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Everything posted by wingwiner
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Hello everybody, Ive just installed a Service pack v 5 for Strike Fighters P1, but my weapon Editor looks work wrong. Ive Extracted a new version of WeaponData.ini and Weapondata.dat from package, and game CRASH, if any changes I make. Why ? Anybody knows where can I download newer version of Weapon Editor for SP5 ?
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AIM9 Sidewinder
wingwiner posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
View File AIM9 Sidewinder This is high detailed model for sidewinder missiles for Strike Figters. Includes 3d.max project for designers who would like to modify that model. Note -there is no weapon data only the model and simple textures - create or copy any IRM missile weapon data in weapon editor and copy&paste name : AIM9V-KL as 3D model name.(paste .lod and bmps files to weapons directory of your Strike Fighters directory Submitter wingwiner Submitted 06/23/2007 Category Single Ordnance Files -
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This is high detailed model for sidewinder missiles for Strike Figters. Includes 3d.max project for designers who would like to modify that model. Note -there is no weapon data only the model and simple textures - create or copy any IRM missile weapon data in weapon editor and copy&paste name : AIM9V-KL as 3D model name.(paste .lod and bmps files to weapons directory of your Strike Fighters directory -
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My ansfers : - Is the Bitmat a BMP 24-bit ? or a TGA with an Alpha Channel? - YES, this is 24bit BMP image ( 120x128 ) - Did you apply the texture map to the Diffuse Channel? - YES - Is the Shader Blinn? - YES - Where did you put the texture map? Should be in the cockpit folder - YES ! Look at attached screenshoot ! The bitmap texture IS VISIBLE in the game , but not correctly mapped. The picture is curved as circles or lines, not flat square. I know how to use textures with boxes, tubes and cylinders, but on the bottom of the cylinder texture is mapped wrong. LOOK at this image : http://regulafiles.w.interia.pl/wrongwiev.jpg Of course, I have read the instruction notes :)
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Well, Im just trying to build my first aircraft cockpit with Studio3D max ver 8. So, I have a cylinder and Ive put a bitmap texture, but... it is incorrectly displayed in game. This is a bottom of standard CYLINDER. Ive tried to use many options : convert to editable mesh, switch OFF mirror/tile and some other options - UNSUCCESSFUL. Look the images - whats going on ? Any modeller know this problem ? Here is the screenshot whats a problem SCREENSHOT LINK
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Helloooooooooooooo I know that IMPORTING or CONVERTING a LOD file ( 3D model file ) to open it with 3D Studio Max is possible stuff. But HOW to do it ? What software can convert lods to any editable format ? Some people use an 'oryginal' game lod models for modifications. So - dont tell me that is impossible. But HOW ? HOW ? HOW ? Konrad
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Thanks for good idea , but I know the 'buildings' are not GroundObjects, and Im working on creating targetable builings ( such as my control tower in download section ). And I wanna add some light to them , if it is possible. But adding any ground objects to airfield area may cost to much work.... Today I discovered how to add a 'lighting' surfaces to Lod object with 3D Max ( I just learning this aplication ) but the sufraces are only VISIBLE at night, but DO NOT generate any light or flares.
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Anybody knows how to add any lights for ground objects such as tanks or ships ? Ive tried to do it with objectname_data.ini file : [body] (...) SystemName[001]=LeftPositionLight // with correct number (...) // Lights -------------- [LeftPositionLight] NightLightOn=2.00 SystemType=LIGHT Color=1.0,0.0,0.0 Brightness=0.05 Position=0.0,-20.89,11.384 LightSrcOffset=0.0,0.0,0.1 LightSrcRange=1.0 CanFlash=FALSE BUT IT DOES NOT WORK ! WHY ???????????????????????
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Afterburner doesn`t work also :( I can apply any sound from soundlist to InFlighSound with weapon editor but no sound works fro this effect ! See this : SoundFile028=MissileEngine [...] [MissileEngine] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE //FrequencyControl=TRUE NumBuffers=2 MaxDist=1500.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 This is adding sequence from Soundlist.ini. Any another new sounds i.e LargeMissile works properly , but only as "launching" missile. I`ve modify an MissileObject.ini file with this : [MissileInFlightEffect] EffectName=MissileInFlightEffect InFlightSoundName=MissileEngine.wav EffectSoundName=MissileEngine.wav SoundName=MissileEngine.wav Any option not works. Any brain can imagine what I have to modify else ?
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I spend a lot of time to try apply any sound ( looped) for flying missile. I know how to add new sounds in sounlist.ini file etc. but no method is succesfuly for flying missile ! I searched for this option ( MissileInFlightEffect and booster and others ) in all ini files. HOW CAN I MAKE A FLYING MISSILE SOUND ???
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View File Fansong radar as SAM launcher This is a modified Fansong radar , it has own 3 long-range AA missiles attached ( with current model sa-2 you can change it ) with 21 miles attack range. This is a fictional object , but uses an oryginal 3-D game models. Konrad Regula Submitter wingwiner Submitted 02/20/2007 Category Ini Edits
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View File Sight for precision bombs droping Hiting targets by non-guided bombs in Strike Figthers ( patch 1 and 2 ) is difficult, very difficult. But with my own bomb-sight is very easy and it allows to get 85 % of effectiveness. Read manual how to install and use. Submitter wingwiner Submitted 05/23/2006 Category Jet Cockpits
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