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Everything posted by FastCargo
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SF2: North Atlantic
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I've done 3d clouds in the engine before...the in game shadowing/shading makes them look really bad. And I seriously doubt bump mapping will give better results. I have had much better looking results using airborne emitters from balloon objects. FC -
How to get animations from stock Aircrafts to work?
FastCargo replied to Soulfreak's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
That means there is no CarrierParkAnimation. FC -
SF2: North Atlantic
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Guys, come on, really? Break out your rulers somewhere else...this thread is not the place to be comparing virtual penises. Now, discussions on how SF2:NA runs on a particular rig configuration are legitimate in that folks do need comparisons. Obviously, there are going to be variances depending on specific optimizations...but those need to be noted. Also, it should be obvious that if your rig is right at or below minimum specs, SF2:NA will not run without a lot of adjustments. In addition, I think a comparison between available freeware and payware is legitimate. People do need to have an idea on what the payware will get you in comparison to what is already available. I thought PFunk's review was fairly accurate. I think the tone of the review was harsher than it needed to be, but I think it summed up the good and bad pretty well. I might have gone into some detail of what exactly about the freeware F-14 is more compelling than the payware F-14...that seemed a bit glossed over to me. FC -
SF2: North Atlantic
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Actually, if I remember, the F-14 uses spoilers and differential stabilizers to roll...but the spoilers are deactivated when the wing sweep exceeds 57 degrees... FC -
Bump Mapping.....That old chestnut.
FastCargo replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I pretty much do it like that as well, then use xNormal instead of a plugin. Basically...anything less than 128/128/128 will show as a 'dimple' and anything brighter than 128/128/128 will show as a 'bump'. The farther away from 128/128/128 it is, the more pronounced the effect is. FC -
Stock aircraft return after creating stand alone
FastCargo replied to flameout513's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
IL2 1946 is why. BoB II is why. WOP is why. TK's profit model is to NOT do what others are doing. Everyone is doing WWII...only TK is doing the 60s to the early 80s. FC -
SF2: North Atlantic
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Alrighty then... The question is always value...are the benefits of the purchase enough to offset the detriments? Modern combat aircraft simulations, especially those with electronic warfare included, are very complex programs...which is why most software companies have gone bankrupt or have abandoned the serious air combat simulation market. You can count on one hand (and have several fingers left over) the number of companies that still exist that put out air combat simulations that include electronic warfare. One company is large, putting out simulations that focus in detail on one aircraft, have closed systems, cost tons of money and lots of people to develop, and benefit from work done for the government. One company is very small, putting out simulations that are more survey sims, has an open system for 3rd party modifications, and has very little budget. One thing no one has mentioned really is that payware has a budget. Every day that product is not released is another day money is being spent with no return. That tends to put increasing pressure on a developer to get the product out...regardless of what potential customers want. It is always a tradeoff between how long a feature will take to make and how much money it will make...all superimposed on the relentless pace of technology. Freeware has no such constraints...because there is no monetary pressure (ie cost) to get it done, an infinite amount of time can be taken to release the product. All things considered, what TK has done is quite remarkable, making a simulation that in many ways is very detailed in terms of what it has to model (AI, electronic warfare, aerodynamics, ballistics, graphics, etc), yet still trying to keep it backwards compatible and open. Is that an excuse for a crappy product? Of course not...the market can be unforgiving for a non-functional product. SF2:NA is certainly functional, with a lot of little bugs, and a few large ones (Fringe ships, co-mixing fleets, A-7E campaign start crash). For any product, the idea of 'release now, fix later' can hurt long term sales. However, the developer may feel boxed into a corner...no money to spend on beta testers (or bad past experiences with extensive beta testing), but no money left to continue development of the current title, especially if that title has implemented several new core features (new terrain engine, new avionics, new dlls, etc). The pressure to release may become overwhelming...if the product gets out there now, revenue will be available to spend on fixing post-release bugs. I am not saying that's what happened here. I will say, there is nothing out there on the market that is like the TW sims...period. I challenge anyone to find sims that cover the time period, aircraft, gameplay and remain available to freely modify. FC -
.LOD export questions
FastCargo replied to Icarus999's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
1) Correct...and specifically only for the 32-bit version of MAX 2009. 2) As far as I know, MAX will not let you save to earlier versions of the program...and earlier versions cannot read later versions of MAX files. FC -
SF2 Screenshot Thread
FastCargo replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Don't know if that's going to happen...I don't think we were ever able to recover the latest F-14 model before most of Oli's work was lost. FC -
SF2: North Atlantic
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
It seems to be aa A-7E campaign issue...single missions start out just fine on the carrier. FC Roll I can understand...but ain't no way your head is going to be that far to the edge when strapped in unless you push it there yourself. FC -
SF2: North Atlantic
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Also, head inertia you can adjust yourself in one of the inis... FC -
SF2: North Atlantic
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
It's not a bug then. The LHA is not being used by any stock TW title (yes, even merged) as a carrier. As such, it does not require a deck. Now, once a stock SF2 install uses the LHA as a carrier, then it not having a deck is a bug! Having said that, once we can get a look at the new carrier ini, we should be able to add the appropriate entries into the LHA to make it a functional carrier. FC -
SF2: North Atlantic
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Well, until the Tawara is being used by SF2:NAs game engine with stock TW Harriers, I'd take a bug report of a spawn issue with a grain of salt because you're still using 3rd party objects. FC -
SF2: North Atlantic
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Aren't the Harriers and Tawara third party? We probably shouldn't include errors with non-TW stuff as 'bugs'. FC -
SF2: North Atlantic
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I meant that the components of the new engine aren't necessarily the big FPS killer so much as the amount of polygons themselves... FC -
SF2: North Atlantic
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Outstanding...so it sounds like it's not so much anything new per se in the terrain engine as the pure amount of polygons being shown on screen. I'd imagine flatter terrains would do better, yet still allow the newer texture details available. FC -
SF2: North Atlantic
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I guess the issue is that TK's terrain doesn't do 'scaling'...ie go to a lower mesh resolution when farther away... So I wonder if there is an 'in between' setting to maybe get better 3rd party terrain but not quite the frame rate hit. FC -
SF2: North Atlantic
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
That might explain it... FC -
SF2 Screenshot Thread
FastCargo replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Awesome sauce! Thanks! So far, from what everyone is saying, the obvious bugs are the 'Fringe' ships and the Map view. Everything else seems relatively minor in a standalone install. I'd agree with what Dave said in the other thread...this is more than I was expecting. Targetable cruise missiles, implementation of the F-14's more complex radar/missile engagement mode, better terrain, WAY better water. more populated carriers, ships with multi weapons... FC -
SF2 Screenshot Thread
FastCargo replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Say, are those the stock clouds? FC -
SF2 Screenshot Thread
FastCargo replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'll be really curious as to how the deck is populated...if the Sea King is a separate model, it raises all sorts of possibilities to fully flesh out the deck. Hopefully, this also means I can kill the carrier addon mod I had been tinkering with. FC -
SF2: North Atlantic
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Can you post your settings once you get what you consider a good frame rate? My laptop specs are similar to yours. "In Soviet Russia, missile finds y...BLAM!" FC -
SF2: North Atlantic
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
The super-duper Fringe Nimitz...heh. Also, that looks like 3 ships total in that screenshot. FC -
SF2: North Atlantic
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Hey, that looks real nice! I really can't wait until we can get our hands on the code changes... FC -
OT: I've Seen Fire and I've Seen Rain
FastCargo replied to Bullethead's topic in WOFF UE/PE - General Discussion
Seems like every other time I was in Memphis I would pass a different burned out hulk on the side of the road...looked like the road warrior out there. Funny, one time when I was a teenager, some friends and I were out and about in my car. My friend in the back says that his seat feels kind of warm...next thing is that smoke appears, smelling like an electrical short. We rapidly pull to the side of the road and bail out in short order. The car doesn't go up in flames, but after I cautiously go back to investigate, I lift the rear seat and find a rust hole in the floorboard that was right over the muffler. The heat had melted the seat's cushioning, and the speaker wires that were laying right over it had the insulation melted off...causing the short. Learned how to patch sheetmetal from that... FC