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Everything posted by FastCargo
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Pilot Clutter
FastCargo posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Who here has noticed that their aircraft folder is a little cluttered with all your aircraft...but all your pilot files are just 'out there'. Kind of like the old Bunyap's Weapons folder back in the day. Well, guess what? The same principles that worked in newer versions of the Weapons Packs that are out there also will work with pilot models. Lets look at an example with my cockpit photo mod. Originally, you had put the following files directly into the Objects/Aircraft folder: Photo.ini Photo.bmp Photo.LOD Photo.TGA This is not true (maybe it hasn't been true for a while...I'm not sure) anymore. Instead, create a new folder called 'Photo' in the Objects/Aircraft directory and move those files into it. Guess what...it still works normally. The critical thing is that the name of the folder AND the name of the ini within the folder MUST match exactly...otherwise the sim will not 'see' the LOD. Now, some of you are thinking...hey, some of these models don't have ini files...if I need to make one, what should it say? Well, taking a cue from the stock TW models, here is what is in a typical one: Pretty easy...all you really need is the name of the LOD file the ini needs to reference. If some models only have one LOD file, just change it to look like this: Easy as pie. Now you can neaten up your Aircraft folder. Of course, it may not be as easy to tell what is a pilot directory vs an aircraft directory. A solution would be to have all your Pilot models start with 'Pilot' as a name (like PilotF35, PilotSu27, etc). All you have to do is ensure the ini and directory name match...the LOD can be a totally different name. Now, the more clever among you may ask 'Hey, does this mean with simple ini edits, I could have different skins for the same model?' In other words, say you have directories Pilot1 and Pilot2, where everything is the same except the name of the ini files (the content of the bmp skins would be different...duh). Sorry to say...no. The sim isn't that flexible. You'll still need to do a hex edit of the LOD to reference a different .bmp file. Give it a shot! FC -
Could anyone tell me how the MirageIIIS is coming?
FastCargo replied to Dload's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Picky, picky! Orbital mechanics aren't my thing ya know! FC -
A Little Help needed (( Brake Chutes))
FastCargo replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ed, what version of MAX do you have...if you have 9 or later, I can send you one of my MAX files for you to study. FC -
weapons load out
FastCargo replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Silly question...did you add the wing stations as SystemName= under a component? FC -
Could anyone tell me how the MirageIIIS is coming?
FastCargo replied to Dload's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The MAX file was lost due to an HD crash. The builder got so frustrated that he's given up modding. Because of that, the community has lost confidence in the TW series and has abandoned the franchise. The lost software sales caused the sales of flight sims to plummet, which affected the sales of gaming software in general. This bled over into the software market resulting in loss of general consumer confidence in the electronic business. Which has impacted the general world economy, causing deflation, massive layoffs, and falling revenues. All this falling has caused a fundemental shift in the gravitational constant of the planet, jarring the orbital balance and causing the Earth to spiral away from the Sun. Impact with Mars is in '2 weeks'. FC -
F-5F/Sagheah
FastCargo replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
For most of the model. However, for certain parts, the shinyness is built into the LOD and can't be altered by an external file. The tailpipes and canopies have been hardcoded with being shiny, while the wheels and tires have been coded to stay dull. The rest should be alterable with the Textureset.ini file. Have to say, it looks quite fetching in black.... FC -
problem with adding SniperXR pod
FastCargo replied to airborne1991's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Topics merged. Do NOT double post. FC -
Where are the 2 Seat Voodoo's ?
FastCargo replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
We've got a few of them (gotta throw rocks at them to get them to fly) in my squadron.... FC -
Just a thought...
FastCargo replied to WDH's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Get over it. If you can't, and you insist on acting this way, we'd be happy to show you the door. FC -
Created a SAM - and it doesn't show up!
FastCargo replied to winterhunter's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Sigh...something ELSE to add to the combo install.... FC -
High Pucker Factor...
FastCargo replied to Lt. James Cater's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
My home field on a formation sortie with a student and solo student wingman, both of which are not native English speakers. FC Oh...you meant in the sim... -
Screenshot Thread
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
"Workin' on our night moves..." FC -
What happen to the Mirage IIIS mod
FastCargo replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oh yeah, I forgot about that...I made those canards for Sag a while ago. FC -
BVR DETECTION
FastCargo replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ed, Thanks for the info. I figured it was in meters squared. Cool...this should make things REALLY interesting for scenarios. SidDogg, Go into the data.ini file, and look for the [DetectSystem] block. Add the following line: BaseRCSModifier= with the value in meters squared that you want. That's it! FC -
BVR DETECTION
FastCargo replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ed, You prankster...I meant the values in the sim ya bum! FC -
MIG-31 A Foxhound
FastCargo replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Don't double post. FC -
F-14 hud issues
FastCargo replied to zmatt's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The TMF will release the F-14 when it is ready, and not before. It does exist, it is being worked on...sorry if screenshots aren't enough to show that. FC -
BVR DETECTION
FastCargo replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ed, I've noticed several of the stock aircraft do not have this parameter in the data.ini. Do you know what the 'default' values are for the various classes of aircraft? FC -
F-5F/Sagheah
FastCargo replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
For the same reason there are two seat versions of the F-16, F-15, F-18, Rafale, Eurofighter, etc. They are mainly designed for initial basic qual in the aircraft. The T-38 is an advanced flight trainer, to transition to higher speeds and fighter type operations. It does not however, train you for a specific aircraft...it carries no armament except for the AT-38B, which can carry a small gunpod or SUU-20 rocket pod/practice bomb rack. That is the difference. FC -
BVR DETECTION
FastCargo replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Also, for those who don't know, the BaseRCSModifier parameter now works. I haven't figured out what units they are in yet, or if there is a default number for different aircraft and objects. I did a direct copy of the F-14A avionics over to the F-111B prototype and the BVR engagement by my flight worked fine...started blowing away stock TW MiG-21s at about 50 NM. Didn't even specify a target, just told them to 'Engage Air' while we were all pointed at the enemy targets. I'm not sure what to tell you...other than the target you are engaging maybe has a small RCS. FC -
I know I know a Flight Model question
FastCargo replied to quack74's topic in Thirdwire - First Eagles 1&2
A lot of what you are going on about are about add on aircraft. Imagine trying to QC a patch based on non-supported 3rd party mods. With third party addons, all bets are off. FC -
Created a SAM - and it doesn't show up!
FastCargo replied to winterhunter's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yep, blue side SAMs work just fine. I've got them set up on the GermanyCE map and they appear (and shoot) quite nicely. Although, they don't hit much... FC -
How to couple Flap operation to Landing Gear operation?
FastCargo replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Depends...if you make a fake 'landing gear' that uses the flap animation. FC -
"WOEMAC" air defense units
FastCargo replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thank you for your support! FC