Jump to content

Qfly

NEW MEMBER
  • Content count

    19
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Qfly

  1. Pcpilot, go down to you bomb bay section of the Tu-22 Data file and make yours look like this.. [bombBay] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=INTERNAL AttachmentPosition=0.0,-0.128,-0.740 AttachmentAngles=0.0,0.0,0.0 LoadLimit=9000 AllowedWeaponClass=BOMB AttachmentType=WP NumWeapons=12 AttachmentPosition01= AttachmentPosition02= BombBayAnimation=TRUE Notice, "NumWeapons=12" is what was changed.. There was no default allocation set.. I tested in Multiplay co-op mode and watched all 12 bombs fall out:) Enjoy, Qfly
  2. I am beginning to understand what you mean Oliver:) I tred painting a few things on the 104 and ended up painting the wrong areas... Would be nice to be able to paint say from an entire plane, top, side, bottom view etc then recompile into the proper format:) Qfly
  3. Pcpilot, let me tinker around with the loadouts for that plane and get back with you.. I have been able to change the loadout to whatever ordnance I want but it does not show up as a selection in the game. If you leave that particular station set as empty, the ordnance will show up..:) I tinker with it a bit and let you know.. Qfly
  4. Thank you for the information.. I am not sure if this is correct..Could someone verify? "# Copyright © 1993-1999 Microsoft Corp. # # This is a sample HOSTS file used by Microsoft TCP/IP for Windows. # # This file contains the mappings of IP addresses to host names. Each # entry should be kept on an individual line. The IP address should # be placed in the first column followed by the corresponding host name. # The IP address and the host name should be separated by at least one # space. # # Additionally, comments (such as these) may be inserted on individual # lines or following the machine name denoted by a '#' symbol. # # For example: # # 102.54.94.97 rhino.acme.com # source server # 38.25.63.10 x.acme.com # x client host 127.0.0.1 localhost 127.0.0.1 master.gamespy.com " Thanks, Qfly
  5. Well, it will not be for a while.. I found out today that a second 3d model of a pylon will have to be created and then implimented into the game.. :D I will eventually get there.. Qfly
  6. Thank you thank you thank you :D I will try and be as helpful as possible with photos etc etc..... On another note, pic a skin out that you like on any aircraft and something that is not the default skin. I will grab the same skin and we can test it to see if we both see it.. I am hoping this works! Take care, Qfly
  7. Would anyone be interested an doing a NASA skin? I would love to but I do not have the knowledge of paint programs well enough :( http://www.dfrc.nasa.gov/gallery/photo/F-1...ll/ECN-8023.jpg http://www.nasm.si.edu/nasm/aero/aircraft/...kheed_f-104.JPG http://www.dfrc.nasa.gov/gallery/photo/F-1...C92-03161-4.jpg http://www.dfrc.nasa.gov/gallery/photo/F-1...ll/ECN-2493.jpg Qfly
  8. Hey Oliver, thanks for the information.. I will plug these puppies in and see if I set up a lead shield against Gamespy intruders :D Thanks again, Qfly
  9. Here is a quick update.. I still cannot get the extra pylon to show up in the game but the weapon shows up fine... Qfly
  10. Hey kind feller gave me this link..It is a SF tcp launcher.. Basically, you select host or join, input the appropriate stuff and click launch.. walla, the game comes up and others that have your ip can join.. If you want a private game, select private.. Works rather well imho.. Website http://www.killerb.com/dambusters/ Direct download http://65.245.1.136/dambusters/files/sfp1l...ncher-beta1.zip Have fun, Qfly
  11. Glad to hear someone is working on more templates! Thank you sir.. :D The problem I have been facing is not enough of the fine detail can be removed from the template while laying the cammo down.. If you could simply get down to the bare colors and slap anotrher color on, it would make things much easier.. Cheers, Qfly
  12. Thanks for the help fellas.. I removed gamespy using the XP uninstaller then ran a search for gs in my registry and deleted them. You would not believe how many entrys I had in there! SF appears to be set up to run on Gamespy since it asked if you would like to install it when installing the game.. I'll try and figure out what ports gamespy uses and simply block them.. Tnx, Qfly
  13. I havent posted it yet.. I want to make sure everything works out in multiplayer mode okay first.. For some reason, the changes do not show up on everyones aircraft as I seam to be the only one with Sparrow missles which isnt very fair:) Once I narrow that down, Ill post it.. Qfly
  14. F-104 carrying Sparrow missles..... If you will notice, the F-104G does not have the Aim-7.... All I have done is create another folder and place the files in there renaming them to F-104S etc creating an entirely new airplane for modding.. I updated the F-104S's thrust to match those of the real world counterpart. ( btw, very little change from the stock in game F-104G) If I can find out the range of the F-104S radar, maybe I could mod the radar to depict the real life version.. I am also not sure if the pylons are in the correct spot for carrying the Aim-7. I believe there should be another set just outboard of the current ones... Qfly
×

Important Information

By using this site, you agree to our Terms of Use.