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Viper1

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  1. Yea I am right here. It should be working cause I fully tested it. It has to be on Lock On Flaming Cliffs 1.10 to 1.12a any version below that it will still work but you'll have no control of the plane whatsoever. But in the future I will probably make a better version of this.
  2. Can someone help me as to how I can record a mission that I do? Cause when I hit the record AVI button in the mission editor it takes me back to desktop. Can someone please help
  3. You cant cause of the patch fixes and those were needed. It will only work for the flaming cliffs 1.10-1.12a addon for lockon modern air combat. Cause in just regular lockon if you use this then when you start a mission the plane will lose control and will go downward.
  4. File Name: Lock On Flaming Cliffs Patch 1.10 to 1.11 English Version Patch. Working Patch File Submitter: Viper1 File Submitted: 22 Jul 2006 File Updated: 24 Jul 2006 File Category: LOMAC Patches This patch will upgrade your flaming cliffs from version 1.10 to 1.11. When upgrading from 1.10 to 1.11 if you have downloaded my fly all non-flyable aircraft except 1 file then you need to copy that file to a different location cause the meinit.xml file will be overwritten. All you have to do is copy to a different location then install patch then after that just overwrite the original again. This should have the full patch file in this one now. The last Flaming cliffs patch didnt go through all the way. Here are the list of fixes between 1.10 and 1.11 Corrected bugs and added features · A memory leak caused by the client and host having different scenery settings has been fixed. This affected both single and multiplayer games. · A radar lock warning is now given to F-15C/A-10A player when locked by an Su-27/MiG-29 in Home On Jam (HOJ) mode. · No radar lock warning is given to Russian aircraft when locked by an F-15C in HOJ mode. · Even if the launch aircraft is destroyed, Active Radar Homing (ARH) missiles will trigger radar a lock warning when in active range. · Lock ranges when in Close Air Combat (CAC) modes have been decreased to 10 nm. · If an aircraft has active Electronic Counter Measures (ECM), it no longer to possible to detect the emitter through terrain. · Level of Detail (LoD) models have been added to ground vehicles. This has increased frame rate when vehicles are viewed at a distance. · The F-15C can no longer identify a jamming target as friendly or enemy. · Radar lock on F-15C Vertical Scan (VS) mode and Gun mode is no longer instantaneous. · The F-15C backup artificial horizon now works correctly in roll. · The F-15C backup compass on the canopy frame now shows correct heading. · F-15C can no longer acquire the targets placed behind the jammering aircraft. · Fixed the incorrect indication for the range to the next waypoint on the F-15’s HUD. · The chaff and flares quantity for F-15 has changed. The F-15C has 120 chaff and 60 flares now. · The Su-27/33 and MiG-29 appears on the TEWS and RWR as a 29 symbol because of the radar similarity of the associated radars. · ARH missiles now use a conical search pattern when trying to acquire or reacquire a target. The search pattern will start from the longitudinal axis of the missile or the last know position of a designated target. · Seeker gimbal limits for ARH and infrared guided missiles has been significantly reduced. · Patriot, I-HAWK, MICA AR, and Buk can now use a loft trajectory when engaging targets at long range. · New AWACS detection logic. AWACS will now be limited by radar max range, min range, angle of beam, horizon and terrain masking. Additionally, target detection will take into account a target’s radar cross section (RCS), its aspect angle, and its air speed (targets below the threshold gate will not be detected). · New early warning radar (EWR) detection logic. EWR will now be limited by radar max range, min range, angle of beam, horizon and terrain masking. Additionally, target detection will take into target size, its aspect angle, and air speed (targets below the threshold gate will not be detected). · Missing lighting reflections for all flyable, except Su-25T, have been added to canopies. · Clients can now always enter their selected aircraft if the server has been running for more than eight hours. · Client stability in multiplayer has been increased. · Clients no longer suffer stuttering. · Client aircraft no longer shake it the air if in the Caucasus region. · View editing of client recorded track files has been corrected. · When uninstalling, it is now possible to save your registry file automatically. · The "Press S" client message is no longer displayed at the start of a multiplayer game. · Cockpit lights will no longer work unless the aircraft power has been turned on. · Landing approach audio cues now cease once over the runway threshold. · A-10A chaff and flare counters being reversed has been fixed. · In MP, the players may now recover on an aircraft carrier after it has turned. · If two clients simultaneously spawn on an aircraft carrier deck, the program will no longer crash. · Force Feedback support to aircraft using the Standard Flight Model (SFM) has been improved. · AGM-154s will no longer collide if dropped in salvo mode. · AGM-154 will no longer perform unrealistic flight maneuvers. · Air Launched Cruise Missiles (ALCM), will no longer engage moving targets. · The Target Designation (TD) box no longer move inverted if assigned to a joystick axis. · When jumping to another aircraft, cannon ammunition level will now be correct. · The wheels of client aircraft now turn. · Flaming Cliffs logo has been added to Main menu image. · The acceleration/deceleration index in the cockpit of the Russian fighters was changed. The right is accelerate, left is decelerate now. · Fixed MP bug with “invisible” missiles of SAM after reloading. · Fixed crash bug with respawn Su-33 player after his carrier was sinking. · Fixed crash with asymmetric payloads at tip wing launchers of the Su-27 aircrafts (for example – R-73 and Sorbtsia). · Fixed the fuel gage for MiGs. It will indicates the remainder of fuel in the external fuel tanks. · Decreased probability of appearance the freezes with upcoming the AWACS messages. · Fixed MP bug with decreased acquisition range of helicopters by the fighter of clients. · Fixed the work time for engine of Kh-35 missile. It will fly at full range now. · The antiaircraft gun Vulcan will be giving the lock warning on the RWR/SPO systems. · The SAMs can engage the antiradiation missiles now. · In the MP the flaps, brakes and gears of the Su-25T will be displaying at correct positions. · In the MP game the clients will see the correct pointing for cannons of ground units during strikes over the statics and ground points. · Fixed the calculating of the sun’s position that brought wrong time of day after 3 or more months. In long campaigns after half of year the sun was rise at the night and down at daytime. · The SF copy protection of not request the CD every time, rather, it will only request it once a week. · The SF copy protection compatibility with 64-bit MS Windows OS now. · Added new Lua function in the Lock On\Config\Network\stats.lua file. This function can permit or forbid the display of the multiplayer events messages. At default the messages is permitted by chat_log = true; line. · Added labels for all airports in the F10 view. · Old 3D model of S-8 replaced at new by Alexander "Redline" Solovkov. · Old 3D models of Hydra 70, ALARM, and Sea Eagle replaced at new by George "GYS71" Sinitso. · Old 3D model RIM-66 replaced at new by Dmitry Kirichinsky. · Old 3D models KAB-1500, 9M113, and 9M114 replaced at new by Marat "Aim" Zeinetdinov. · Old 3D models CBU-97 and Kormoran replaced at new by Marс Marbot. · Old 3D models FAB-1500 and S-5 replaced at new by Peter "Peter Pan" Ruzanov. · Old 3D models Kh-65, BL-755, AGM-62, AGM-154, AGM-84E, AGM-119, GBU-12, GBU-16, GBU-27, and Zuni replaced at new by Yury “SuperVasia” Bratukhin. · Old 3D model AIM-54C replaced at new by Mig-Mag. We bring back the old 800 x 600 graphic resolution for supporting the 3D goggles. But with this resolution may appear some problems with the user interface, therefore we don’t advice used this resolution needlessly. You'll know if its version 1.10 cause thats the starting version for flaming cliffs. Please note that this is for the english version for lock on flaming cliffs only. Click here to download this file
  5. Version

    2,433 downloads

    This patch will upgrade your flaming cliffs from version 1.10 to 1.11. When upgrading from 1.10 to 1.11 if you have downloaded my fly all non-flyable aircraft except 1 file then you need to copy that file to a different location cause the meinit.xml file will be overwritten. All you have to do is copy to a different location then install patch then after that just overwrite the original again. This should have the full patch file in this one now. The last Flaming cliffs patch didnt go through all the way. Here are the list of fixes between 1.10 and 1.11 Corrected bugs and added features · A memory leak caused by the client and host having different scenery settings has been fixed. This affected both single and multiplayer games. · A radar lock warning is now given to F-15C/A-10A player when locked by an Su-27/MiG-29 in Home On Jam (HOJ) mode. · No radar lock warning is given to Russian aircraft when locked by an F-15C in HOJ mode. · Even if the launch aircraft is destroyed, Active Radar Homing (ARH) missiles will trigger radar a lock warning when in active range. · Lock ranges when in Close Air Combat (CAC) modes have been decreased to 10 nm. · If an aircraft has active Electronic Counter Measures (ECM), it no longer to possible to detect the emitter through terrain. · Level of Detail (LoD) models have been added to ground vehicles. This has increased frame rate when vehicles are viewed at a distance. · The F-15C can no longer identify a jamming target as friendly or enemy. · Radar lock on F-15C Vertical Scan (VS) mode and Gun mode is no longer instantaneous. · The F-15C backup artificial horizon now works correctly in roll. · The F-15C backup compass on the canopy frame now shows correct heading. · F-15C can no longer acquire the targets placed behind the jammering aircraft. · Fixed the incorrect indication for the range to the next waypoint on the F-15’s HUD. · The chaff and flares quantity for F-15 has changed. The F-15C has 120 chaff and 60 flares now. · The Su-27/33 and MiG-29 appears on the TEWS and RWR as a 29 symbol because of the radar similarity of the associated radars. · ARH missiles now use a conical search pattern when trying to acquire or reacquire a target. The search pattern will start from the longitudinal axis of the missile or the last know position of a designated target. · Seeker gimbal limits for ARH and infrared guided missiles has been significantly reduced. · Patriot, I-HAWK, MICA AR, and Buk can now use a loft trajectory when engaging targets at long range. · New AWACS detection logic. AWACS will now be limited by radar max range, min range, angle of beam, horizon and terrain masking. Additionally, target detection will take into account a target’s radar cross section (RCS), its aspect angle, and its air speed (targets below the threshold gate will not be detected). · New early warning radar (EWR) detection logic. EWR will now be limited by radar max range, min range, angle of beam, horizon and terrain masking. Additionally, target detection will take into target size, its aspect angle, and air speed (targets below the threshold gate will not be detected). · Missing lighting reflections for all flyable, except Su-25T, have been added to canopies. · Clients can now always enter their selected aircraft if the server has been running for more than eight hours. · Client stability in multiplayer has been increased. · Clients no longer suffer stuttering. · Client aircraft no longer shake it the air if in the Caucasus region. · View editing of client recorded track files has been corrected. · When uninstalling, it is now possible to save your registry file automatically. · The "Press S" client message is no longer displayed at the start of a multiplayer game. · Cockpit lights will no longer work unless the aircraft power has been turned on. · Landing approach audio cues now cease once over the runway threshold. · A-10A chaff and flare counters being reversed has been fixed. · In MP, the players may now recover on an aircraft carrier after it has turned. · If two clients simultaneously spawn on an aircraft carrier deck, the program will no longer crash. · Force Feedback support to aircraft using the Standard Flight Model (SFM) has been improved. · AGM-154s will no longer collide if dropped in salvo mode. · AGM-154 will no longer perform unrealistic flight maneuvers. · Air Launched Cruise Missiles (ALCM), will no longer engage moving targets. · The Target Designation (TD) box no longer move inverted if assigned to a joystick axis. · When jumping to another aircraft, cannon ammunition level will now be correct. · The wheels of client aircraft now turn. · Flaming Cliffs logo has been added to Main menu image. · The acceleration/deceleration index in the cockpit of the Russian fighters was changed. The right is accelerate, left is decelerate now. · Fixed MP bug with “invisible” missiles of SAM after reloading. · Fixed crash bug with respawn Su-33 player after his carrier was sinking. · Fixed crash with asymmetric payloads at tip wing launchers of the Su-27 aircrafts (for example – R-73 and Sorbtsia). · Fixed the fuel gage for MiGs. It will indicates the remainder of fuel in the external fuel tanks. · Decreased probability of appearance the freezes with upcoming the AWACS messages. · Fixed MP bug with decreased acquisition range of helicopters by the fighter of clients. · Fixed the work time for engine of Kh-35 missile. It will fly at full range now. · The antiaircraft gun Vulcan will be giving the lock warning on the RWR/SPO systems. · The SAMs can engage the antiradiation missiles now. · In the MP the flaps, brakes and gears of the Su-25T will be displaying at correct positions. · In the MP game the clients will see the correct pointing for cannons of ground units during strikes over the statics and ground points. · Fixed the calculating of the sun’s position that brought wrong time of day after 3 or more months. In long campaigns after half of year the sun was rise at the night and down at daytime. · The SF copy protection of not request the CD every time, rather, it will only request it once a week. · The SF copy protection compatibility with 64-bit MS Windows OS now. · Added new Lua function in the Lock On\Config\Network\stats.lua file. This function can permit or forbid the display of the multiplayer events messages. At default the messages is permitted by chat_log = true; line. · Added labels for all airports in the F10 view. · Old 3D model of S-8 replaced at new by Alexander "Redline" Solovkov. · Old 3D models of Hydra 70, ALARM, and Sea Eagle replaced at new by George "GYS71" Sinitso. · Old 3D model RIM-66 replaced at new by Dmitry Kirichinsky. · Old 3D models KAB-1500, 9M113, and 9M114 replaced at new by Marat "Aim" Zeinetdinov. · Old 3D models CBU-97 and Kormoran replaced at new by Marс Marbot. · Old 3D models FAB-1500 and S-5 replaced at new by Peter "Peter Pan" Ruzanov. · Old 3D models Kh-65, BL-755, AGM-62, AGM-154, AGM-84E, AGM-119, GBU-12, GBU-16, GBU-27, and Zuni replaced at new by Yury “SuperVasia” Bratukhin. · Old 3D model AIM-54C replaced at new by Mig-Mag. We bring back the old 800 x 600 graphic resolution for supporting the 3D goggles. But with this resolution may appear some problems with the user interface, therefore we don’t advice used this resolution needlessly. You'll know if its version 1.10 cause thats the starting version for flaming cliffs. Please note that this is for the english version for lock on flaming cliffs only.
  6. File Name: Lock On Flaming Cliffs Patch 1.10 to 1.11 English Version Patch. File Submitter: Viper1 File Submitted: 22 Jul 2006 File Updated: 22 Jul 2006 File Category: LOMAC Patches Do not download this file cause this is not the full patch cause the uploader stoped. This patch will upgrade your flaming cliffs from version 1.10 to 1.11. When upgrading from 1.10 to 1.11 if you have downloaded my fly all non-flyable aircraft except 1 file then you need to copy that file to a different location cause the meinit.xml file will be overwritten. All you have to do is copy to a different location then install patch then after that just overwrite the original again. Here are the list of fixes between 1.10 and 1.11 Corrected bugs and added features · A memory leak caused by the client and host having different scenery settings has been fixed. This affected both single and multiplayer games. · A radar lock warning is now given to F-15C/A-10A player when locked by an Su-27/MiG-29 in Home On Jam (HOJ) mode. · No radar lock warning is given to Russian aircraft when locked by an F-15C in HOJ mode. · Even if the launch aircraft is destroyed, Active Radar Homing (ARH) missiles will trigger radar a lock warning when in active range. · Lock ranges when in Close Air Combat (CAC) modes have been decreased to 10 nm. · If an aircraft has active Electronic Counter Measures (ECM), it no longer to possible to detect the emitter through terrain. · Level of Detail (LoD) models have been added to ground vehicles. This has increased frame rate when vehicles are viewed at a distance. · The F-15C can no longer identify a jamming target as friendly or enemy. · Radar lock on F-15C Vertical Scan (VS) mode and Gun mode is no longer instantaneous. · The F-15C backup artificial horizon now works correctly in roll. · The F-15C backup compass on the canopy frame now shows correct heading. · F-15C can no longer acquire the targets placed behind the jammering aircraft. · Fixed the incorrect indication for the range to the next waypoint on the F-15’s HUD. · The chaff and flares quantity for F-15 has changed. The F-15C has 120 chaff and 60 flares now. · The Su-27/33 and MiG-29 appears on the TEWS and RWR as a 29 symbol because of the radar similarity of the associated radars. · ARH missiles now use a conical search pattern when trying to acquire or reacquire a target. The search pattern will start from the longitudinal axis of the missile or the last know position of a designated target. · Seeker gimbal limits for ARH and infrared guided missiles has been significantly reduced. · Patriot, I-HAWK, MICA AR, and Buk can now use a loft trajectory when engaging targets at long range. · New AWACS detection logic. AWACS will now be limited by radar max range, min range, angle of beam, horizon and terrain masking. Additionally, target detection will take into account a target’s radar cross section (RCS), its aspect angle, and its air speed (targets below the threshold gate will not be detected). · New early warning radar (EWR) detection logic. EWR will now be limited by radar max range, min range, angle of beam, horizon and terrain masking. Additionally, target detection will take into target size, its aspect angle, and air speed (targets below the threshold gate will not be detected). · Missing lighting reflections for all flyable, except Su-25T, have been added to canopies. · Clients can now always enter their selected aircraft if the server has been running for more than eight hours. · Client stability in multiplayer has been increased. · Clients no longer suffer stuttering. · Client aircraft no longer shake it the air if in the Caucasus region. · View editing of client recorded track files has been corrected. · When uninstalling, it is now possible to save your registry file automatically. · The "Press S" client message is no longer displayed at the start of a multiplayer game. · Cockpit lights will no longer work unless the aircraft power has been turned on. · Landing approach audio cues now cease once over the runway threshold. · A-10A chaff and flare counters being reversed has been fixed. · In MP, the players may now recover on an aircraft carrier after it has turned. · If two clients simultaneously spawn on an aircraft carrier deck, the program will no longer crash. · Force Feedback support to aircraft using the Standard Flight Model (SFM) has been improved. · AGM-154s will no longer collide if dropped in salvo mode. · AGM-154 will no longer perform unrealistic flight maneuvers. · Air Launched Cruise Missiles (ALCM), will no longer engage moving targets. · The Target Designation (TD) box no longer move inverted if assigned to a joystick axis. · When jumping to another aircraft, cannon ammunition level will now be correct. · The wheels of client aircraft now turn. · Flaming Cliffs logo has been added to Main menu image. · The acceleration/deceleration index in the cockpit of the Russian fighters was changed. The right is accelerate, left is decelerate now. · Fixed MP bug with “invisible” missiles of SAM after reloading. · Fixed crash bug with respawn Su-33 player after his carrier was sinking. · Fixed crash with asymmetric payloads at tip wing launchers of the Su-27 aircrafts (for example – R-73 and Sorbtsia). · Fixed the fuel gage for MiGs. It will indicates the remainder of fuel in the external fuel tanks. · Decreased probability of appearance the freezes with upcoming the AWACS messages. · Fixed MP bug with decreased acquisition range of helicopters by the fighter of clients. · Fixed the work time for engine of Kh-35 missile. It will fly at full range now. · The antiaircraft gun Vulcan will be giving the lock warning on the RWR/SPO systems. · The SAMs can engage the antiradiation missiles now. · In the MP the flaps, brakes and gears of the Su-25T will be displaying at correct positions. · In the MP game the clients will see the correct pointing for cannons of ground units during strikes over the statics and ground points. · Fixed the calculating of the sun’s position that brought wrong time of day after 3 or more months. In long campaigns after half of year the sun was rise at the night and down at daytime. · The SF copy protection of not request the CD every time, rather, it will only request it once a week. · The SF copy protection compatibility with 64-bit MS Windows OS now. · Added new Lua function in the Lock On\Config\Network\stats.lua file. This function can permit or forbid the display of the multiplayer events messages. At default the messages is permitted by chat_log = true; line. · Added labels for all airports in the F10 view. · Old 3D model of S-8 replaced at new by Alexander "Redline" Solovkov. · Old 3D models of Hydra 70, ALARM, and Sea Eagle replaced at new by George "GYS71" Sinitso. · Old 3D model RIM-66 replaced at new by Dmitry Kirichinsky. · Old 3D models KAB-1500, 9M113, and 9M114 replaced at new by Marat "Aim" Zeinetdinov. · Old 3D models CBU-97 and Kormoran replaced at new by Marс Marbot. · Old 3D models FAB-1500 and S-5 replaced at new by Peter "Peter Pan" Ruzanov. · Old 3D models Kh-65, BL-755, AGM-62, AGM-154, AGM-84E, AGM-119, GBU-12, GBU-16, GBU-27, and Zuni replaced at new by Yury “SuperVasia” Bratukhin. · Old 3D model AIM-54C replaced at new by Mig-Mag. We bring back the old 800 x 600 graphic resolution for supporting the 3D goggles. But with this resolution may appear some problems with the user interface, therefore we don’t advice used this resolution needlessly. You'll know if its version 1.10 cause thats the starting version for flaming cliffs. Please note that this is for the english version for lock on flaming cliffs only. Click here to download this file
  7. Version

    874 downloads

    Do not download this file cause this is not the full patch cause the uploader stoped. This patch will upgrade your flaming cliffs from version 1.10 to 1.11. When upgrading from 1.10 to 1.11 if you have downloaded my fly all non-flyable aircraft except 1 file then you need to copy that file to a different location cause the meinit.xml file will be overwritten. All you have to do is copy to a different location then install patch then after that just overwrite the original again. Here are the list of fixes between 1.10 and 1.11 Corrected bugs and added features · A memory leak caused by the client and host having different scenery settings has been fixed. This affected both single and multiplayer games. · A radar lock warning is now given to F-15C/A-10A player when locked by an Su-27/MiG-29 in Home On Jam (HOJ) mode. · No radar lock warning is given to Russian aircraft when locked by an F-15C in HOJ mode. · Even if the launch aircraft is destroyed, Active Radar Homing (ARH) missiles will trigger radar a lock warning when in active range. · Lock ranges when in Close Air Combat (CAC) modes have been decreased to 10 nm. · If an aircraft has active Electronic Counter Measures (ECM), it no longer to possible to detect the emitter through terrain. · Level of Detail (LoD) models have been added to ground vehicles. This has increased frame rate when vehicles are viewed at a distance. · The F-15C can no longer identify a jamming target as friendly or enemy. · Radar lock on F-15C Vertical Scan (VS) mode and Gun mode is no longer instantaneous. · The F-15C backup artificial horizon now works correctly in roll. · The F-15C backup compass on the canopy frame now shows correct heading. · F-15C can no longer acquire the targets placed behind the jammering aircraft. · Fixed the incorrect indication for the range to the next waypoint on the F-15’s HUD. · The chaff and flares quantity for F-15 has changed. The F-15C has 120 chaff and 60 flares now. · The Su-27/33 and MiG-29 appears on the TEWS and RWR as a 29 symbol because of the radar similarity of the associated radars. · ARH missiles now use a conical search pattern when trying to acquire or reacquire a target. The search pattern will start from the longitudinal axis of the missile or the last know position of a designated target. · Seeker gimbal limits for ARH and infrared guided missiles has been significantly reduced. · Patriot, I-HAWK, MICA AR, and Buk can now use a loft trajectory when engaging targets at long range. · New AWACS detection logic. AWACS will now be limited by radar max range, min range, angle of beam, horizon and terrain masking. Additionally, target detection will take into account a target’s radar cross section (RCS), its aspect angle, and its air speed (targets below the threshold gate will not be detected). · New early warning radar (EWR) detection logic. EWR will now be limited by radar max range, min range, angle of beam, horizon and terrain masking. Additionally, target detection will take into target size, its aspect angle, and air speed (targets below the threshold gate will not be detected). · Missing lighting reflections for all flyable, except Su-25T, have been added to canopies. · Clients can now always enter their selected aircraft if the server has been running for more than eight hours. · Client stability in multiplayer has been increased. · Clients no longer suffer stuttering. · Client aircraft no longer shake it the air if in the Caucasus region. · View editing of client recorded track files has been corrected. · When uninstalling, it is now possible to save your registry file automatically. · The "Press S" client message is no longer displayed at the start of a multiplayer game. · Cockpit lights will no longer work unless the aircraft power has been turned on. · Landing approach audio cues now cease once over the runway threshold. · A-10A chaff and flare counters being reversed has been fixed. · In MP, the players may now recover on an aircraft carrier after it has turned. · If two clients simultaneously spawn on an aircraft carrier deck, the program will no longer crash. · Force Feedback support to aircraft using the Standard Flight Model (SFM) has been improved. · AGM-154s will no longer collide if dropped in salvo mode. · AGM-154 will no longer perform unrealistic flight maneuvers. · Air Launched Cruise Missiles (ALCM), will no longer engage moving targets. · The Target Designation (TD) box no longer move inverted if assigned to a joystick axis. · When jumping to another aircraft, cannon ammunition level will now be correct. · The wheels of client aircraft now turn. · Flaming Cliffs logo has been added to Main menu image. · The acceleration/deceleration index in the cockpit of the Russian fighters was changed. The right is accelerate, left is decelerate now. · Fixed MP bug with “invisible” missiles of SAM after reloading. · Fixed crash bug with respawn Su-33 player after his carrier was sinking. · Fixed crash with asymmetric payloads at tip wing launchers of the Su-27 aircrafts (for example – R-73 and Sorbtsia). · Fixed the fuel gage for MiGs. It will indicates the remainder of fuel in the external fuel tanks. · Decreased probability of appearance the freezes with upcoming the AWACS messages. · Fixed MP bug with decreased acquisition range of helicopters by the fighter of clients. · Fixed the work time for engine of Kh-35 missile. It will fly at full range now. · The antiaircraft gun Vulcan will be giving the lock warning on the RWR/SPO systems. · The SAMs can engage the antiradiation missiles now. · In the MP the flaps, brakes and gears of the Su-25T will be displaying at correct positions. · In the MP game the clients will see the correct pointing for cannons of ground units during strikes over the statics and ground points. · Fixed the calculating of the sun’s position that brought wrong time of day after 3 or more months. In long campaigns after half of year the sun was rise at the night and down at daytime. · The SF copy protection of not request the CD every time, rather, it will only request it once a week. · The SF copy protection compatibility with 64-bit MS Windows OS now. · Added new Lua function in the Lock On\Config\Network\stats.lua file. This function can permit or forbid the display of the multiplayer events messages. At default the messages is permitted by chat_log = true; line. · Added labels for all airports in the F10 view. · Old 3D model of S-8 replaced at new by Alexander "Redline" Solovkov. · Old 3D models of Hydra 70, ALARM, and Sea Eagle replaced at new by George "GYS71" Sinitso. · Old 3D model RIM-66 replaced at new by Dmitry Kirichinsky. · Old 3D models KAB-1500, 9M113, and 9M114 replaced at new by Marat "Aim" Zeinetdinov. · Old 3D models CBU-97 and Kormoran replaced at new by Marс Marbot. · Old 3D models FAB-1500 and S-5 replaced at new by Peter "Peter Pan" Ruzanov. · Old 3D models Kh-65, BL-755, AGM-62, AGM-154, AGM-84E, AGM-119, GBU-12, GBU-16, GBU-27, and Zuni replaced at new by Yury “SuperVasia” Bratukhin. · Old 3D model AIM-54C replaced at new by Mig-Mag. We bring back the old 800 x 600 graphic resolution for supporting the 3D goggles. But with this resolution may appear some problems with the user interface, therefore we don’t advice used this resolution needlessly. You'll know if its version 1.10 cause thats the starting version for flaming cliffs. Please note that this is for the english version for lock on flaming cliffs only.
  8. Fly all non-flyable aircraft except 1 For Lock On Flaming Cliffs 1.10-1.12a View File Have you ever wanted to fly planes like the F-14 or the Mig27K? Well now you can do that along with other non-flyable aicraft execpt 1 cause I ran out of time to do it. You wont be able to fly the helicopters but you will be able to fly all other aircraft except 1. Now in other files that tell you that you can fly this aircraft by copying that skin somewhere else well this is so much easier. Simply back up the meinit.xml file in your me folder then copy my edited one in the me folder to overwrite the original and there you have it. You will now be able to fly all non flyable aircraft except 1. The best part about this is that when your controlling the plane with this file then you'll still have the same cockpit as that 1 plane that you could originaly fly in the game but now when you go outside your cockpit you'll notice that the plane is the same one you chose and not just that but you also get the exact charateristics of that plane. SO enjoy. I have fully tested this and only found 1 bug and thats where if you control a plane that has a propeller on it you'll notice that the propeller doesnt want to animate altough you will still be flying the plane cause the engines are still going. Other then that there were no problems. That includes weapons for the non flyable aircraft. I think you all would agree with me that this is the easyest way to control non-flyable aircraft. And also the plane you chose even if its a non-flyable one will have the same engine sound as the plane you chose and not one of the originals. And also note that if you pick a plane that used to be a non-flyable aircraft that you couldnt control then when you hit the fly button the loading screen will turn blue. This is normal. The loading thing will still load and it will return to normal when the flying mission comes up. Please Note:This will only work for Lock On Flaming Cliffs 1.10-1.12a. All other versions below that you will lose control of the plane if you try to fly it the moment you start a mission in any version below 1.10. And also if you would like to comment on this and tell me what you think of this then drop the support topic and comment. Submitter Viper1 Submitted 07/21/2006 Category DCS Aircraft Mods  
  9. Version

    3,657 downloads

    Have you ever wanted to fly planes like the F-14 or the Mig27K? Well now you can do that along with other non-flyable aicraft execpt 1 cause I ran out of time to do it. You wont be able to fly the helicopters but you will be able to fly all other aircraft except 1. Now in other files that tell you that you can fly this aircraft by copying that skin somewhere else well this is so much easier. Simply back up the meinit.xml file in your me folder then copy my edited one in the me folder to overwrite the original and there you have it. You will now be able to fly all non flyable aircraft except 1. The best part about this is that when your controlling the plane with this file then you'll still have the same cockpit as that 1 plane that you could originaly fly in the game but now when you go outside your cockpit you'll notice that the plane is the same one you chose and not just that but you also get the exact charateristics of that plane. SO enjoy. I have fully tested this and only found 1 bug and thats where if you control a plane that has a propeller on it you'll notice that the propeller doesnt want to animate altough you will still be flying the plane cause the engines are still going. Other then that there were no problems. That includes weapons for the non flyable aircraft. I think you all would agree with me that this is the easyest way to control non-flyable aircraft. And also the plane you chose even if its a non-flyable one will have the same engine sound as the plane you chose and not one of the originals. And also note that if you pick a plane that used to be a non-flyable aircraft that you couldnt control then when you hit the fly button the loading screen will turn blue. This is normal. The loading thing will still load and it will return to normal when the flying mission comes up. Please Note:This will only work for Lock On Flaming Cliffs 1.10-1.12a. All other versions below that you will lose control of the plane if you try to fly it the moment you start a mission in any version below 1.10. And also if you would like to comment on this and tell me what you think of this then drop the support topic and comment.
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