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FastCargo

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Everything posted by FastCargo

  1. Why me?

  2. Why me?

    Well, that actually is a possibility, however remote. However, if that's true, then she'd have no problem with you asking him first, right? Good luck with that... FC
  3. Why me?

    If she is a true friend, she would have no problem with you saying no. I want you to think about this very carefully. If she is willing to cheat on her husband, what's to stop her from doing the same to you later. Hey, if you both were single, then use your best judgment (as long as it doesn't have problems with chain of command type stuff), but as long as one of is married, you're treading in very dangerous water. FC
  4. Why me?

    No, hell no. You should not have to think about this at all! In the civilian world, doing something like this at the VERY worst might get you killed (if the Marine husband is a psycho), but more than likely would only result in a fist fight if that. It wouldn't necessarily result in any sort of legal action against you. However, in the military world, the consequences can be a whole lot more severe in terms of legality...stuff that CAN follow you to other things. An interesting article, written by a former 'first shirt': http://usmilitary.about.com/od/justicelawlegislation/a/adultery.htm The gist is that although there is NOT a specific offense against adultery in the UCMJ, commanders and legal offices have a LOT of leeway in prosecution. Oh, and one more thing...if you two decide to do something, and later on, her husband finds out and she claims 'rape', you're done. Even assuming they find out that it was all consensual and she was lying, the amount of grief you will have to deal with will exceed anything you have had to deal with before...especially if it comes down to 'he said, she said'. No piece of ass is worth a career...no matter how hot she is. FC
  5. Neither game has heat blur as stock. Now, there are ways to simulate such a thing....Fubar512 is the man to talk to... FC
  6. Free LOD viewer

    Now, say that COULD be useful actually! Especially for the stock LODs that have no OUT files... FC
  7. I don't know really...now, I put out the F-5F which is SF2 compatible and has the LERX addons, shark nose, etc....maybe that's what he was thinking of. FC
  8. There is no updated F-5E...at least not one that has been released. FC
  9. Final medal needed

    Don't try to lay the guilt trip on me sparky, that crap ain't going to fly. I'd much rather have what you have then watch my 2 year old son suffer through what he has right now. Had you simply said "I'm playing Ace Combat XXX on the XXX" I could have moved the thread to the proper location where you could have gotten assistance...or pointed you at a website that could have helped you. However, I am not without sympathy. Here is a PDF of the Walkthrough: http://faqsmovies.ign.com/faqs/document/article/839/839286/vhayste_acecombat6_2008feb11.pdf And some cheats: http://www.supercheats.com/xbox360/acecombat6firesofliberation.htm Good luck. Anyone who can help this gentleman with his specific question, please feel free...my exposure to the AC games is limited. FC
  10. If you had to choose one of these three films..

    I thought Cadillac Man was with Robin Williams... http://en.wikipedia.org/wiki/Cadillac_Man I remember seeing it...bit of a dark comedy. I'm a geek...but ST:TMP wasn't a great way to start the ST film franchise. I'd probably go with Rescue Dawn...only because I haven't seen it before. FC
  11. Final medal needed

    Sounds like you are in the wrong forum. FC
  12. Free LOD viewer

    I've used that program for some time. It only works on very simple LODs...more complex LODs cause it to crash or come out very distorted. I don't really find it that useful anymore because it doesn't give you anything like coordinates, decals, etc. FC
  13. If the rack is part of the aircraft LOD there isn't anything you can do to fix it that doesn't involve rebuilding the LOD file. Now, in theory you could 'hide' the rack with an ini edit, build a proper rack in MAX, export it to a LOD file, build a weapon data.ini for it, then use the LOADOUT.INI to use it properly. If you're having trouble trying to grasp exactly what I just said, it's probably beyond your abilities at the moment. Anyone have any specific details (with real world pictures to compare) exactly what is wrong with the racks? FC
  14. New Rule

    Did someone say llamas? http://www.albinoblacksheep.com/flash/llama FC
  15. Living in a Democracy

    That's the problem with idiots like this...they have NO idea what real oppression was like. Makes you want to go old school, show them what real oppression was like. Maybe they would appreciate their freedom a bit more. FC
  16. Talk to Lexx_Luthor about nukes...he's played with them a bit. I've also found that using strict numbers seems to be underpowered. FC
  17. Went to see it

    For once, just ONCE, keep the damn politics out of a damn thread. It's about a movie meant as an action flick, not some comment on society, sheesh. If you can't keep it to that, don't post in the thread. FC
  18. Iphone 4

    My dad works for a wireless company and says the IPhone sux... FC
  19. I don't see a Sea Harrier pack anywhere in the SF2 download section. Did you download the wrong files? FC
  20. The 'lasers' are not true lasers...just really large gunshots. However, doing long pulse lasers that way is pretty easy...you just have to make the data.ini entries for the muzzle really far out. I could have sworn there was a MovementAnimation parameter for ground objects...but now I'm not so sure. To have a successful Macross SF based game, I would suggest making it very limited. No transformational combat (ie air/space/ground modes in one mesh) and no space combat. Now, from that you could have ground combat (Pods vs ground mechs/Battleloids) and air combat (Z fighters vs Valkyries) and even mix the 2 in CAS type setup. Your only transformation would be between Gerwalk and Valkyrie mode. You could do it as Thrust Vectoring (but then the AI wouldn't use it) or as a speedbrake/lift device setup, in which case the AI could use it. For the ground objects, I would recommend altering the formations, so you don't get neat rows... I've also thought of a way to get capital ships to fight each other...even to the point of simulating space combat (with atmospheric style maneuvering a la Star Wars) with fighting going on around the ships. FC
  21. Get fast, get low, put the missile on the beam. Personally, I like the post hole manuver to accomplish all at the same time. Deploy expendables, activate jamming. Those are the simple steps...there are more complex considerations if you search for them. FC
  22. I Never Forgave

    Hahaha! "Was it over when the Germans bombed Pearl Harbor?" FC
  23. 1. Find your default WOE directory. 2. Copy the WHOLE directory. 3. Rename the new directory to something like "Desert Storm" 4. Install the ODS mod to the new directory. 5. You're done...run the WOE executable in your new directory. FC
  24. The AGM-130 was for SFP1 only....so of course it won't work in SF2 as it's currently uploaded...that's why it's in the SF1 Download section. And here is a guide to convert SF1 weapons to the SF2 standard. http://combatace.com/topic/44031-guide-to-converting-old-weapons-from-the-strike-fighters-1-series-to-the-new-plug-and-play-weapons-for-the-strike-fighters-2-series-by-migbuster/ FC
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