-
Content count
183 -
Joined
-
Last visited
Posts posted by Timmy
-
-
Neither the East Germans nor the Poles used the MiG-9. Hey Viggen, how about I send you the templates and you can make whatever you want?
-
I feel your pain.
I have a feeling that all the experienced guys are busy with their own projects. Too bad I'm not dilligent or bright enough to figure out the flight models.
-
Ask and you shall receive.
-
Here are the completed skins.
Soviet
Plain green but this one is PRC
A little fancier PRC bird. There is a plain silver skin that is not shown but I'm sure you can just imagine this one without the red markings.
And finally a camo PRC aircraft.
I'll release it as beta shortly (PM me if you can't wait that long) but the FM is still WIP (which is fine considering that I have no idea how to make them.)
-
Here's the current state of the MiG. Skin nearly complete. Probably finish it in another 2 weeks...
Edit: Trying to figure out how to make the image appear...
-
Capun - Thanks man, you have always been tremendously helpful and have considerably shortened my model building learning curve, I am very greatful.
Lexx - I only have one picture of the drop tanks so I don't know if they are accurate or not but from tinkering with the model I think the pylon has to be that large so as to not interfere with the ailerons. I assure you that I will make a LOD with the pylons and one with the tanks so we can use them on the finished aircraft - I've even already mapped them both...
The problem lies in the fact that the real world is taking a rather large chunk out of my buttocks right now so free moments to work on the MiG are pretty much like hillbilly teeth (few and far between) right now. I'm getting it skinned slowly but anything that is going to look decent will take some time - and making a template from scratch takes quite a bit of time and trial and error - sadly, exactly what I'm lacking right now... Once I get the house in reasonable shape I'll be able to finish the MiG and reveal my other project which is about 75% complete :)
-
-
I have the tanks modeled with small pylons but can export them as a seperate lod. The thing I'm not sure about is if I need to export the pylons with the plane or also as a seperate item and then use the weps editor to put them in the game. I'll figure it out but for now I'm focused on skinning so that can wait for a bit.
-
What are the chances your problem is the "[766]" in [766]NUKE BETA? I know I've had problems with double nested folders and having bracketed numbers in filenames mess up my installs before so look at that... Sorry, that's all I con think of.What are the chances your problem is the "[766]" in [766]NUKE BETA? I know I've had problems with double nested folders and having bracketed numbers in filenames mess up my installs before so look at that... Sorry, that's all I con think of.
-
My only thought is that the FW-200's were long-range maritime aircraft and they mainly used the RLM 70/71 splinter scheme with 65 undersides throughout the war. However the Bv 222 Flying Boats used RLM 72/73 topside with 65 under.
By 1940 the fighters were painted in 70/02/65, however in 1941 the Luftwaffe changed their fighter scheme to a RLM 74/75 splinter over RLM 76, a dark gray/green, a light gray/violet and a lighter blue.
With all those changes I don't think you could go wrong with any way you decided to paint the Graf Zeppelin contingent.
-
Thanks to the awesome new program by p10ppy I now have min/max extent positions on the mig.
Fuselage
MinExtentPosition=-0.733,-4.84,-1.176
MaxExtentPosition=0.733,1.333,0.351
Nose
MinExtentPosition=-0.803,1.329,-1.215
MaxExtentPosition=0.803,4.411,0.335
RightCannonCover
MinExtentPosition=0.307,3.743,-0.994
MaxExtentPosition=0.415,4.287,-0.869
RightCannon
MinExtentPosition=0.337,4.191,-0.965
MaxExtentPosition=0.397,5.084,-0.905
LeftCannonCover
MinExtentPosition=-0.423,3.743,-0.994
MaxExtentPosition=-0.315,4.287,-0.869
LeftCannon
MinExtentPosition=-0.397,4.191,-0.965
MaxExtentPosition=-0.337,5.084,-0.905
Cannon
MinExtentPosition=-0.059,4.317,-0.447
MaxExtentPosition=0.059,5.448,-0.32
Windscreen
MinExtentPosition=-0.309,2.616,0.179
MaxExtentPosition=0.309,3.174,0.532
FrontGlass
MinExtentPosition=-0.297,2.644,0.217
MaxExtentPosition=0.297,3.154,0.509
Fronttop
MinExtentPosition=-0.069,2.666,0.496
MaxExtentPosition=0.069,2.705,0.524
CanopyFrame
MinExtentPosition=-0.34,1.29,0.179
MaxExtentPosition=0.34,2.647,0.541
Bubble
MinExtentPosition=-0.322,1.345,0.234
MaxExtentPosition=0.322,2.63,0.558
Headrest
MinExtentPosition=-0.076,1.869,0.299
MaxExtentPosition=0.076,1.894,0.443
AntennaBase
MinExtentPosition=0.359,2.001,0.104
MaxExtentPosition=0.442,2.092,0.171
Antenna
MinExtentPosition=0.372,1.672,0.077
MaxExtentPosition=0.731,2.117,0.768
NoseDoor
MinExtentPosition=-0.088,3.671,-1.052
MaxExtentPosition=0.088,3.993,-0.981
RightNoseDoor
MinExtentPosition=0.0,2.79,-1.137
MaxExtentPosition=0.171,3.671,-1.043
LeftNoseDoor
MinExtentPosition=-0.171,2.79,-1.137
MaxExtentPosition=0.0,3.671,-1.043
NoseStrut
MinExtentPosition=-0.035,3.699,-0.833
MaxExtentPosition=0.035,3.961,-0.7
CastoringNode
MinExtentPosition=-0.035,3.462,-0.979
MaxExtentPosition=0.035,3.739,-0.765
NoseFork
MinExtentPosition=-0.105,3.23,-0.987
MaxExtentPosition=0.106,3.553,-0.668
NoseWheel
MinExtentPosition=-0.068,2.991,-0.988
MaxExtentPosition=0.068,3.533,-0.445
Cockpit
MinExtentPosition=-0.33,1.827,-0.507
MaxExtentPosition=0.33,2.788,0.316
GunsightMount
MinExtentPosition=-0.044,2.571,0.214
MaxExtentPosition=0.044,2.651,0.247
Gunsight
MinExtentPosition=-0.04,2.579,0.225
MaxExtentPosition=0.04,2.693,0.373
GunGlass
MinExtentPosition=-0.032,2.633,0.367
MaxExtentPosition=0.032,2.684,0.454
Gunsightreflector
MinExtentPosition=-0.035,2.618,0.344
MaxExtentPosition=0.035,2.688,0.353
NoseGearBay
MinExtentPosition=-0.171,2.79,-1.137
MaxExtentPosition=0.171,3.993,-0.548
RightScoop
MinExtentPosition=0.588,-0.29,-0.604
MaxExtentPosition=0.734,0.035,-0.414
RightEngine
MinExtentPosition=0.032,-0.479,-1.132
MaxExtentPosition=0.664,0.175,-0.516
LeftScoop
MinExtentPosition=-0.758,-0.281,-0.595
MaxExtentPosition=-0.62,0.033,-0.437
LeftEngine
MinExtentPosition=-0.674,-0.479,-1.132
MaxExtentPosition=-0.042,0.175,-0.516
LeftWing
MinExtentPosition=-2.853,-0.801,-0.494
MaxExtentPosition=-0.53,1.686,-0.149
LeftFlap
MinExtentPosition=-2.859,-0.716,-0.401
MaxExtentPosition=-0.833,0.275,-0.207
LeftWheelDoor
MinExtentPosition=-2.136,0.479,-0.417
MaxExtentPosition=-1.758,1.207,-0.356
LeftMainGear
MinExtentPosition=-1.448,0.957,-0.515
MaxExtentPosition=-0.714,1.037,-0.229
LeftMainBolt
MinExtentPosition=-1.323,1.019,-0.381
MaxExtentPosition=-1.282,1.099,-0.35
LeftMainFrontHy
MinExtentPosition=-1.299,1.058,-0.4
MaxExtentPosition=-0.728,1.105,-0.329
LeftMainBolt2
MinExtentPosition=-1.056,0.901,-0.383
MaxExtentPosition=-1.013,0.981,-0.351
LeftMainHinge
MinExtentPosition=-1.813,0.763,-0.407
MaxExtentPosition=-1.343,1.048,-0.334
LeftMainWheel
MinExtentPosition=-2.084,0.527,-0.361
MaxExtentPosition=-1.446,1.172,-0.203
LeftMainRearHy
MinExtentPosition=-1.363,0.869,-0.415
MaxExtentPosition=-1.037,0.96,-0.326
LeftGearWell
MinExtentPosition=-2.136,0.479,-0.471
MaxExtentPosition=-0.723,1.213,-0.235
LeftOuterWing
MinExtentPosition=-5.064,-0.149,-0.37
MaxExtentPosition=-2.849,1.605,-0.126
LeftAileron
MinExtentPosition=-4.82,-0.149,-0.312
MaxExtentPosition=-2.853,0.67,-0.161
LeftGearDoor
MinExtentPosition=-1.769,0.479,-0.471
MaxExtentPosition=-0.728,1.207,-0.368
VertTail
MinExtentPosition=-0.093,-4.84,0.071
MaxExtentPosition=0.093,-2.142,1.698
AntennaWire
MinExtentPosition=-0.007,-4.5,0.162
MaxExtentPosition=0.73,1.912,1.609
Rudder
MinExtentPosition=-0.082,-5.38,-0.221
MaxExtentPosition=0.082,-4.776,1.665
LeftStab
MinExtentPosition=-1.877,-4.864,0.443
MaxExtentPosition=0.0,-3.653,0.565
LeftElevator
MinExtentPosition=-1.877,-5.23,0.451
MaxExtentPosition=0.0,-4.753,0.533
RightStab
MinExtentPosition=0.0,-4.864,0.443
MaxExtentPosition=1.877,-3.653,0.565
RightElevator
MinExtentPosition=0.0,-5.23,0.451
MaxExtentPosition=1.877,-4.753,0.533
RightWing
MinExtentPosition=0.53,-0.801,-0.494
MaxExtentPosition=2.853,1.686,-0.149
RightGearWell
MinExtentPosition=0.723,0.479,-0.471
MaxExtentPosition=2.135,1.213,-0.235
RightFlap
MinExtentPosition=0.833,-0.716,-0.401
MaxExtentPosition=2.859,0.275,-0.207
RightOuterWing
MinExtentPosition=2.849,-0.149,-0.37
MaxExtentPosition=5.064,1.605,-0.126
RightAileron
MinExtentPosition=2.853,-0.149,-0.312
MaxExtentPosition=4.82,0.67,-0.161
Pitot
MinExtentPosition=4.275,1.493,-0.227
MaxExtentPosition=4.315,2.083,-0.193
RightGearDoor
MinExtentPosition=0.728,0.479,-0.471
MaxExtentPosition=1.769,1.207,-0.368
RightWheelDoor
MinExtentPosition=1.758,0.479,-0.417
MaxExtentPosition=2.136,1.207,-0.356
RightMainGear
MinExtentPosition=0.723,0.957,-0.417
MaxExtentPosition=1.448,1.037,-0.312
RightMainBolt2
MinExtentPosition=1.013,0.901,-0.383
MaxExtentPosition=1.056,0.981,-0.351
RightMainBolt
MinExtentPosition=1.282,1.019,-0.381
MaxExtentPosition=1.324,1.099,-0.35
RightMainFrontHy
MinExtentPosition=0.736,1.058,-0.4
MaxExtentPosition=1.298,1.105,-0.33
RightMainHinge
MinExtentPosition=1.344,0.763,-0.406
MaxExtentPosition=1.813,1.048,-0.334
RightMainRearHy
MinExtentPosition=1.038,0.869,-0.415
MaxExtentPosition=1.363,0.96,-0.326
RightMainWheel
MinExtentPosition=1.446,0.527,-0.361
MaxExtentPosition=2.084,1.172,-0.203
TailDest
MinExtentPosition=-0.03,-4.84,0.064
MaxExtentPosition=0.057,-3.619,0.625
DropTank
MinExtentPosition=-4.991,-0.034,-0.699
MaxExtentPosition=-4.571,1.966,-0.289
Plylon
MinExtentPosition=-4.819,0.702,-0.39
MaxExtentPosition=-4.756,1.537,-0.198
The last two I'm just working on as I've seen some drop tanks on a couple of pictures. I could probably use a hand on getting them into the proper format for game use.
Also - I'm moving this week so I have my hands full and probably will for the next couple of weeks. If anyone is interested in making the skins from the bare maps I'll be happy to send them to you.
-
I've got it mapped - just have to paint the skin when I get a spare minute.
-
The model is centered in max so the wings have the same relative coordinates - positive and negative values for left and right or vice versa - I can't remember which is which without looking at it.
If I need to extract points so Lex can place them in the ini I'll be happy to do it.
-
I want to add my vote for Mustang's videos being the greatest thing since 'Girls Gone Wild.'
With those videos and some pointers from Capun who helped me figure out getting the models into the game and most importantly filled in the blanks on how to put the skins on the models I can now add my small part to the community.
Many thanks
TD
-
That sounds fine to me. I have the left wing mapped but I probably won't get much time to work on it until Monday.
-
On the wayyyyy!
-
Kevin - I'll take it!
Lexx - PM me with an email address and I'll send you the unskinned beta to play with.
TD
-
I started with Column5's F-80C flight model which is in my estimation the closest existing FM to the MiG-9. I change all the mesh names and animations etc to match (I still have to change all the collision points and whatnot to reflect the Mig's shape and size) and that gets it into the game for testing.
I'm going to try to get the FM more suited to the MiG but that's going to take time as I'm no math wiz and have little understanding of the process. Of course, I didn't know how to use Max until last November so I'm confident that I can do it, but it will take me a while to figure it out.
Alas, on to skinning...
-
If anyone is interested in working on the Flight Model I'll be happy to send you the beta to play with.
I'm just now getting it skinned so I should have something new to show in a couple of days.
-
MiG-9 WIP. It still needs some work but it's getting there.
-
Oh! I will not buy this tobacconist, it is scratched.
-
I believe it was the A-4 Skyraider, right? Or maybe the F4U Corsair.Republic F-84
-
Take a look at this link - It's for model paints but I think it's pretty much what you are looking for...
Scroll down to the heading: Authentic Colours by Country
http://www.ipmsstockholm.org/colorcharts/colorcharts.asp
Or try the Model Master line - they have a few stock colors available.
-
Just A Question.....Can anyone tell me where I can find a B-26 Marauder, anyone????
And also some German kill decals (you know, the swastika?)
Sorry, no marauder.
decal creation fundamentals
in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Posted · Edited by Timmy
I use Paint Shop Pro 5 and have had no problems at all creating decals.
Create the image
Select it. (Or select the background and then go to SELECTIONS and choose INVERT) Make sure you have selected the portion that you want to show in the game.
Go to SELECTIONS - Choose SAVE TO ALPHA CHANNEL
It will give you a NEW CHANNEL. You can just click OK twice.
If you are making numbers and writing over the top of old numbers and re-saving the alpha channel you will have to delete the old alpha channel first.
Save as TrueVisionTarga (*.tga) I clicked on the options tab and set it up as 24 channel uncompressed.
It works fine.
EDIT: Changed "NEW SELECTION" to "NEW CHANNEL" to reflect what the program actually says... drrr.