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Everything posted by Laton
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GreyCap, you're quite correct. I noticed the same thing this morning after I cleaned some old files out of my Effects folder. My fault completely, but FE seems to read any .INI file in the Effects folder and look at the contents, not sure how it applies them (earliest date gets preference?) anyway. I had renamed my old tracer effect but had not changed the extension. So while I was playing with the new file it was applying my old effect over it. The result was that I posted a tracer effect that was way too reduced for the particle effects. (this is why modders need feedback ) I've replaced the original file or grab it from the attachment on this post, they're the same. Overwrite my old version & if you have backups of effect in your effects folder change the extension to something other than .INI (I use .OLD) Tracer3.zip
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Yeah, that looks amazing Quack.
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It goes into your \First Eagles\Flight folder. Just rename the file to ENVIRONMENTSYSTEM.INI and you're good to go.
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Brilliant, I'll add the Halberstadt C.V and Albatross C.1 to the list. If they get chosen then I'll get you to send the scans through.
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Looking good Geezer. Be nice to get a proper pilot into the Star-Strutter's
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Not sure about how you do it here. I use Photobucket and link to pics there.
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Hi Bucky, Thanks mate. Well spotted on the wires. I had them attached to the wrong component in Max. I'm uploading an updated release pack with the fixed mesh now. Or you can grab it from the attached file. I based the FM on the SPAD13 so it probably is a bit too nimble. I've included a tweaked FM in the update pack and attached zip file as well. SVA5_1_1.zip
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File Name: Ansaldo SVA5 File Submitter: Laton File Submitted: 29 Apr 2009 File Updated: 29 Apr 2009 File Category: WW1 Aircraft Ansaldo S.V.A.5 Ver 1.1 30 April 2009 Model, Skin & FM by by Andre (Laton) Simpson Please check the read-me for installation instructions. Also included in the release pack are the skin templates for anyone who wishes to create their own paint-schemes **1.1 - Mesh fix and changed FM Click here to download this file
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Version
882 downloads
Ansaldo S.V.A.5 Ver 1.1 30 April 2009 Model, Skin & FM by by Andre (Laton) Simpson Please check the read-me for installation instructions. Also included in the release pack are the skin templates for anyone who wishes to create their own paint-schemes **1.1 - Mesh fix and changed FM -
Thought I'd give you guys a quick look at my next project: I'm trying a few new methods fo this one. Building, mapping and painting the sub-assemblies as I go.
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It works! Still have to paint the pit, play with the FM etc
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Peter01 has kindly made up a new FM for the Hansa-Phonix KD1 As usual it's a very nice piece of work. Stay fast! There will be a small update over the weekend to add a revised pilot figure by Geezer. Phonix_DATA.zip
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Bits & Pieces
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I've been meaing to have a look at the Nieuports as thay do seem pretty flimsy. I can't open the RAR that they come in at work, but in the _data.ini file what are the following values? [AircraftData] .......... .......... DefaultArmorType=WOOD DefaultArmorThickness=25 [LeftWing] (or any wing section) .......... .......... DetachWhenDestroyed=TRUE DamageRating=DESTROYED
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Looks good Bucky, I'll give it a try when I get home from work.
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Wings are on & painted. Changed the mapping arrangement on the fuselage & a complete repaint of the main components adding detail and re-aligned the wood grain, still some smaller parts to paint.
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For sound: if you look in the _data.ini file you shoucd see a section that looks something like this (from the Fokker E.III): [sound] EngineSoundName=???? <--- ???? being the name of the sound file needed, probably RotaryEngine GearsSoundName=Gear EngineSoundPosition=0.0,1.00,0.0 Have a look in the sounds folder and check if there is a file there with the same name. If not copy one of the other engine sounds and rename it.
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9.1m certainly looks much nicer when you get the plans into Max. I'l go with that. :yes:
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Good point. It's not a big chore to repaint, everything is in Photoshop layers.
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This is why you need to double-check sources. I've been using the Windsock Datafile for a reference, just discovered that they have the wingspan wrong. It's a metre to short in their book.
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Some more mapping done. Pit next
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So little time - so many intersting planes! I'll try to keep this thread updated as I go. Once the fuselage is finished I'll probably build the pit and leave the wings/flight surfaces to last as they tend to be quicker to build.
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Yeah, it's one that you need cross-sections on the plans for I notice that there seems to be a bit of a kink in the fuselage towards the tail I'll need to look at. The cooling louvres on the engine cover took the most messing around, there is another 10 or 12 under the nose.
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Those look great quack!. Not sure why you're getting a slow down - texture loading perhaps? MY PC power supply is about to die (I'm on my laptop ATM) I'll have a look when my desktop is back up and running.
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Hansa-Brandeberg D1 "Star-Strutter" - Released
Laton replied to Laton's topic in Thirdwire - First Eagles 1&2
The file has been approved. Should be available now.