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Veltro2k

MODDER
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Everything posted by Veltro2k

  1. rgr thats what i have been doing...
  2. just flying a simple single mission intercept ..radar set to search 100 Nm ,phoenix selected
  3. flying the f-14 with radar range set to 100 NM did not get the lockon till 5 nm away with phoenix
  4. AMOS, PHOENIX..etc............. what good are they if the stupid radar locks on an enemy not even 6 NM away ... has to be away to detect and lock on aircraft from BVR
  5. Crew: Two (pilot and weapons system officer) Length: 22.69 m (74 ft 5 in) Wingspan: 13.46 m (44 ft 2 in) Height: 6.15 m (20 ft 2 in) Wing area: 61.6 m² (663 ft²) Empty weight: 21,820 kg (48,100 lb) Loaded weight: 41,000 kg (90,400 lb) Max takeoff weight: 46,200 kg (101,900 lb)
  6. Date un occhiata a Qui REFUELER MOD
  7. same for me because, 3 years ago I couldnt even create a paper Airplane
  8. New ? Nope !!!! All I see is a Picture of Grace Park
  9. I am just going to remodel the main gear and reanimate it..if all goes well will release a Beta of the Mig31 around the middle of next week
  10. tried that before didnt work...but here is some news: it started doing this after the update, was working fine before
  11. Cant understand why It starts ok then begins to lean on one side, then eventualy flips over [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.25 HideGearNode=FALSE ModelNodeName=Gear_F ShockNodeName=Strutn ShockTravelAxis=Z-Axis InsideNodeName= ShockAnimationID= ShockStroke=0.20 SpringFactor=2.0 DampingFactor=1.0 WheelNodeName=TireFR RotationAxis=X-Axis RollingRadius=0.370 CastoringWheel=TRUE CastoringNodeName=Faxe Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=45.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=160.00 MaxLoadFactor=5.0 [LeftMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=Gear_L ShockNodeName=Strut01 ShockTravelAxis=Y-Axis ShockStroke=0.25 SpringFactor=4.0 DampingFactor=2.0 WheelNodeName001=TIRELF WheelNodeName002=TIRELR RotationAxis=X-Axis RollingRadius=0.60 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=160.00 MaxLoadFactor=6.0 [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=Gear_R ShockNodeName=Strut02 ShockTravelAxis=Y-Axis ShockStroke=0.25 SpringFactor=4.0 DampingFactor=2.0 WheelNodeName001=TIRERF WheelNodeName002=TIRERR RotationAxis=X-Axis RollingRadius=0.60 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=160.00 MaxLoadFactor=6.0
  12. also , when I cut something out of a mesh using the mustangs Boolean method , I found it useful to make a copy of the mesh save one with the intersection and save another one with Subtraction (A-B) then I merge one to the other ..Seems to be working great
  13. One thing I have noticed (being still an amateur at this) Using Spheres instead of cylinders to make the fuselage gives it a better appearance and easier to work with downside: polycount is higher
  14. the only good thing about being unemployed :whistle2: you have more time on your hand
  15. GREAT!!!!!!!!!! perfect for coldwar scenarios
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