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FastCargo

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Everything posted by FastCargo

  1. If you make those modifications, you will start getting weirdness on single missions (having a gun and having a full bombbay)...which wasn't the case (the gun took up a lot of space in the bay). You shouldn't have to make those modifications. FC
  2. Looking at those pics, it looks like the middle pylon is the culprit. It's supposed to be closer to the outer pylon rather than the inner pylon. Okay, it'll take care of it...after I get some sleep! FC
  3. Stealth

    Any aircraft can be modified to be radar invisible. Look for the line BaseRCSModifier= in the data.ini of an aircraft. The smaller the number, the less radar visible the aircraft is. Standard small fighter is 10, large aircraft is 100. Stealth aircraft are under 1. You can add the line yourself under the [DetectSystem] category in the data.ini. Have fun. FC
  4. If you like that, you'll love this: AHM problem solved...had to build the rack separately...also managed to reduce the poly count vs the previous method I was using. Nice thing is that legacy Hornets can use the rack too. However, another problem has surfaced...the inner 2 pylons on each wing are too close to each other...I suspect one of them isn't in quite the right position. No worries, though...that's an easy fix...you just might want to hold off on the underside detailing until I nail the position down. FC
  5. While EricJ, Dave, and JAT work on skins and decals, additional modeling and ini progress: New external tank in game. Sparrow, Maverick, ARM and AAM rails in game. Additional animations added. Have run into a snag on the AAM rails...I'm getting some weirdness when trying to load multiple IRM or AHM weapons on a pylon. I'm sure it's an ini issue... FC
  6. Terrains: All-in-one GermanyCE terrain compilation (includes CA_stary seasons, Brain32 tiles, JSF_aggies road bases, etc) Aircraft: F-107 - Updates, plus F-107C. Model tweaking needed, then off to Dave for paint and decals. T-38A/B and F-5B - Skins and decals needed. F-5F and Sagheah - FM tweaks and decals needed. Skins by pappychksix and EricJ. F-35 - Minor tweaks needed for FM (AI) and final skins/decals needed for B and C model. XF-103 - Skin and lights tweaks needed. F-111 - Minor tweaks (slimers and lights for all models). F/A-18E/F/G - Modeling still WIP. EricJ skins, JAT skins and FM, Dave decals. SF-400 - Skins and decals...FM tweaks. FC
  7. Yes they do in fact...quite a large animation in fact. FC
  8. Is the ATFLIR a SuperHornet only thing? Or is it meant for other aircraft? FC
  9. Fav cooking/chef show

    Good Eats with Alton Brown. Basically a scientific way of looking at cooking. Very interesting (and tasty). FC
  10. Dave, PM me those SAC skins and I'll make the wingtip slimers in the right place. Also, from what I can tell, not all variants of the F-111 had slimers. Do you happen to know which variants had them? FC
  11. Are those the SUU-20s with the 6 practice bombs? FC
  12. When I mean OUR aircraft, I mean the aircraft I fly in real life. FC
  13. Interesting...so no MERs, TLRs, and a max of 2 weapons per pylon. Thanks for that. I think I have enough info (other than a few pictures of the weapons rails) to get a good idea how to build the model. FC
  14. File Name: F-107 'Ultra' Sabre for SFP1/SFG/WOV/WOE File Submitter: FastCargo File Submitted: 19 Jan 2009 File Updated: 19 Jan 2009 File Category: US Air Force Aircraft Version 1.0 Thanks to the following folks: TK - For the ThirdWire series of sims. Bunyap - The original modder who created the F-107 MAX file and released it to Dave. Dave - For providing the original model to me, decals, texture updates, loading screens Klavs81 - Original textures dwcace - For providing me with additional reference material To my fellow Combatace moderators - For helping me beta test and work out bugs. Any errors or mistakes are entirely mine. What you will need first: Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm Strike Fighters Project 1/Strike Fighters Gold/Wings Over Vietnam/Wings Over Europe - One of these are needed to provide the wing fuel tanks, some decals, and either the F-104 or F-105 cockpit. This addon will currently not work properly with Strike Fighters 2 or Wings Over Israel (19 Jan 09). Aircraft Information: From Wikipedia: http://en.wikipedia.org/wiki/North_American_F-107 The North American F-107, nicknamed "Ultra Sabre", was North American Aviation's entry for a United States Air Force tactical fighter-bomber design competition of the 1950s. The F-107 incorporated many innovations and radical design features, and was based on the F-100 Super Sabre. The competition was eventually won by the F-105 Thunderchief, and the F-107 prototypes ended their lives as test aircraft. The F-107A was originally designed as a tactical fighter-bomber version of the F-100, and was entered into a competition sponsored by the Air Force. Originally designated F-100B, the aircraft featured a recessed weapons bay under the fuselage, as well as an all-moving vertical fin and a control system which permitted the plane to roll at supersonic speeds. The aircraft's most distinguishing feature is its Variable Area Inlet Duct, mounted in an unconventional position directly above and just behind the cockpit, which automatically controlled the amount of air fed to the jet engine. The air intake was moved from the chin position (an arrangement later adopted for the F-16) to the unusual dorsal location as the USAF had required the carriage of an underbelly semi-conformal nuclear weapon. The original chin intake caused a shockwave that interferred in launching this weapon. The implications this had for the survivability of the pilot during ejection were troubling. It also severely limited view to the rear, although this was not considered terribly important for a bomber aircraft, it is notable during an era when it was assumed air combat would be via guided missile exchanges outside visual range. Extensive design changes resulted in its redesignation from F-100B to F-107A before the first prototype flew. The F-107 was never given an official name, but was sometimes informally called the "Ultra Sabre," referring to North American's earlier fighter designs, the F-86 Sabre and the F-100 Super Sabre. The flight crews referred to it as the "Man Eater," in reference to the position of the air intake directly above the cockpit. The designation "F-107A" was the only one assigned to the aircraft, though "YF-107A" is often used in publications. Notes and Limitations: Part of the SWOTUSAF series of aircraft. Because the real aircraft never proceeded beyond the prototype stage, loadouts, mission capabilities and operational paint schemes are projections only. 3 skins are provided - The original prototype scheme, a natural metal scheme, and a Vietnam era scheme. Because this aircraft was in competition with the F-105, we projected that it would have taken over the Thud's role in Vietnam, in addition to the air superiority/interceptor role the original F-100 was designed for. So loadouts reflect this. The aircraft refers to some decals, visual effects, sounds, ejection seat and fuel tanks from the F-100D. The cockpit is based on a single engine fighter with a radar using the J75...either the F-104 or F-105 works fine...it defaults to the F-104 cockpit. You will have to install any other cockpit yourself. The FM is mainly based on the F-100D, and so shares that FMs limitations. The real test article reached 2.35 Mach...this model has gone up to 2.2 Mach in level flight. Animations for the canopy and air refueling probe use Animation control keys 1 and 2. Check your Controls page to figure out what keys you need to hit. This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. FastCargo 19 Jan 09 Click here to download this file
  15. Eric, That's the kind of info I need! One more thing, I've been scouring and my google-fu isn't great. Do you have a diagram that shows what can be loaded on what pylons? That way I figure out what rails need to go where? FC
  16. Wrench, Thanks for finding this...you da man! I guess TK added this feature in the Oct 08 patch...sneaky! Anyway, I was thinking this for the XF-103 as well...oh, some related news, I've got ALL the bays to automatic, even the rockets. You should see what happens with a multi rocket shot... Now if I could just improve their aim.... FC
  17. JAT, Yep, planning on the rails...however, some good diagrams would help...Eric, I forgot, you said you had a model of the AMRAAM rails? FC
  18. Not really. You have to purchase WOV. FC
  19. Well, we actually used to use them on a regular basis. 18000 lbs of fuel in what looks like a giant white soda can. Of course, back in the early days, there's a story of accidently 'rotating' the tank in the bay, causing it to separate and smash through the bomb doors...the world's biggest FAE. FC
  20. Wrong Node name...there is no 'VertTail' on the F-107. The proper name is VerticalStab. FC
  21. EricJ, You have the MAX file for the fuel tanks??? Go ahead and PM it to me, I figured since I'm already working on the SupaBug...might as well make the package complete... FC
  22. woah, Woah, WOAH! If that's true, SEVERAL other models (including the F-111s) would be fixed.... FC PS Verified! They DO work!!! Though you have to have another line in the entry: MovingLight=TRUE...ya forgot to mention that Wrench... Now I gotta go into the F-111 files...and we can get those position lights on the Bone to look correct... Woohoo!
  23. EricJ, She's your baby....you tell me what you want, and I'll set it up within the limitations. That's the best I can do. Oh, just tested one of the enhancements...it worked perfectly. The G model should benefit from this. FC
  24. That's old news, we already have LAIRCM on our aircraft. FC
  25. Exactly. You don't need anything for a sim. Thanks STORM. FC
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