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Everything posted by FastCargo
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Pacific Fighter or 1946
FastCargo replied to PadFoot's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
IL2:1946 includes the entire IL2 series...which includes Pacific Fighters. FC -
Screenshot Thread
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
A more subtle and appropriate application... EricJ will do a better job at this though. FC -
I shouldn't have to say this...
FastCargo posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Okay folks, Does everyone understand that although the Generation 1 ThirdWire sims are not going to be supported/updated anymore, that they are still considered copyright material (specifically, the 3d object LOD files)?? There has been not one, but 2 seperate incidents this week of folks deliberately uploading Generation 1 LODs as part of a mod package. Now, I really don't care if it was done deliberately, or through carelessness...either way, it points to not having your sierra in a sock and doing the skull sweat. If you cannot bother to make sure your upload doesn't violate site policy or copyright policy, don't bother uploading. We take this stuff VERY seriously here. Do not be the next guy to screw this up. FC -
"Mod" Folder For Air & Ground Expansion Pack, SP2V
FastCargo replied to BobWard's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No, not at all. You found the right directory...Mods is just a generic term. If you look at the download, you'll notice it has a similiar layout (Objects, etc). The ThirdWire directory IS the Mods directory...does that make more sense? FC -
"Mod" Folder For Air & Ground Expansion Pack, SP2V
FastCargo replied to BobWard's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Sure Bob, The Mod folder is not within the Strike Fighters 2 directory. It is actually located in: C:\Users\"Yourcomputer"\Saved Games\ThirdWire\StrikeFighters2 Vietnam You can change the location of this folder if you go into the StrikeFighters2 Vietnam.ini file in the Strike Fighters 2 directory and edit this line: Change the line in bold to somewhere else like for instance: The sim will then assume your mods are in C:\ThirdWireMods...makes it easier to get to them if you need to make tweaks. FC -
Screenshot Thread
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oh mama! Now that's what I'm talkin' about! FC -
Screenshot Thread
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Cool! I think I'm going to retrofit my old models...they won't actually be bump mapped...but the ability will be there for intrepid skinners to take a wack at it. It's just too easy to do...only reason the Super Hornets are taking longer is that I'm fixing a shadowing issue on the vertical stabs. FC -
Screenshot Thread
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hmmm...it should work. I'm not smart enough to not use default settings. I'm assuming: A) You're using 3d Max 2009. B) You're using the right TW exporter...TK originally had the download link pointing to the wrong file. C) You assigned the material to the particular meshes you wanted bump mapped. D) The OUT file shows the bitmaps being used as normal maps. E) You used something to build those funky purplish normal maps (I'm using the Tools section in xNormal). F) You put the normal maps into the specific aircraft directory (like damage TGAs). That's how I got it to work...I was spinning my wheels on the exporter issue for a while until Diego realized TK had posted the wrong link. FC -
Screenshot Thread
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, I use Photoshop for painting (though I like Gimp for TGAs). For activating the bump map parameter, I'm currently on a trial version of 3d MAX 2009 with the newest TW exporter. I'm debating purchasing the student version if possible. As far as converting a height map made in Photoshop, I've been using a program called xNormal. FC -
Screenshot Thread
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Uh, someone put a little too much paint on... Yep, still playing with the bump mapping parameter... FC -
You won't notice a difference if you are inside the aircraft. Most aircraft pass through the Mach fairly smoothly that about the only difference you notice is the altimeter slightly spiking and a heaviness to the controls (assuming you aren't FBW)... Also, externally, only the observer will hear a boom if you fly by them...if they are in formation, you won't hear a difference. Now, in theory, if you are hanging out in front of the aircraft in formation, you won't hear them at all, behind them, you'll hear the standard jet noise. FC
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Q & A Want to learn how
FastCargo replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
As far as the CG goes, from what I understand from TK, that's really for ground handling only. I would say unless there is an extreme difference, I wouldn't worry about it. Fuel tanks are now part of the model. You do not need to export the fuel tank separately (look at entries for the Eagles or Super Hornets to see how this works). However, the fuel tanks in the Weapons or Drop Tanks folders still require a LOD of some sort. If other aircraft will use this fuel tank, then you should export the fuel tank LOD separately. If not, then you can use another LOD...I personally just use my FakePilot lod...check how I did it for the F-5B drop tanks as an example. FC -
Q & A Want to learn how
FastCargo replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well if you can't fly it, the AI will probably not be able to either. Lets go back to basics. First, make sure the world center of your model is close to the world center of the model the FM you are borrowing is based on (I assume a MiG-21). Second, try to make minimal changes to the FM you are starting from to get this to work. In other words, if you are starting with a MiG-21 FM, the only changes you should make within the data.ini is the name of the parts on your mesh and the animations numbers. Do not make any flight characteristic changes at all. Left and right surfaces use different numbers...do not assume simply copying a right wing in a data.ini and renaming it the left wing will work. Third, remove the Min and MaxExtentParameters, and Collision points. These are what the sim uses for hitboxes and ground collisions. Fourth, do not load an internal gun (in fact, comment it out) and no external weapons. Fifth, try flying it in Normal first. If it flies okay, but has a pulling tendency in Hard mode, you may have non-symmetric pivot points for your various mesh parts. Now, try all that above and see if you can get a stable flying model. FC Fourth, -
I would agree...Sunday's game is going to be a slugfest. As an American however, I would avoid any Canadian gatherings if the US wins. My personal theory is that Canadians are nice because they let out all their violence through hockey. FC
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http://www.weather.com/outlook/weather-news/news/articles/0227-quake-perspective_2010-02-27 This will help you get some perspective. In geologic terms, this happens all the time. It's what happens when you live near a fault line. FC
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Q & A Want to learn how
FastCargo replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Delete the engines or fuel first and see what happens. FC -
F-15 Super Pack (Version 2.4)
FastCargo replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
No problem! We don't mind folks being proactive with solving problems...just make sure there is a problem first. Sometimes we can put out stuff that doesn't appear to look like it will work on the face of it. There usually is a method to our madness though. FC -
F-15 Super Pack (Version 2.4)
FastCargo replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Have you tried actually using them in game? FC -
Also, if you were measuring in IAS, unless you're at sea level, you were probably already supersonic (IAS decreases for a given Mach the higher you go). And a lot of aircraft that are supersonic up high may not be able to go supersonic low level. Also, what externals did you have loaded? FC
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Screenshot Thread
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Good question...I know that I can make the bump map bitmap a different resolution and that the sim will load it. BUT, I don't know if the sim will 'scale' the bump map on it's own like it does with the skins. FC -
Screenshot Thread
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Doing more research... The bump mapping is not tied to the LOD file. In other words, as you can see I deliberately renamed the body bump map as the wing bump map. I then also deleted the body bump map. So, the dark fuselage is the result of not having the bitmap at all, and the bad lines are the result of having the wrong bump map match. What this does mean is that skinners can determine the bump map appearance of the model. But, the bump map bitmaps need to be posted in the main aircraft directory...they don't work posted in the skin directory. So, if a 3d modeler is inexperienced in bump mapping, a good skinner can take up where they left off. Also, here's a better skin to show off the bump mapping: FC -
Too Many Israeli F-15's?
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Please check this post...new Eagles released. http://forum.combatace.com/topic/51826-f-15-super-pack/page__view__findpost__p__390735 Of course, that means, not including the Baz versions, the F-15 Super Pack now takes up 3 GB on your hard drive... FC -
F-15 Super Pack (Version 2.4)
FastCargo replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Okay folks, F-15 Super Pack updated with several early variants of the Eagles. You will need SF2E to take full advantage of these Eagles. Please read the updated release announcement for more detail. -
F-15 A/B/C/D Baz Super Pack (Version 1.11)
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
We've had steerable F-15s since before the F-15 Super Pack... FC -
Screenshot Thread
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
For those who said bump mapping, you are correct! The latest patch has implemented bump mapping (If you run Object Texture at 'Unlimited'). Also, TK has released the newest 3d Max 2009 exporter to support bump mapping. I've just been playing with the parameter...it's pretty easy to implement. The hard part is doing it well...my attempt here was a 3 minute 'use the panel line layer' bitmap to see if the effect worked. The absolute best way to make a bump map bitmap from what little I understand is building an ultra detailed mesh, then using a program that builds the bitmap from that model. Then taking the resultant bitmap and bump mapping it onto a lower detailed mesh. But that's currently beyond my skill and effort interest. I'd much rather hire a decent skinner to give me good panel lines and wells and build the bump map off of that. FC