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Everything posted by KnightWolf45
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feliz por ajudar
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Future New and Updated Mods/Campaign from Combatace?
KnightWolf45 replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
no only standy in the donwload seccion faziias or someting like eagles but it use stock desert map real Indo-pakistan mod his in the works for SF2 Cocas -
borra el tga e ini e voltaras a tener el efecto stock
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qual es la data em começas a mission? teins de ter adversarios en la miesma data tenta um strike e ve se sucede lo miesmo
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Future New and Updated Mods/Campaign from Combatace?
KnightWolf45 replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
well in KAW there going these props in SF2 standrars Yak-9U/P Tu-2 and La-9/11 whit new models the problem his im making then so they may not be has good has they cloud be if made by beter 3d guy there outer props in this mod since im making them im not reaveling them. Cocas -
HELP NEEDED WITH O-2 SKYMASTER FM
KnightWolf45 replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Cool -
my prop projects
KnightWolf45 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
small update Gladiator FM by Cliff11 Screens done by RAVEN. beta testing for the KAW mod Tu-2 model done just needes some minor ajustementes fm in the works by Cliff11 skins by Paulpanz Yak-9U/UT/P model the same has the TU-2 only small stuff needed FM in work by Baffmeister skins by Paulpanz beta testing soon that all for now Cocas -
New Project, who´s intrested?
KnightWolf45 replied to Soulfreak's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
its the wire that bugs me the most who to make go away wend its retracted? -
Weapons load INI help needed
KnightWolf45 replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
his right our we cloud start carryng the wrong type off bomb i think. -
para esso resultar tem de haver um mesh com o nome "missile_rail_L01". e no mesmo sitio que o rail para bombas e isto que querias saber? muito obrigado (muchas gracias)
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Short Sunderland WIP
KnightWolf45 replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
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Chipmunk
KnightWolf45 replied to daddyairplanes's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
play its this numbres SlowPropRPM=600 FastPropRPM=1825 MaxPropRPM=2450 IdlePropRPM=25 in the engine part of the FM hope that this helps you Cocas -
RIP and thanks for everytingh Leslie
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onde esta el Berkut?
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certo solo hacer um novo pit em 3d max sin los marcos
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es para partes de las partes interios del mesh dela fuselagem aparecam a vista do cockpit como aqui lo pit es del spitfire mas assim funciona perfeictamente para el Gladiator com esta img que Cliff11 me envio demonstra. es puesto en el Cockpit.ini solo funciona com patch out08. Daniel Cocas
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Horrible Frame Rates over North Vietnam
KnightWolf45 replied to liamp51's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
bring donw graphics settings a bit all off them expect cockpit that should help out the FPS -
happy brithday my friende
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F-105 with Bombay for Nuclear Weapons
KnightWolf45 replied to TheStig's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
my mistake sorry -
F-105 with Bombay for Nuclear Weapons
KnightWolf45 replied to TheStig's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
that beacouse all model D,G and Fs IIRC only A and C had a internal bomb bay. does are not available for this game or any game if im not mistaken -
feliz por ajudar uma ultima dica antes de ir dormir um pouquito se tiens el ficheiro OUT podes abrir lo com el notepad e procurar los nombres delos meshes que necessarios. buena noche a todos
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aqui van tiradas del mio Tu-2 SystemName[XXX]=TopGunner<---na fuselagem e seguindo os numeros // Crew ------------------------------ [TopGunner]<----igual a lo de hacia arribaSystemType=GUNNER_STATION PilotModelName= SeatID=4<--numero del piloto/artilheiro GunnerID=2<---identidade del gunner SetCockpitPosition=TRUE Position=0.00,3.82,0.74 PitchModelNodeName=top_mg<----nobre del mesh para subir descer el arma YawModelNodeName=top_MG_yam<----le mesh para los lados GunRange=2000<---alcance del arma PitchAngleRate=65<---no sei MaxPitch=60<---maximo arriba MinPitch=minimo abaixo DefaultPitchAngle=0<----posicion por defecto del arma YawLimited=TRUE<-----limita el desplazo para os lados YawAngleRate=65<---no sei MaxYaw=225<---max para el lado MinYaw=135<---min para el lado todos este em grados DefaultYawAngle=180<----posicion por defecto del arma en las armas [topbackmg] SystemType=FLEXIBLE_GUN GunTypeName=12MM_DSHK MuzzlePosition=0.01,-4.64,-0.41<---posicion da chama por defecto TracerLoading=5 <---disparos entre tracejantes BurstAmount=25 <----numero de tiros por rajada GunnerID=2<---igual a la identidade del gunner MaxAmmo=500 espero que esto les ajiude Daniel Cocas
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fierce los artilheiros del huey podem cambiar para disparar pero solo contra blanco en el aire se quieres te posso postar las linhas de ini nessecarias
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need beta tester pls
KnightWolf45 posted a topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
hi i need someone to beta teste my Gloter Gladiator MK II pls somenone whit some knoleged on how to fix small fm bugs like bounces and stuff like that in 08 patch enviorment the plane flys well but takes off at 30 knotts need to review min max extencions can provide file whit them intxt format so any one up for the mission thanksin advance