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FastCargo

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Everything posted by FastCargo

  1. Just look at the data.ini of any aircraft that have ECM and expendables. It's literally as simple as typing it in. FastCargo
  2. Bear Warning

    Heck, I thought this thread was about Russia resuming Bear flights... FastCargo
  3. 3D models and copyrights

    Actually, LockMart tried this crap before about 10 years ago in regard to the F-22. The idea was that Novalogic was going to get exclusive rights to the trademark of the F-22 for their simulations. The USAF and the government pretty much nulled that because the F-22 was paid for by tax money...making it de facto public domain in that aspect of it. http://www.wired.com/culture/lifestyle/news/1997/06/4317 Now, I'm not a lawyer, don't even play one on TV, but I'm pretty sure that even if it wasn't for the fact that the name, images, hell, even older simulators have models of the B-24 in them and have existed for years, that this decision on the F-22 a decade ago already establishes such reasoning. FastCargo
  4. I'm assuming it allows you to run the TW series sims in windowed mode....now I'm curious...useful during debugging models... FastCargo
  5. Don't look at me man...the timing was good...I had a LONG layover in Lubbock, TX and so had nothing to do but get this badboy in game. Having literally a full day to dedicate to nothing but one model is very rare for me... Blame Dave, he's the one always roping me into projects... FastCargo
  6. Florian, when you get a chance, can you PM me (or say it here) how you're doing this? I THINK I know, but I'd be curious how you're going about it...would make lots of sense considering I'm working on the Northrop 2 seaters...(though it might triple my workload). FastCargo
  7. Not as far as I know...2260 and climbing... FastCargo
  8. Yes, it did. I wanted to make sure the F-35 would have the proper working control movements. Now, to be fair, there are other aircraft that already do this sort of thing in the sim (the F-14, F-22, F-23, Gripen, EF2000, etc). However there is a significant difference between those aircraft and the F-35. As far as I can tell, the F-35 is the only aircraft where the wing only has one TEF surface (other aircraft have at least 2 trailing edge surfaces per wing) AND that TEF surface is influenced by three separate channels (speedbrake, flaps, and aileron). Also, some of the other aircraft achieve manuvering through 'virtual' surfaces...where nothing moves on the model but an aerodynamic effect is seen with a control input. On the F-35, you put in an input...SOMETHING is going to move on the visual model... FastCargo
  9. A lesson in control logic (or how to make a non-FBW sim engine simulate a FBW aircraft in control surface movement). Through a system that combines animations and multiple invisible links, we can simulate multi-input control surface movement. Starting with a clean F-35 (the white background is overcast with the bloom mod): We then deploy the speedbrake: The control deflections are based on the LockMart testpilot notes, talking about what surfaces move to do the speedbrake function. Rudders, leading and trailing edge flaps. My assumption was the rudders move inward, the TEFs (trailing edge flaps) move up to increase drag and spoil lift, but the LEFs (leading edge flaps) move downward to compensate for the loss of lift (plus I've never heard of LEFs deflecting upward). Now, then I throw the stick hard right: Note that though the speedbrake is still deployed (and remains so for the rest of the pictures), the left TEF now switches downward, and the right TEF increases it's deflection. In addition, you can see the elevators swing to help with the turn (like various other fighters, the elevators perform rolling and pitch duties). As the aircraft slows down and AOA increases, the flaps deploy automatically (note the speedbrake is still deployed) and switch downward to increase lift. As the AOA continues to increase, the slats deflect further downward: And while this is going on, I throw in full left rudder: Note how the rudders will increase or decrease deflection to give the yaw input directed by the pilot. Finally, throw in a left aileron input (again, the speedbrake has been deployed the whole time): You can see how all the surfaces work to execute the input done by the pilot. Now, this is all sort of smoke and mirrors. Things work correctly in the proper direction. However, because, unlike the real aircraft where there are limiters in deflection amounts, the sim doesn't have such a thing. So the visual limits have to be smaller to prevent ugly deflection amounts in an additive sense. It will take an FM guru to adjust the numbers to make it pretty with no 'twitching'. But it's a facinating exercise...and fun to make happen. FastCargo
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  17. Weapons testing...everything is in the right place now...lights work too. FastCargo
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  20. Thanks Klavs81 for letting me contribute! FastCargo
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  22. Klavs81, PM me...I have something methinks you'll like...A LOT. FastCargo
  23. Boom, boom, out go the lights! FastCargo
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