,updates and the VPAF addon so i didn't miss anything,at least i think,so i'm a bit stumped
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Not quite sure if i installed something wrong but all the navy aircraft that are supposed to be stationed on carriers in the three campaigns included with the 1975 endgame expansion all spawn in the middle of the sea. I suppose it does put me on'solid'ground at least until i get off the ground then the water magically becomes not solid again and i could just end the mission immediately in place of landing on a non-existent carrier but it's really quite immersion breaking. Has anyone else had this issue before or any pointers on how to fix it? Thanks in advance
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I saw WoK and TSF2 before yes. I also saw a few mods covering a hypothetical Cuba and Taiwan scenario set in the late 50s/early 60s that have some pretty rarely seen aircraft like the F-84 or the F3H so i'm also planning to get those. Maybe ill move into trying my hand at modding but as of for now this is a pretty amateur hobby of mine that I just spend my bit of free time on but i might be open to expanding further into it when I have the time and resources to one of these days
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Thank you very much regardless lol. I'm interested in the entire cold war era general(modern day is a bit too'advanced'foy my taste though)and I do know that there's a mod for Desert Storm,I should probably try that one out first but the late era of gunfighters in the jet age fascinates me a lot. Vietnam gets quite a bit of coverage but i barely ever see any games or popular media depict things like the MiG alley or the many air skirmishes China had with Taiwan/America so being able to fly that often forgotten era of aviation is pretty exciting
