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Laton

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Everything posted by Laton

  1. File Name: HansaBD1 File Submitter: Laton File Submitted: 7 Apr 2009 File Updated: 8 May 2009 File Category: WW1 Aircraft Hansa-Brandenberg D1 "Star-Strutter" Ver.1 08 April 2009 Model & Skin by Andre (Laton) Simpson FM by peter01 Please check the read-me for installation instructions. Also included in the release pack are the skin templates for anyone who wishes to create their own paint-schemes Click here to download this file
  2. Version

    843 downloads

    Hansa-Brandenberg D1 "Star-Strutter" Ver.1 08 April 2009 Model & Skin by Andre (Laton) Simpson FM by peter01 Please check the read-me for installation instructions. Also included in the release pack are the skin templates for anyone who wishes to create their own paint-schemes
  3. I've been playing with the exhaust effect, trying to get a much more subtle exhaust trail. I find the stock game ones distracting a lot of the time. Drop the two effects .ini's into your Effects folder - make backups of your existing versions! The effect is there but generally its not as obvious on other aircraft unless you're really close. Give it a try with one of the inline birds like the Albatross D3, Pflaz D3 or my Star-Strutter. If you use it on the Strutter you'll need to open the _data.ini file, find the Engine section and then the line that says: ExhaustEmitterName= and change it to ExhaustEmitterName=CleanExhaustEmitter These are still work-in progress so I'd love to hear suggestions ETA. Screenshots of this are a bit hard to get, this one shows it but the in-game effect is more subtle and much more 'active' Effects.rar
  4. Some new exhaust effects

    If you want to play around with the effect I'd suggest messing around with the following fields (this is not the exhaust effect file, I can't unrar the file at work, but all of the important lines are the same): [EmitterType001] Name=AircraftEngineDamageSmokeEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=10000.000000 <-- Fairly obvious but worth playing with EmissionRate=0.02000 <-- Key field, a lower number = higher emission rate EmissionVolume=0.100000,0.100000,0.100000 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=ANIMATED_SPRITE ParticleNumAnimationFrame=4 ParticleAnimationScale=0.5 ParticleRandomOrientation=TRUE ParticleLifeTime=12.000000 <-- Again, fairly obvious but small changes can have big consequenses ParticleLifeTimeDeviation=0.700000 ParticleWeight=0.00000 ParticleRandomness=0.100000 ParticleWindFactor=1.0 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.400000,0.300000,0.200000,0.000000 <-- Pretty sure these are RGB values, the 4th field is opacity, increase for a more visible effect ParticleColor[02].Time=0.005000 ParticleColor[02].Value=0.400000,0.300000,0.200000,0.250000 ParticleColor[03].Time=0.800000 ParticleColor[03].Value=0.200000,0.200000,0.200000,0.250000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.100000,0.100000,0.100000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.400000 <-- controls how ‘wide’ the effect is as a given time. ParticleSize[02].Time=0.5000000 ParticleSize[02].Value=3.000000 ParticleSize[03].Time=1.5000000 ParticleSize[03].Value=9.000000 BaseSizeDeviation=0.4 TextureMaterial=AnimatedSmokeMaterial ETA: Thats from memory - if you, say, increase the emission rate number & get less smoke then I've remembered wrong
  5. Once I get the next Star-Strutter out I'll be starting on the Ansaldo SVA5. After that I'm not sure - the idea of bulding a Vimy has been getting more & more appealing lately.
  6. Thanks guys. Bucky, I'm 99% sure that those clouds are the stock game ones. The early version is pretty much done, so look for it in the next few days: This one is much more of a dog to fly, but still OK - I'll leave it up to the FM guru's to put out a polished version. The view out the front is a little lower as well.
  7. File Name: PhonixKD1 "Star-Strutter" File Submitter: Laton File Submitted: 4 Apr 2009 File Updated: 8 May 2009 File Category: WW1 Aircraft Hansa-Phonix KD1 "Star-Strutter" Ver.1 05 April 2009 Model, Skin & FM by by Andre (Laton) Simpson This aircraft represents the late version Star-Strutters made under licence by Phonix. They had better pilot seating, a larger rudder/tail assembly and more powerful engine than the original Hansa-Brandenberg variant (which will my next release.) Please check the read-me for installation instructions. Also included in the release pack are the skin templates for anyone who wishes to create their own paint-schemes Click here to download this file
  8. Version

    781 downloads

    Hansa-Phonix KD1 "Star-Strutter" Ver.1 05 April 2009 Model, Skin & FM by by Andre (Laton) Simpson This aircraft represents the late version Star-Strutters made under licence by Phonix. They had better pilot seating, a larger rudder/tail assembly and more powerful engine than the original Hansa-Brandenberg variant (which will my next release.) Please check the read-me for installation instructions. Also included in the release pack are the skin templates for anyone who wishes to create their own paint-schemes
  9. I'm back baby! After far too long away from modelling (who knew a baby would take up so much time?) Hansa Brandenburg D-1 "Star-Strutter" Still a bit of work to go but hopefully not too long - a month maybe? Depending on how much time I can grab. FM, skins etc to be sorted out a bit later. I plan on doing this one and the early version with the tiny tail/rudder.
  10. Hey p10ppy, thanks I'll take a look when I get home. I've been in touch with Geezer and as I still have to do the damage model a bit of a delay for a new pilot won't be an issue. After a bit more research I'll probably release this one as the version licence-built by Phonix with several improvements over the Hansa-Brandenberg type. The Phonix had the larger tail, better seat position for the pilot and more powerful engine. The original starstrutter seems to have been a bit of a dog to fly. I'll release that version with the small rudder etc a bit later.
  11. In-game and working The view is somewhat cluttered Got a few mapping oddities to sort out and still have to do more work on the pit. Lots of the .ini dance to do now. ETA: I've had to build a new pilot figure to fit in the model as the pit is a lot narrower than a lot of other aircraft - the stock pilot's shoulders are far to wide. My figure building and mapping/painting skills leave a lot to be desired. If anyone has a mapped pilot figure in Max that I could have to scale & fit it would be much appreciated.
  12. A while ago someone here ( wish I could remember who ) sent me a datafile on the SVA.5 so I've got a good reference. I think I may have even set up my 3-view plans in 3DMax at one point. Got a pit made up for the Starstrutter now, still some work to do as its causing my copy of FE to CTD and I noticed that I still need to add a tail-skid. A little more skinning work to be done as well, just tidying up a few panels. I did get it into the game last night OK.
  13. WIP Strutter

    I think transparent textures need to be in .tga format. If you take a look in any of my Fokker E.III's there should be a file called glass.tga - feel free to use that if you want. The Strutter is looking really nice.
  14. Well, we've got the SP.3 and there is a very good chance my next project will be the Ansaldo S.V.A.5
  15. The location of the gun is problematic for pilots. Once it jams there is no way of clearing it. I can't remember if gun jams are an individual setting for each aircraft or just a general one but it could lead to some frustrating times if you have it turned on for this crate
  16. Two more. Mapping is probably 98% done. Some more detail to add - including the exhaust, then break her up into components, add the prop disks, create the damage nodes and export the coordinates for the damage boxes and other points (gun location, engine, fuel etc). Then I'll start getting it in-game and play around, make sure the animations work. I don't know about a new pit. It would be nice, but if I can get an existing one to fit (Albatross maybe?) I'll go with that.
  17. Quick update, not a lot of modelling but I've remapped and after spending some time at this site working through some tutorials I've done a bit of re-skinning
  18. File Name: Effects 3 - First Eagles File Submitter: Laton File Submitted: 16 Mar 2009 File Category: Effect Mods Effects Pack - test. New fuel fire and engine damage effects, plus changes fuel leak. Please check the readme for installation. Click here to download this file
  19. Want a more manoeuvrable Camel?

    Its been a while since I messed with FM's but I think that these lines: MaxDeflection=32.0 MinDeflection=-32.0 Not only tell the game engine how far to rotate the rudder element in the game but also how to calculate how much rudder is being used at any one time. If you, say, halve one side you may be able to simulate a difference in rudder effectiveness - of course you will have to be OK with the in-game model's rudder not moving as far to one side. Could be worth a shot - my joystick isn't hooked up at the moment or I'd give it a go.
  20. I'm happy to send one of mine through as well. Not getting a lot of time for modelling at the moment so if you want to take a look at, or use parts of the Strutter I started you're more than welcome.
  21. Cockpit Toggle

    No, Stiglr, you DIDN'T have to reply. joes_shop ignore this and just play the game how you want and have fun.
  22. After 14 hours labour my son arrived this morning. Decent sized kid at 9 1/2 lbs!. :clapping: :clapping: Mum & baby (Owen) are fine - father is exhausted & off to bed. I'm still working on my projects but things will be a bit slower for a while.
  23. Back & at it again Decided to work on getting the Sopwith Strutter out as its been a WiP for quite a while. The skin is a place-holder so I can check the mapping as I'm using a different technique. I'm no skinner so closer to release I'll check if anyone wants to give me a hand with this. The Hansa-Brandenberg D.1 is slowly progressing - could be the first of a series of Austro-Hungarian crates
  24. Strut your stuff

    Looking good Geezer, I'll be in touch via PM
  25. CheckSix have an F-84G with working HVAR's - Go to the S.F.P.1 Family link on the left of the page, then Avions - Page 4. Its just listed as Thunderjet with no screenie.
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