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winterhunter

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Everything posted by winterhunter

  1. File Name: Vympel R-37 AAM File Submitter: winterhunter File Submitted: 29 Dec 2008 File Category: SF/WO*/FE Weapons Mods/Skins The replacement/upgrade for the R-33 missile arming the Mig-31 & 31-BM. Specifications * Mass : 600 kg (1,320 lb) * Diameter : 0.38 m (1 ft 3 in) * Length : 4.20 m (13 ft 9 inches) * Span : 0.7 m (2 ft 4 in) * Range : 300 km (186.4 miles) * Propulsion : Solid rocket * Guidance : Inertial + Datalink Active radar homing in terminal phase * Speed : Mach 6.0 (Source Airwar.ru) Click here to download this file
  2. Vympel R-37 AAM

    Version

    813 downloads

    The replacement/upgrade for the R-33 missile arming the Mig-31 & 31-BM. Specifications * Mass : 600 kg (1,320 lb) * Diameter : 0.38 m (1 ft 3 in) * Length : 4.20 m (13 ft 9 inches) * Span : 0.7 m (2 ft 4 in) * Range : 300 km (186.4 miles) * Propulsion : Solid rocket * Guidance : Inertial + Datalink Active radar homing in terminal phase * Speed : Mach 6.0 (Source Airwar.ru)
  3. Hi everyone, I'm working on a frigate and a SAM for WoX (the FREMM armed with the Aster 30) and I'm looking for someone who can help me with the ship skins. Here go some pictures of how the thing's looking: http://digilander.libero.it/en_mezzi_milit...l/en_fremm.html http://www.defense.gouv.fr/marine/decouver..._missions_fremm http://en.wikipedia.org/wiki/FREMM (The first seems a bit more accurate) I've placed the current "skin" in .PSD and .BMP formats in here: http://meza.barthel.free.fr/gonzalo/storage/FREMM_Skin.zip Please note that the unwrapped UVWs do not fit ALWAYS in the template by a couple of pixels. Instead of reducing them (and maybe distorting the skin), I've chosen to either place a background of the same colour or just "retouch" the edges with a brush... Anyone up to the challenge?
  4. Merry X-Mas for you and your families!!! Hope Santa's bringing you all you want
  5. Santas new Sleigh

    Just E X C E L L E N T!!!! Thanks a lot!
  6. Sick of facing those tame blue SAMs? How about meeting someone new ? The weapon's done, and will soon be deployed on a new FREDA frigate... In the meantime, any information concerning the damage model used by TK sim is welcome (I don't want to make the frigate "killable" by a single 30 mm shot or a lone Maverick missile)...
  7. Export it as 3DS from Blender, then import it in 3D Max and export it as .LOD
  8. Does the "Crisis" affected you (or your country) yet?

    I looks the same here in France, with all people holding onto their money AND further stopping the economy. Of course, the fact that banks are doing the SAME does not help (Has anyone been checking liquidity of some top European banks? Or their profit margins since the sh$t hit the fan???). Personally, it does affect me by culling all opportunities within my company and driving top management into a "savings frenzy" (which IMHO is beyond reason since some "savings" involve wasting more money than the savings themselves!).
  9. File Name: Rafael Derby AAM File Submitter: winterhunter File Submitted: 23 Nov 2008 File Category: SF/WO*/FE Weapons Mods/Skins The Israeli Derby active radar homing missile. Click here to download this file
  10. Hi everyone, I have a doubt (for my next project), and wanted to have your opinions on this... I want to model a SAM using (in real life) SACLOS as guidance method. Which guidance mode would you recommend using in TK's flight sims? I was wondering whether declaring it as all-aspect IR would be the closest thing from an user-experience POV...
  11. Hi everyone, I have just started messing around with modding TW flight sims (I have done a couple of weapons so far), and wanted to do my first SAM (the Nike Ajax). I've done the missile model, and to test it I wanted to used an existing launcher (SA-2, renamed) and existing radar (Hawk CWAR). However, the game refuses to show them up in generated missions (even though I've modified the targets_list.ini of a terrain so that there is plenty of objects type samlauncher and samradar). I include here the files, perhaps someone can help me on this.... ----------------------- The radar ----------------------- NikeAjaxHIPAR_data.INI ---- [MissionData] NationName=USAF ServiceStartYear=1953 ServiceEndYear=1965 GroundObjectRole=SAM_RADAR Availability=COMMON Exported=TRUE ExportStartYear=1960 ExportAvailability=COMMON [GroundObjectData] DamagedModel= DestroyedModel=Radar_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=36000.00 Component[001]=Chassis Component[002]=Radar [sound] EngineSoundName= MovementSoundName= [DetectSystem] TargetType=AIR RadarSearchTime=5.0 RadarSearchRange=75000.0 RadarSearchStrength=100 RadarTrackTime=10.0 RadarTrackRange=55000.0 RadarTrackStrength=85 RadarPosition=0.0,0.0,2.30 RadarMinimumRange=6000.0 RadarMaximumAlt=30000.0 RadarMinimumAlt=200.0 DataLink=TRUE NetworkType=AJAX OpticalSight=TRUE NightSight=TRUE VisualRange=2000.0 ViewportPosition=0.0,0.0,2.30 MaxVisibleDistance=8000.0 RadarCrossSection=100 [Chassis] ModelNodeName=Chassis MaxExtentPosition= 1.45, 3.06, 1.16 MinExtentPosition=-1.45,-3.06, 0.00 HasArmor=FALSE DetachNode[001]=RadarBox01 DetachNode[002]=Door01 DetachNode[003]=Door02 DetachNode[004]=Wheels [Radar] ParentComponentName=Chassis ModelNodeName=Swiwel MaxExtentPosition= 4.00, 4.00, 7.60 MinExtentPosition=-4.00,-4.00, 1.07 HasArmor=FALSE DetachNode[001]=Box02 DetachNode[002]=Box08 ----------------------- The launcher ----------------------- NikeAjax_DATA.INI ---- [MissionData] NationName=USAF ServiceStartYear=1953 ServiceEndYear=1965 GroundObjectRole=STATIC_SAM Availability=COMMON Exported=TRUE ExportStartYear=1960 ExportAvailability=COMMON [GroundObjectData] DamagedModel= DestroyedModel=sa-2_launcher_destroyed.LOD DestroyedEffect=LargeExplosionEffect EmptyMass=3600.00 Component[001]=Launcher [DetectSystem] TargetType=AIR MaxVisibleDistance=6000.0 DataLink=TRUE NetworkType=AJAX RadarCrossSection=3 [WeaponSystem] TargetType=AIR MissileRange=40000.000000 MinMissileRange=6000.000000 PitchAngleRate=8 MaxPitch=80.0 MinPitch=60.0 DefaultPitchAngle=70.0 YawAngleRate=12.0 YawLimited=TRUE MinYaw=-120 MaxYaw=120 DefaultYawAngle=0 LookAroundChance=0 MissileLaunchTime=2.0 YawModelNodeName=turret PitchModelNodeName=rail [Launcher] ModelNodeName=legs MaxExtentPosition= 2.39, 4.20, 1.72 MinExtentPosition=-2.39,-4.70, 0.00 HasArmor=FALSE SystemName[001]=Missile [Missile] SystemType=MISSILE MissileID=1 WeaponTypeName=Ajax WeaponPosition=0.00,3.90,1.86 ShowMissile=TRUE IndependentPitchMovement=FALSE ----------------------- The missile ----------------------- Weapons.INI ---- [WeaponData001] TypeName=Ajax FullName=MIM-3A Nike Ajax ModelName=Ajax Mass=1025.000000 Diameter=0.381000 Length=10.470000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=NATO,USAF SpecificStationCode= NationName=USAF StartYear=1953 EndYear=1965 Availability=2 BaseQuantity=8 Exported=TRUE ExportStartYear=1960 ExportEndYear=2000 ExportAvailability=1 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=140.600006 FusingDistance=15.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=80 MaxTurnRate=7.000000 MaxLaunchG=1.000000 LockonChance=100 LaunchReliability=80 ArmingTime=0.000000 SeekerFOV=180.000000 SeekerGimbleLimit=120.000000 SeekerTrackRate=50.000000 SeekerRange=45000.000000 MinLaunchRange=3000.000000 MaxLaunchRange=40000.000000 Duration=45.000000 CounterCountermeasure=50.000000 NoiseRejection=70.000000 CapabilityFlags=0x1000002f LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=30.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=3.400000 BoosterAccel=25.000000 BoosterEffectName=LargeMissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-4.329000,0.000000 SustainerDuration=30.000000 SustainerAccel=2.000000 SustainerEffectName=LargeSAMTrailEffect SustainerSoundName= SustainerPosition=0.000000,-0.250000,0.000000 InFlightEffectName= InFlightSoundName= ReleaseAnimationID=1 ReleaseAnimationTime=2.000000 ReleaseAnimationDelay=3.500000 EODisplayFlags=0 CEP=0.000000
  12. It looks really GREAT! I was thinking about doing a MIII S mod myself, but after seeing this one, I think that I will use my time for another plane.
  13. Where did you find that sweet-looking Hercules launcher?
  14. That would be GREAT! I've just posted the Nike Ajax WIP, so if anyone cares to have a look at it....
  15. I have replaced one AAA in a blue airport by a "samradar" type and three AAAs by "samlauncher". Perhaps I should create a type nike_radar and nike_launcher and add them to a target zone? Or do I need to create a separate target zone? (Sorry for my noob questions, I'm trying to understand how all this comes together)
  16. Probably a very silly question: Should I try putting six "SamLauncher" targets near a "SamRadar"?
  17. I set the mission date to 1960, so this shouldn't be a problem. In groundobjects I have two folders: NikeAjax and NikeAjaxHIPAR. Also, the object .INIs point to the correct files. If I use a scripted mission, I can place them and they DO show up, but they don't do a damned thing... Just wait to be bombed to oblivion .
  18. That looks like a Cheetah D. As for using a Kfir, the main differences are: + The nose radome. + The lengthened fuselage of the Cheetah C (like the difference between Mirage III C and E). + The engine cooling air intake. I have "modded" a Mirage IIIE from the Mirage Factory to look and behave like the Cheetah C (you can see a bit of it in my South African Weapons pack carrying an U-Darter). If there is any interest in it, I can post it here....
  19. Rafael Derby AAM

    Version

    724 downloads

    The Israeli Derby active radar homing missile.
  20. File Name: South African Weapons File Submitter: winterhunter File Submitted: 23 Nov 2008 File Category: Weapon Packs Some weapons developped in South Africa by the Kentron Corporation (later Denel), plus some others in use in the SAAF. New weapons (SAAF_Weapons.ini): A/G: 754 model Laser Guided Bomb A/A: V3A Kukri (IRH) V3B Kukri (IRH) V3C Darter (IRH) U-Darter (IRH) V4 R-Darter (ARH) Weapons using a 3rd party model: Bunyap or Mirage Factory WP: V3S Snake (Python 3 in SAAF service) Matra R.530 (Extended service in SAAF) Florian's Mirage 2000D: Atlis II Laser Pod Lindr2 & Ravenclaw_007 WP 2: V3E A-Darter (Incorrectly named V3R in the pack) Click here to download this file
  21. File Name: Avro Blue Steel Nuclear Missile File Submitter: winterhunter File Submitted: 7 Sep 2008 File Category: SF/WO*/FE Weapons Mods/Skins The Avro Blue Steel was the mainstay of the UK nuclear deterrent between 1963 and 1970, being carried aboard Vulcans and Victors. At a massive 7 tons, this missile is a must have for all the fans out there of Operation Steel Dawn. Enjoy. Click here to download this file
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