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Everything posted by FastCargo
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The rear fuselage lights are out of position with the skin?
FastCargo replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
AGOSTINO, There is nothing wrong with trying to be perfect. I'm always trying to improve my installs. The trick is to expend the skull sweat yourself first. If, after you have exhausted all options and are completely stuck, then post here. And nothing is a crisis...it's just a game after all. FC -
Once More, I Have A Deal For You
FastCargo replied to Nightshade/PR's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Please check your PMs. FC -
The rear fuselage lights are out of position with the skin?
FastCargo replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Okay guys, throttle it back a bit. AGOSTINO, please do some investigation on your own before posting a 'problem'. There is more than enough information in these forums and within the ini files themselves to explain what is wrong and how to fix it. FC -
Mig 31&29 Weapons Problem
FastCargo replied to kh606fp's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Dude, learn how to fix stuff yourself or you won't get far. FC -
Cockpit Fixes for SF2
FastCargo replied to snapper 21's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
This is what I like to see...someone with a problem not only solving it, but taking it upon themselves to help others solve theirs. FC -
Loadout question....
FastCargo replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I thought the sim can only handle a max of 28 weapons in a single bay? FC -
Some green and red lights don't work in SF2?
FastCargo replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
AGOSTINO and others, SF2/V/E are recent releases...MANY models have not been updated to SF2 standard. Posting threads about something not working in an aircraft for an aircraft NOT designed for SF2 just makes you sound like you aren't paying attention. If you are going to post about something like this, it would help if you posted a possible solution. FC -
Is it just me?
FastCargo replied to EricJ's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Rock on! It's actually simpler to make weapons now...the HARD part is migrating the old ones over. I just decided to download and install KBs weapons pack instead...then migrate any weapons he missed. FC -
Is it just me?
FastCargo replied to EricJ's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Eric, Are you still using a weapondata.ini and dat file? I've dumped that entirely. FC -
Moved: Thoughts on future add on etc for Thirdwire Games
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Frankly, I'm glad TK hasn't spent the time or money upgrading the avionics just so I can have a countdown timer to a release point. BTDT in real life for level bombing. It's dull, it's boring, it's not satisfying, and it's relatively inaccurate (for level bombing). Nope, you can quote all you want from whatever sources you want. I've done it for real. Sure, in real life, there are many things to consider to get the aircraft to the computed release point...striking a balance between the demands of self defense, and the demands of the release parameters (when you're dropping a stick, that's real important). But this ain't real life. Far more interesting to practice trying to do a manual pickle, to get the aircraft in the exact parameters for a release without getting killed. Or as you get in later years, CCIP which allows you to still do a visual release. Or trying to get in LGB parameters (newest patches have done a better job in simulating the tolerances of the release basket). I don't want to be the monkey looking at the timer (no offense to my WSO bretheren). Now, this might be different if you could simulate a 2 person cockpit (multiplayer) with a dedicated WSO...THEN things would get interesting because CRM becomes a whole other issue... As our favorite friend sparky likes to say...if you want reality, start by filling out the paperwork. I'd rather have fun. FC -
Single aircraft purchases?
FastCargo replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The topic is starting to drift again. Answer the basic question...single aircraft (or aircraft packs)...yes or no...why or why not. No 'would rather have' wishes here. FC -
Screenshot Thread
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
During testing of an 'all in one' terrain mod for SF2V...(unfortunately the testing is not going well)... FC -
Got a few friends like that...makes me feel smarter... FC
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x2. And I used to be a gun enthusiast back in the day. FC
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The Works In Progress Thread
FastCargo replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yea, the cirrus mod works just fine on terrains that aren't too 'lumpy'. However, I haven't found a way to prevent them cirrus from showing through the far mountains if you're low level. Not a factor when you're at 60k feet at Mach 2+...but down low... FC -
LGB modification question
FastCargo replied to warthog64's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The release tolerances for LGBs have become tighter...that's why you have problems using them on mobile targets. They still will kill tanks just fine. FC -
how do you make AI more agressive?
FastCargo replied to JDSnypes's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Also, if those features are there (HUD in lower right corner, radar in upper right corner, etc) you definitely aren't on hard settings for everything. FC -
The Works In Progress Thread
FastCargo replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
No, no, it's not that the terrains aren't working...it's that the mapping on the runways are different. Trust me, look at a numbered runway tile for the stock SF2V install, then look at a numbered runway tile of JSF_Aggie's enhanced runway textures and you'll see what I mean. FC -
I couldn't get past the opening sequence with the BFM against a SAM...just way, WAAAY too Hollywood. Too bad, because I like Owen Wilson and Gene Hackman. FC
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You're name had better not be panchobel... FC
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The Works In Progress Thread
FastCargo replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Currently, most aircraft projects on temporary hold while I adjust to the SF2/SF2V/SF2E/SF2I standard. Already have most of my enviromentals setup, the cirrus mod working, and working on terrains...including adjusting JSF_Aggies' high res runway tiles to fit on the SF2 runways...the mapping seems to be slightly different with the new runways. Basically, I want my enviroments working right before I start porting my aircraft into them. But I still have a few surprises in store... FC -
Problem with modern weapons
FastCargo replied to Uhu's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's not the newest gun editor. FC -
Yo Cocas - V1 or Yokosuka MXY-7 Ohka
FastCargo replied to thebeast0449's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You cannot shoot down missiles in this game. FC -
Download Help...
FastCargo replied to Warrior108's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nope, doesn't affect the sim or downloading at all. Like MigBuster said, all it does is tell the computer to try to open the LOD file with Microsoft Word if you double click on the file. Since there is almost no reason to try to open a LOD file except for very advanced modding issues, you will never encounter an issue. FC -
SF2/SF2V Knowledge Base
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
One more thing: The Gen 2 TW sims can still run self contained and do not need to be 'installed' except in the case of a merged install. With each sim, I've installed, then copied the stock directory, then uninstalled the sim and backed up the directory. Even with my merged install, I've done the same thing. FC