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Veltro2k

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Everything posted by Veltro2k

  1. Stirling is done....again same old story...map and skin
  2. Veltro2k

    IMG

  3. Veltro2k

    IMG

    IDIOT ?????
  4. Se qualcuno vi vuole dare una mano ?
  5. Veltro2k

    IMG

    Stavo pensando un po......................Dopo aver visto sul forum Inglese questo Non pensate che sarebbe il tempo per questo ????
  6. Cue in the theme music from the film " THE GOOD, THE BAD, AND THE UGLY " :whistle2:
  7. OK Guys its 0 Hour!!!!!!!!!!!!!!!! Have a Volunteer to Skin need someone to Map the model !!!!!!!!!!!!!!!!!!!!!! Also a Volunteer to MAP and Skin the Foxhound,,, Else its staying on my computer
  8. I can 1/2 Ars MAp it. but would prefer the help of a pro
  9. cant wait to see it with a real skin my 1/2 -ars will not do
  10. Need a little help here for the Mighty Mouse rockets..not showing up this is what I have // Weapon Stations -------------------------------------------------------- [WeaponsBay] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=INTERNAL AttachmentPosition= 0.0, 0.80, 0.00 AttachmentAngles= LoadLimit=1500 AllowedWeaponClass=AHM AttachmentType=USAF DiameterLimit=1.15 LengthLimit=5.1 BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=1.00 MinExtentPosition=-0.65, 4.95,-0.75 MaxExtentPosition= 0.65, 2.40, 0.00 [LeftFrontMissileStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-0.276,1.282,-0.618 AttachmentAngles= EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 LoadLimit=650 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=Pylon1 MovingPylon=TRUE AnimationID=7 PylonMass=55 PylonDragArea=0.02 [RightFrontMissileStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=0.264,1.282,-0.671 AttachmentAngles= LoadLimit=650 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=Pylon3 MovingPylon=TRUE AnimationID=7 PylonMass=55 PylonDragArea=0.02 [LeftRearMissileStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-0.276,-1.008,-0.618 AttachmentAngles=0 LoadLimit=650 AllowedWeaponClass=SAHM AttachmentType=USAF ModelNodeName=Pylon2 MovingPylon=TRUE AnimationID=7 PylonMass=55 PylonDragArea=0.02 [RightRearMissileStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.264,-1.008,-0.671 AttachmentAngles= LoadLimit=650 AllowedWeaponClass=SAHM AttachmentType=USAF ModelNodeName=Pylon4 MovingPylon=TRUE AnimationID=7 PylonMass=55 PylonDragArea=0.02 [LeftWingStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-3.283,-4.268,-1.19 AttachmentAngles= LoadLimit=650 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName=LeftWingPylon PylonMass=55 PylonDragArea=0.02 FuelTankName=f-102tank NoJettisionTank=TRUE [RightWingStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-4.249,-4.249,-1.174 AttachmentAngles= LoadLimit=650 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName=RightWingPylon PylonMass=55 PylonDragArea=0.02 FuelTankName=f-102tank NoJettisionTank=TRUE [RocketTray1] SystemType=WEAPON_STATION StationID=08 StationGroupID=5 StationType=INTERNAL NumWeapons=3 AttachmentPosition003=-0.398,1.898,-0.955 AttachmentPosition002=-0.47,1.898,-0.932 AttachmentPosition001=-0.546,1.898,-0.908 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1700.0 AllowedWeaponClass=RCKT AttachmentType=NATO,USAF DiameterLimit=0.5 LengthLimit=3.2 BombBayAnimationID=7 BombBayOpenTime=.5 BombBayCloseTime=.9 MovingPylon=TRUE ModelNodeName=Rocket1 AutomaticDoors=TRUE [RocketTray2] SystemType=WEAPON_STATION StationID=09 StationGroupID=5 StationType=INTERNAL NumWeapons=3 AttachmentPosition003=0.531,1.898,-0.913 AttachmentPosition002=0.453,1.898,-0.938 AttachmentPosition001=0.382,1.898,-0.958 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1700.0 AllowedWeaponClass=RCKT AttachmentType=NATO,USAF DiameterLimit=0.5 LengthLimit=3.2 BombBayAnimationID=7 BombBayOpenTime=.5 BombBayCloseTime=.9 MovingPylon=TRUE ModelNodeName=Rocket2 AutomaticDoors=TRUE [RocketTray3] SystemType=WEAPON_STATION StationID=10 StationGroupID=5 StationType=INTERNAL NumWeapons=3 AttachmentPosition003=-0.127,1.897,-1.014 AttachmentPosition002=-0.204,1.897,-0.998 AttachmentPosition001=-0.28,1.897,-0.983 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1700.0 AllowedWeaponClass=RCKT AttachmentType=NATO,USAF DiameterLimit=0.5 LengthLimit=3.2 BombBayAnimationID=7 BombBayOpenTime=.5 BombBayCloseTime=.9 MovingPylon=TRUE ModelNodeName=Rocket3 AutomaticDoors=TRUE [RocketTray4] SystemType=WEAPON_STATION StationID=11 StationGroupID=5 StationType=INTERNAL NumWeapons=3 AttachmentPosition003=0.262,1.899,-0.99 AttachmentPosition002=0.185,1.899,-1.006 AttachmentPosition001=0.109,1.899,-1.023 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1700.0 AllowedWeaponClass=RCKT AttachmentType=NATO,USAF DiameterLimit=0.5 LengthLimit=3.2 BombBayAnimationID=7 BombBayOpenTime=.5 BombBayCloseTime=.9 MovingPylon=TRUE ModelNodeName=Rocket4 AutomaticDoors=TRUE and the load out [AirToAir] Loadout[01].WeaponType=AIR-2A Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-4G Loadout[02].Quantity=1 Loadout[03].WeaponType=AIM-4G Loadout[03].Quantity=1 Loadout[04].WeaponType=AIM-4F Loadout[04].Quantity=1 Loadout[05].WeaponType=AIM-4F Loadout[05].Quantity=1 Loadout[06].WeaponType=Mk4_MightyMouse Loadout[06].Quantity=12 Loadout[07].WeaponType= Loadout[07].Quantity=0 Loadout[08].WeaponType= Loadout[08].Quantity=0 [AirToAirLongRange] Loadout[01].WeaponType= Loadout[01].Quantity=0 Loadout[02].WeaponType=AIM-4G Loadout[02].Quantity=1 Loadout[03].WeaponType=AIM-4G Loadout[03].Quantity=1 Loadout[04].WeaponType=AIM-4F Loadout[04].Quantity=1 Loadout[05].WeaponType=AIM-4F Loadout[05].Quantity=1 Loadout[06].WeaponType=f-102tank Loadout[06].Quantity=1 Loadout[07].WeaponType=f-102tank Loadout[07].Quantity=1 Loadout[08].WeaponType=Mk4_MightyMouse Loadout[08].Quantity=12
  11. Almost there...few little Mods and should be ready for mapping and skinning
  12. hmmm wait till you see my next fictious project
  13. Made them longer. You may need to do a screen refresh
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