Knegel
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Everything posted by Knegel
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Hi, we have a permanent European Airwar team speak server running, where people can meet up to play or to discuss things. Download TeamSpeak2 here: TeamSpeak 2 Server lable: European Airwar Server Address: 62.48.74.43:8769 Nick Name: What ever you want Log in as "Anonymus" or contact me, then i can create a "registred account" for you(you get a little more rights then, but normaly thats not needed. The normal way to play EAW1.28c and also a good way to see someone is online, a game is running or shal get played, is by using "GameRanger". Its a rather stable gaming plattform, which also support EAW. The maker specialy adjusted "GameRanger" to fit to the EAW1.28c possibilitys, it support max 16 players, instead of the max 8 of EAW1.2. You get it here: GameRanger Greetings, Knegel
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Hi, try this: Open the EAW.ini and set "PlayIntro=0". It might be that your card cant play the videos. Greetings, Knegel
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Hello again, this is the way to do it: 1. copy/paste the contents of the EAW CD to a wanted directory(a real installation cause some, somtimes disturbing but absolut not needed, regestry entrys) 2. Patch this with the official EAW1.2 patch. EAW1.2 patch 3. add 120 to 128a patch 4. add 128 to 128a patch 5. add 128ato128b patch That should do the job. Greetings, Knegel
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Hi, the default EAW1.0 fonts.cdf cause this error! You need the EAW1.2 fonts.cdf, that one will work. :) EAW1.28 1st need to get patched to EAW1.2! Greetings, Knegel
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Hi, probably not many got aware that EAW now provide up to 16 players per session. Additionally to the default "Host settings" the host can determine the following options from within the Prebriefing screen(where all players meet up). 1. NoAI (yes/no) 2. Groundstart(yes/no) 3. The target area. 4. The Host homebase. 5. The 2nd Ai plane homebase. 6. Two enemy bases, 7. Up to two friendly Ai plane type(if AI´s are allowed) 8. Up to three enemy Ai plane types. 9. Player skill level(1. all possible views are alloved, 2. No free front/rear view, 3. No external views). 10.Target Icons on/off. With this options, we have a similar rangle of possibilitys like we have in IL-2. Groundstarted games with plane reserve on the groun, with homebases in close distance, with "only friendly icons" or no icons at all, etc, all of course as option. :) This features are also available since 1.28. Greetings, Knegel
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OK, Where is the EAW Combat Ace Forum?
Knegel replied to Col. Gibbon's topic in EAW - General Discussions
Hi, do you never did try one of the addon campaigns?? Emil made very good mid/late war campaigns, the balance between the mission types is by far better. With IL-2 i had same problems, i simply got bored offline. Online it was better, my squad already betatested IL-2, unfortunatelly some ugly features got solved only in the last years, or never. :( For offliners "Addi Galland" (JG26) made very good professional IL-2 addon campaigns. What a fine gameengine. :) Greetings, Knegel -
Hi, Emils ETO campaigns should work with EAW1.28b. I also made FM´s for ETO 1943-45 and also for ETO1942-45. If you want them, PM me, i can send them over. Greetings, Knegel
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Hi, with EAW1.28c many things changed, actually only if the user want. ;) EAW1.28c provide a new file loading system. Technical background: By default(EAW1.0-EAW1.28b) EAW at 1st look into the EAW root(same folder like EAW.exe is in) for addon files, if there is not the wanted, it take the default files from the ***.cdf files. So by loading addon files into the EAW root, we can change EAW. The drawback is, that addon setups are difficult to adjust and the massive number of files inside the EAW root is very difficult to administrate. The new file loading system allow us to create subfolders where we can point the EAW.exe to, with help of a dir.set file inside the EAW root. The dir.set file is a list of additional folders where the EAW.exe look for files to be used in game. If a Dir.set file is inside the EAW rootthe exe open it. The 1st folder name in the list will be the "main folder", the following "sub folder´s" need to be inside this "main folder". So if the dir file is loaded and if we have the related folderstructure, EAW still at 1st look for addon files inside the EAW root, but before it look into the ***.CDF´s, now it will seak the folders for files. So now we can store our campaigns/scenarios in "read only" subfolders and then we can load a wanted dir.set file to play this setup. We still can load different skins, sky/horizons etc into the EAW root to change this setup, but by this we wont damage it anymore!! Additioanlly EAW will create a Savedata folder in each available "main folder", where the related singlemission and campaign result files get stored. Additionally you can create 5 seasonal folders(spring, summer, fall, winter, light_winter) inside each "main folder", where you can store seasonal terrains and/or just weather setups. This seasonal terrains will get used fitting to the current game date. Additionally EAW1.28c provide up to 5 different plane sets per scenario(main folder), which the Host can determine to be used. Example: A addon maker did offer the following setup: Main folder name: ETO_01 Subfolder names: 1. Planeset0, 2. Planeset1, 3. Spring, 4. Summer, 5. Fall, 6. Winter, 7. Light_Winter. Inside each of the plane sets are all needed plane files, like hargar screens, main screen, FM/DM, Skins etc. Where Planeset0 could be a early ETO plane set(BoB - 1942) with 109F´s, SpitVs etc and the late plane set is more like the default one, but include SpitVLF, Spit16, FW190A6, FW190A8, 109G2, 109G14 etc Inside the seasonal setup the seasonal terrain, groundobjects and weather setup get stored. If you now place the related dir.set into the EAW root and start EAW, you can go to configure game and select the wanted planeset (1 or 2) and the season will change with the moving mission date. In campaign mode the mission date always did move, but now it also move with every single mission you play. Of course, with an EAW.ini setting, you also can dissable this, so none of the seasonal setups get used, or you can determine one of the 5 setups as static setup. If you now go online and the others also have this ETO_01 setup, all load the related "dir.set" file and then the host determine which of the plane sets get used. We can have a endless number of scenario setups(SAW, SPAW, DAW, RAW, FAW etc), they all will get used just by loading the related dir.set file. Each of this scenarios can include up to 5 plane set folders to be used online. Also the mission date(month/day) will get transmitted, so all players can play in the same season. Greetings, Knegel