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FastCargo

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Everything posted by FastCargo

  1. I actually did quite of bit of research on the subject...in fact, I've got pictures I took of the YF-17 in F-18 prototype colors at the small air museum next to the USS Alabama. It's amazing what you find at some of those out of the way places... Also, if you're really curious, you can pick up the book 'Northrop YF-17 Cobra' by Don Logan. Excellent reading. FC
  2. Here's a question...will any answer to any of those questions prevent you from downloading the mod? Didn't think so... FC
  3. This is based on the GermanyCE terrain included with WOE. If you don't have this, you're out of luck. CA_Stary, question: Have you attempted to integrate your seasons (Winter, Autumn) with your summer stuff (Trees mod) yet? I'm having issues...the terrain keeps reverting to the stock data.ini with all three...I'm wondering if the sim only allows one data.ini per terrain. The AmericanNW terrain doesn't have those kind of issues, but then again, it only has the one data.ini. FC
  4. Aleks, Did you Reset XForm on all the surfaces before you linked them? Also, did you align the rotational axis on the surfaces before you linked them. You must: 1) Reset Transform 2) Align rotational axis 3) Link in the proper order If you don't do these steps in order, you will probably have issues. FC
  5. Also, there are a few odd shadows here and there on the mesh...again, I'll fix those as I notice them. If you see them, please point them out to me so I can fix them. Shouldn't change any mapping issues (gawd knows I don't want to have to do that AGAIN)... FC
  6. As I suspected, reproportioning the aircraft messed up the flight control links...I'll have to redo them (though the rudder links are still okay...). Fixed animations are good...even the wheels didn't go out of round enough to cause a wobble. I have the original unproportioned MAX file, I may import particular parts if I don't like any results I see. I will have to redo the flight control links though....not hard work, but tedious. The mappings won't change, so the majority of your work will remain the same. I'd hold off on any insignia though.... FC
  7. Actually, the original model is scaled wrong. It's about a foot short which isn't that noticable...but about 4 feet too wide...which is noticable. I've rescaled it and going to try to reexport it and see what happens. The main thing I'm concerned about are the hardcoded animations and pivot points...worst case, I'll have to redo all of them. FC
  8. Back on topic: Dispersed field ops. FC
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  12. EricJ, Sorry man, I ran out of time. I was close... All models are mapped (including gear). Basic animations complete (gear cycle, shock, and nozzle). Control 'links' will need to be added before they can be imported into game. FC
  13. For those who don't know, ALL ThirdWire sims are now at the same standard with the just released October 2008 patch. That's all of them, including First Eagles (with and without the expansion pack), Strike Fighters Project One and Strike Fighters Gold, and ALL three Wings Over xxxx series. So go get the patches! And don't be the guy who patches their modded install directly...you WILL pooch it up! It is no one's fault but your own if you torpedo your install because you didn't stop and think about what would happen! Don't be THAT guy! FastCargo
  14. Well, I flew a lot of them...but 'Crewdawg' was my jet...there's even a photo of me going speed of heat (with the characteristic 'waist of fog') in that aircraft in a book somewhere... Nice addon there Dave! FC PS Found the book: http://www.alibris.co.uk/booksearch.detail...rt=r&page=1
  15. Well, you can do that, but they won't really illuminate. EricJ, Before you release the skins (once I get the model to you), send a skin to me with the slimers in place. I'll then use the skin as a template to cut the slimers out so they illuminate. FC
  16. Honestly folks, the best cockpit to use is the F-111. Visibilities are roughly the same. I may in fact do the OpenCockpit thing depending on how Dels laid out the interior. The B-1B mimics much of the F-111's performance and capabilities in the low alititude area. The TF panels were almost identical, as well as a similar layout of tape gauges. The big difference is that the Bone has a CRT in place of the standard ADI the F-111 had. FC
  17. Did a big reorg and triple backup of all my projects 2 days ago. I feel so much better... FC
  18. I suspect the current mod tools (weapons editor) don't work in the newest versions of the TW sims. FC
  19. johnrey, This is now twice within the last few days I've had to tell you to fix your signature due to an excessively large photo. I'm not doing this for my health. Fix it. And this doesn't mean substitute one photo for another. FC
  20. Freetrack

    Or buy a used TrackIR for $40 bucks...works fine. FC
  21. Did you patch directly over your modded install? Gawd help you if you did. You didn't read the VERY FIRST post in this thread? Your Options.ini has probably changed. In addition, you NEED to use the newest weapons editor. There are A TON of threads that came out about this very issue when the Oct 08 patch hit the streets. FC
  22. VERY complicated...Klavs81 has one, but it will take a long time to make flyable, if ever... FC
  23. Man, it looks WAAAAY better now that it's got a proper paint scheme! FC
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