TexMurphy
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Everything posted by TexMurphy
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on how to reg read following thread http://bbs.thirdwire.com/phpBB/viewtopic.p...858&start=8
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1. Make a backup copy of <install folder>\Objects\Aircraft\AlbatrosD5a 2. unrar Albatros.rar into <install folder>\Objects\Aircraft\ make sure to preserve folder structure * three new directories get created, AlbatrosD1, AlbatrosD2, AlbatrosD3 3. download and install the Albatros cockpit http://forum.combatace.com/index.php?autom...p;showfile=3701 4. Also make sure to install the albatros cockpit into AlbatrosD1, AlbatrosD2, AlbatrosD3 5. Add skins to AlbatrosD1, AlbatrosD2, AlbatrosD3. In the <install folder>\Objects\Aircraft\AlbatrosD5a you will see that there are a few subfolders. All subfolders except the "cockpit" one are skins. Copy one or more of them into the AlbatrosD1, AlbatrosD2, AlbatrosD3 directories. Tex
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Nice!!!! Once the model is a bit more ready Id gladly help out with the FM... Tex
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Ive flown it a bit more and Im still not decided wether I like the side sliping or not. I do guess it is the Cyb (Side force due to sideslip) and Cyp (Side force due to roll rate) ratings that need adjustment and possibly Clb (Side force due to roll rate). Tex
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mmmmmm niiiiiiice!!!!!
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you suck at beeing a tease... come on screenie!!!! Im at work need screenies!!!!!!!! ;) ;) ;) cant wait to fly her. Tex
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winrar
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feels VERY nice now... thanks for removig that nasty SPAD stall characteristics.... Now one can feel one of the SE5 characteristics but that is ok.. its the sideways power... so when you barrell roll you actually keep going sideways aafter you have let go of the controlls... No worries though... it is a joy to fly the plane... Tex
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Climb rate is accelleration... hence relationship between thrust and mass... where trust is the effect you get out of your prop... Once the plane is flying lift has nothing to do with climb rate... lift is only needed to get it flying and to keep it flying when speed decreases... Tex Speakin of which... is it possible to rip wings in FE????
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I guess that explains the very strange stall behaviours I was getting. Have you or anyone else read any references on how the plane behaved?? Was it similar to the N28?? I have no idea personally, hence Im asking. I dont mind drastic unrecoverable spins and stalls if it was similar to the SPAD XIII. I it wasnt or we dont know then I do think it should be changed for gameplay purpose. For me feel is the most important thing and its nice when planes have their own distinct feeling, ofcourse within reasonably historical bounderies. Tex
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As an answer to JFM. Nope Im not doing any model work just ini work. Id love to model it but Im not a artistical person I can do some skinning but thats pretty much it. So if you feel like making any skins that you wana package with the Albatros package then it would be awsome. I will post the package here so you can feel it out. Dont wana add your stuff to something that you havent tried out. Ill post when I get back home tonight. Tex
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Yepp its wikipedia Ive based my numbers on. I dont know how correct they are. Also if it is so that the 150hp version was extreamly rare Im not gonna add it but then Im gonna have trouble differenciating between DI and DII as the only diff will be mass. Im gonna move center of gravity around a bit on them demepnding on what the mass is. So they will still be different. Its up to you guys you know this better then I do. Tex
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Im making a Albatros pack similar to the ones already posted but for Patch 1. Ive also discovered something the DVa is way to slow in the TW version. It runs at about 175ish at sea level when it should run at 185ish. My package will include the following. DI 150hp version, correct weight, adjustments to fuselage to simulate the flat sides and adjustments to upper wing to simulate shorter wings then the DVa and adjusted drag and prop efficiency to get 170 km/h speed. (170 km/h is a guess as I do lack topspeed stats for 150hp version, but I do want to use that version to give more veriaty in the variants). DII 160hp version, correct weight, adjustments to fuselage to simulate the flat sides and adjustments to upper wing to simulate shorter wings then the DVa and adjusted drag and prop efficiency to get 175 km/h speed. DIIIa 170hp version, correct weight, adjustments to fuselage to simulate the flat sides and adjusted drag and prop efficiency to get 175 km/h speed. DVa 180hp version, correct weight, adjusted drag and prop efficiency to get 185 km/h speed. If any skinner wants to create a skin to go with the DIIIa, DII and DI as default it would be cool and appriciated. Tex
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Something new was spotted over the Flanders
TexMurphy replied to Monty CZ's topic in Thirdwire - First Eagles 1&2
Awsome... double awsome!!!
