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FastCargo

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Everything posted by FastCargo

  1. Of course, had you fully read the readme, you would have noticed this line: "Aircraft weapons stations must have ATR,LGR to be able to carry the AGM-114A and F models...and have TLR,EOGR to carry the AGM-114L and BrimStone missiles. The A/F models require a laser, while the L and Brimstone are radar (we use GPS as a substitute) guided." FastCargo
  2. Soulfreak, No one wants that aircraft more than me...I would love a 'backseat' flying option. FastCargo
  3. img00001.JPG

  4. Why should the fast movers have all the fun? This will take a little while...some serious Weapondata.ini crosschecking is needed. Just found out that a 4 pack rack for Hellfires ALREADY EXIST in the Weapons Pack. Of course this is after I build one...thanks whoever said we needed one. That's what I get for not doing a through check first. Sheesh. But, my efforts make it dirt simple to build a 2-pack rack....and contribute directly to the 3 pack Brimstone rack. FastCargo
  5. Capun, No problem, I owe you for your help eariler. Obviously 68mm refers to the diameter...what length of rocket do you need? FastCargo
  6. Alright guys, couple of minor issues for the upload. One, I just found in the Weapondata.ini an old entry from the Weapons Pack. [WeaponData829] TypeName=M299 FullName=M299 ModelName=LAU Mass=50.000000 Diameter=0.000000 Length=0.000000 AttachmentType=USAF NationName=USAF StartYear=1955 EndYear=2020 Availability=2 BaseQuantity=25 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=6 WeaponsRackType=ATR NumWeapons=4 LoadLimit=60.000000 LengthLimit=1.500000 MaxFuelAmount=0.000000 Attachment01Position=0.142000,0.000000,-0.185000 Attachment01Angle=0.000000,0.000000,0.000000 Attachment02Position=-0.142000,0.000000,-0.185000 Attachment02Angle=0.000000,0.000000,0.000000 Attachment03Position=0.142000,0.000000,-0.486000 Attachment03Angle=0.000000,0.000000,0.000000 Attachment04Position=-0.142000,0.000000,-0.486000 Attachment04Angle=0.000000,0.000000,0.000000 Now, though this should not conflict what you put into the pack, this rack has no LOD file with that name. So it may cause problems. I would recommend substituting this entry with the one from the bottom of your Weaponsdata.ini: [WeaponData829] TypeName=M-299L FullName=HellFire 4-Pack (Late) ModelName=HellFire4Rail Mass=66.000000 Diameter=0.178000 Length=1.600000 AttachmentType=USN NationName=USMC StartYear=1995 EndYear=2020 Availability=2 BaseQuantity=25 Exported=TRUE ExportStartYear=1995 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=6 WeaponsRackType=TLR NumWeapons=4 LoadLimit=50.000000 LengthLimit=1.800000 MaxFuelAmount=0.000000 Attachment01Position=0.170200,0.140500,-0.050700 Attachment01Angle=0.000000,0.000000,0.000000 Attachment02Position=-0.170200,0.140500,-0.050700 Attachment02Angle=0.000000,0.000000,0.000000 Attachment03Position=0.127600,0.140500,-0.335600 Attachment03Angle=0.000000,0.000000,0.000000 Attachment04Position=-0.127600,0.140500,-0.335600 Attachment04Angle=0.000000,0.000000,0.000000 One less issue to worry about. Also, I didn't specify which racks go with which weapons. Brimstone - Brimstone 3-pack AGM-114A - M-272, M-279, M-299 AGM-114F - M-272, M-279, M-299 AGM-114L - M-272L, M-299L The reason the L model needs a different rack is that ATRs cannot carry EOGR weapons, so I had to make TLR versions of those racks. Don't mix them up when building your loadout files. FastCargo
  7. Version

    2,036 downloads

    ******************************** Version 1.1 Updates ***************************** 1. Readme Updated. ******************************** Version 1.0 Original Release ******************** Version 1.0 Thanks to the following folks: TK - For the ThirdWire series of sims. Bunyap and Wpnssgt - For the original Weapons Pack. Mustang - For the great video tutorials. To my fellow Combatace moderators - For helping me beta test and work out bugs. Any errors or mistakes are entirely mine. What you will need first: Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672 Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm Copy of SFP1/WOE/WOV patched to the latest standard (as of 11 Oct 07) Optional: A hex editing program and/or a graphics editing program (Paint Shop Pro, GiMP, etc) Notes and limitations: I have included the reference materials I used to make the weapons. And for advanced modelers, I have also included the skin templates if you want to make your own or improve on mine. Here is which racks go with which weapons: Brimstone - Brimstone 3-pack AGM-114A - M-272, M-279, M-299 AGM-114F - M-272, M-279, M-299 AGM-114L - M-272L, M-299L The reason the L model needs a different rack is that ATRs cannot carry EOGR weapons, so I had to make TLR versions of those racks. Don't mix them up when building your loadout files. Aircraft weapons stations must have ATR,LGR to be able to carry the AGM-114A and F models...and have TLR,EOGR to carry the AGM-114L and BrimStone missiles. The A/F models require a laser, while the L and Brimstone are radar (we use GPS as a substitute) guided. Paint schemes are approximations. The HellFire has a LOT of different varients in schemes, so I went with the most reasonable. Early HellFires were very olive drab...however, recent pictures show almost a blue/black appearance. Brimstone test articles were very bright colored...the real thing seems almost an off white. For multi-pack carry, if the TW engine finds a multi-rack that is listed eariler in the Weapondata.ini that can carry the missile, it will use that rack instead. You may have to fiddle with your loadout.ini files to get it to use the right rack. The BrimStone racks appear to angle down...the pictures of it I saw on the Tornado showed different angles...and some other mountings showed parallel. So I compromised and gave it a slight downward slant so it won't look real odd on different aircraft. This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. FastCargo 11 Oct 07
  8. Hey, landing is easy when you don't have to flare! :) Just kidding... FastCargo
  9. It will include the AGM-114A,F,and L models. From what I could tell, those were the big LOD differences models in terms of length and type of sensor (laser guided or radar guided). All the other variants seemed just to have internal differences which could be adjusted with ini edits. I figure what I'll do is release these versions, and for anyone who is more a do-it-yourselfer, they can use the skin templates to make different skins, and use ini edits to make different sub variants. I'll include instructions on how to do that (will involve a little hex editing of the LODs to make them reference a different skin...no biggie though). FastCargo
  10. Okay, after much wailing and nashing of teeth (expected working with Hellfire and Brimstone, heh) I finally figured out the transparency thing: Everything is done, including the 2 pack and radar guided versions: Expect the upload soon...gonna need a BIG readme for this one. 4 missile models, 4 rack models, 10 Weapondata.ini entries, plus the texture templates to create all the sub-sub-varients of the HellFire for you more adventurous types. TiredCargo
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  13. Solid nose missiles (radar guided) and all launch rails done. I may add the older 4 pack rail (symmetrical) as well...relatively easy edit. Still trying to make laser guided missile noses transparent and/or shiny...not quite at hair pulling stage yet. FastCargo
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  15. 1. The F-22 and F-35 are WIPs. If you had done a rudimentary search you would have known that. 2. This part of the knowledge base will help you: http://forum.combatace.com/index.php?showtopic=11879 Again, a rudimentary search would have netted you the information you need. This thread is closed. FastCargo
  16. What, you mean like this? Okay, enough teasing...I've got LOTS of work to do. FastCargo
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  18. Work in progress: Just a few ini tweaks and a skin and should be done! FastCargo
  19. Talos, I was going to say something similiar regarding extruding. I usually will extrude to get extra faces...then weld vertices if I need to. I don't 'edge' my fins anymore because I kept getting 'shimmer'. FastCargo
  20. I've been building my fins as REALLY thin boxes. Then reset the rotate point so it's the center of the model. Each clone I make of the fin I can then rotate perfectly around the model. FastCargo
  21. Ah...I'm just a bit cranky is all...:). Actually, the new rack does look significantly better than the old one. Also, it seems more recent versions of the rack, the lower missiles are closer together than the upper pair of missiles, so that is reflected in the new rack. Now to get building the 3-pack for the Brimstone...then all the HellFire variants...then skin everything! Also, I'm going to play with transparency for this missile for the nose area...so we'll see how much hair I pull out trying to get it to look right... FastCargo
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  23. This is the picture I used (I had to cut it down a bit). I don't remember where I found it, so it probably belongs to someone. Anyway, you can see the detail pretty clearly: FastCargo
  24. ALARMr.jpg

  25. Thanks guys, Weapons WIP thread updated. http://forum.combatace.com/index.php?showtopic=22260 FastCargo
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