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Everything posted by FastCargo
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Can't leave well enough alone...
FastCargo replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Next update...should be available in a few hours. Popeye missiles have been updated. Now includes Popeye 2 (Have Lite) a smaller missile that can be carried by fighters (F-16 sized). Also includes the 'Data Pod' needed by the missiles to be guided properly. Because the ThirdWire engine doesn't support a data pod/TV guided combo I changed the guidance to laser guided with the data pod being a laser designator. This realistically mimics the requirement to carry a pod of some sort to be able to use the missile (assuming the aircraft doesn't have a laser already). FastCargo -
Changes in new Weapondata file in FE
FastCargo replied to Nicholas Bell's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Interesting...especially the drag coeff numbers. FastCargo -
I've seen WWI replicas flying before at airshows. Usually they're so light they can be classified as ultralights. Also, those hills look REALLY familiar...that wouldn't happen to be in Northern California around the Santa Rosa area would it? FastCargo PS Nope, just answered my own question. Looks like an airshow somewhere in Australia...unless the RAAF decided to fly a bunch of stuff over the pond...
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Strike Commander Retro
FastCargo replied to kazamashin's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Yea, what he said! FastCargo -
Can't leave well enough alone...
FastCargo replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
HellFire/Brimstone updated. Only a new readme...will help those who haven't downloaded it yet. FastCargo -
Can't leave well enough alone...
FastCargo replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
ALARM updated. Better detail on the skin. FastCargo -
Can't leave well enough alone...
FastCargo replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Tacit Rainbow updated. Built in plyon resized to more realistic dimensions. FastCargo -
The real thing. There have been attempts throughout history to do a practical flying car. They have all been failures...usually because the vehicle ended up not doing either function well... FastCargo
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I used to play AA a LOT but I got tired of the rampant cheating and 'tards. I wonder if my account even still exists... Oh wait! Hey, I'm still there...37 honor even...though all my stats have been dropped due to playing before version 2.7.... FastCargo (B1T38B737DC10)
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Hornets aren't the only ones with stingers...
FastCargo posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
New weapon released/improved upon: Expect to see a few platforms to carry these...not just helos... FastCargo - HWG -
Hornets aren't the only ones with stingers...
FastCargo replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well, between the other things I have going on right this second, I decided to test out using an 'attachment angle of 180 degrees in the other direction' idea. First, took the MF F-16 ADF and reversed one of the tip rails with a data.ini edit: Then took it out on a CAP, and turned the radar off (so it wouldn't get any cues from the radar for slaving it's seeker). Gave it a shot: I figured the effects might initially look like this...after all, the missile is traveling in the wrong direction...at first. But guess what? then: Now, it doesn't hit anything...but not for lack of trying, check out the AIM-9X: Here is the very interesting part...at the debrief screen, it says I took a shot at one of my wingmen. It did this every time I attempted a shot when a wingman would be in the 'general area' of it's seeker. So, it's trying to make the intercept. These are the stock Weapons Pack missiles by the way, they are not altered in any way. What I'm saying is...I think it CAN be done. Just alter a stock missile weapondata.ini entry. Don't try using the radar...I think that would just screw it up. FastCargo -
Hornets aren't the only ones with stingers...
FastCargo replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well, the reason it wasn't fielded is what Jug said...plus a couple of other factors. One, you have to make the missile fly in the wrong direction and not tumble, overcome it's initial velocity, then reaccelerate to a decent velocity to be able to manuver to kill your target. Or just have a missile use your HMS cue, come off the rail and make a hard, 40+ G turn (like AIM-9Xs do). Sounds a lot easier for the second option. As far as in game...heck, anyone tried mounting a missile, just turn the attachment angle 180 degrees out in the data.ini file? FastCargo -
FIM-92 Air to Air Stinger and Missile Rack
FastCargo posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
http://forum.combatace.com/index.php?autom...ode=sst&id=5479 File Name: FIM-92 Air to Air Stinger and Missile RackFile Submitter: FastCargo File Submitted: 7 Nov 2007 File Category: Weapons Mods/Skins Version 1.0 Thanks to the following folks: TK - For the ThirdWire series of sims. Bunyap and Wpnssgt - For the original Weapons Pack. Mustang - For the great video tutorials. Capun - For helping me troubleshoot and fix some errors...that's 3 I owe you now! To my fellow Combatace moderators - For helping me beta test and work out bugs. Any errors or mistakes are entirely mine. What you will need first: Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672 Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07) Notes and limitations: The weapons stations where you want to carry the missile must have 2IR and IRM as allowable types. The Stinger is a very small, short range IR missile...to be used in self defense. Mainly against similiarly armed opponents. Don't be thinking this is something to go on the offense with... This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. FastCargo 6 Nov 07 Click here to download this file -
Version
784 downloads
Version 1.0 Thanks to the following folks: TK - For the ThirdWire series of sims. Bunyap and Wpnssgt - For the original Weapons Pack. Mustang - For the great video tutorials. Capun - For helping me troubleshoot and fix some errors...that's 3 I owe you now! To my fellow Combatace moderators - For helping me beta test and work out bugs. Any errors or mistakes are entirely mine. What you will need first: Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672 Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07) Notes and limitations: The weapons stations where you want to carry the missile must have 2IR and IRM as allowable types. The Stinger is a very small, short range IR missile...to be used in self defense. Mainly against similiarly armed opponents. Don't be thinking this is something to go on the offense with... This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. FastCargo 6 Nov 07