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FastCargo

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Everything posted by FastCargo

  1. An rar file is a type of file compression (like a zip file). Use 7-zip to open it, then read the readme of the file to determine where to add and what. If you're completely new to the SF series, you need to start right here: http://combatace.com/forum/168-new-to-thirdwire-sims-sf-series-wov-woe-woi-first-eagles/ I'm moving this to the correct section of the forum...welcome to CombatAce. FC
  2. Easy fix. Go into any of the Hunter's data.ini files. Look for all the lines that say: change each of them to: That should fix the issue. FC
  3. (All together) "Can you make it happen on the Ark Royal too?" Sorry, couldn't help it... FC
  4. Drone simulator

    That's not what the AF uses, at least not the last iteration I saw... FC
  5. Dave, Awesome! There are so many more possibilities to do things with scripted Single Missions...and it's much easier now with the Editor. Cool stuff! FC
  6. It doesn't affect the model scale. Weapon models should be built with the center of the model at the 0,0,0 axis. However, the sim does not know this, so you input the dimensional data which tells the sim how big the model is...specifically for mounting purposes, it takes the diameter, divides it by two, and mounts the model exactly that distance from the pylon. FC
  7. Okay, more testing. It's definitely the FM. I modified the 'zero AOA' and 'AOA' lift factors to make the aircraft pitch attitude 'flatter' through more of it's flying speed range and immediately noticed a marked improvement in both AAM use (the old AIM-4s) and FFAR use. The AAM immediately improved...my 16 F-103s vs 6 Tu-22s which if you were lucky might result in 4 Tu-22 kills after ALL weapons were expended went to 6 Tu-22s dead in 2 minutes with AAMs only. In my larger 32 F-103s vs 12 Tu-22s scenario with FFARs only, the kill ratios also went up, though as the aircraft runs got faster (Mach 1.4+), the F-103s started aiming long! But I also saw some remarkable kills, including one sideways pass kill and a HEAD ON kill. I was frankly astonished at both... Anyway, it's definitely the FM...it needs to be tweaked and the lift curves adjusted so that during a lot of the typical speed range of the attacks, the AOA is minimal. FC
  8. It's because Eric is always 'chillaxin'.... FC
  9. Change the diameter of the Lightning pod in the weapondata.ini file and use the weapon editor. FC
  10. Well, Il've been doing more tests. I've definitely found that the 'flatter' the attackers are (ie faster) the more accurate they are. When my F-103s would come in at supersonic speed to attack, they would get more hits and survive more. If they were slow on the other hand...it got ugly. I think I'm going to have to tweak the FM for these guys to be effective at all. Also, you mentioned that they close to gun range. That actually doesn't surprise me....I've read that air to air rockets were notoriously inaccurate, resulting in having to get to close range to minimize drift. FC
  11. That video chipset is really not powerful enough to run SF2 well. FC
  12. You have F-15 Super Pack twice. Also, you might want to be specific as to which F-84 you want. The F-84B,C,D,E,G are undergoing some changes and are not in the F-84F Super Pack. If you want a quick,easy simple mod to install that will educate you on how the file system works, try the Classified Mission Mod. The instructions are easy to understand and have gotten good results by folks new or not very knowledgable on how mods work. Plus, it's a fun little mission, though I'm not sure how it works with the new expansion pack. FC
  13. I think the avionics.ini files aren't used by the AI at all. I am becoming more and more of the opinion that the FM has to be changed to increase accuracy. I set up the exact same mission, but using the Lightning instead of the F-103 and they ripped into the Tu-22s like butter. I noticed that they tended to be nose down though...firing in a straight line. FC
  14. One of these days my friend...one of these days...
  15. But what would MC do?

    http://www.mdculpepper.org/
  16. It's actually very doable with ini edits only but you'd have to modify every aircraft you want to fly to do it. FC
  17. Hmmmm...that ain't right. Might be an easy fix with just an ini adjustment. FC
  18. I've been fighting this for a while. KJakker, set up an intercept with your mod, but make it larger, say 8 interceptor and 16 targets. Run the mission several times. The larger the sample, the more accurate the actual averages. A single iteration of a mission with 2 interceptors really isn't definitive. The thing I'm noticing with my aircraft is that the aircraft will shoot when pointing at the target, BUT, if where the nose is pointing and where the flight path is going are different, any rockets or missiles will fire along the flight path, not necessarily where the aircraft is pointing. FC
  19. Henrik, Can you elaborate on what you mean? FC
  20. I agree with eraser, I wouldn't bitch about having EXTRA capability at the users choice. Also, if you know a fix is a temp fix (especially for 3rd party aircraft) it just means you have to take that fix out when the patch arrives. Or, you could land the aircraft yourself...or just end the mission once back at home base. Seems a lot less intensive way to get around the problem until the fix is issued. FC
  21. Doesn't seem to help much really. It seems to compensate for the player's boresight, but the wingmen still aim short. FC
  22. Abandoned on Mt Everest

    JM, Doesn't matter if anyone else cares...it's a matter if the person doing it cares (which I would hope they would). Again, unlike the space program which requires tons of money and/or high technology, climbing Mount Everest does not while still meeting other criteria for exclusivity and difficulty. It's a matter of personal achievement and self actualization. FC
  23. AirToAir=TRUE is for the individual rockets, not the rocket packs. FC
  24. Did you read the instructions fully? Including the one talking about using the thrust vector control as a throttle for the rocket? FC
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