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Everything posted by KnightWolf45
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Bonne anniversaire
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en le options in cambia estou StartYear=1900 EndYear=2100 lo tieno para anos muy variados como ves
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North Cape Campaign
KnightWolf45 replied to F117NightHawk's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
viggen and SK60 that for SF1 it no problem it just a matter of using the old exporter to make gen 1 lods -
TERRAIN TYPES.INI
KnightWolf45 replied to ignacioc91's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
check a stock types ini or from another terrain and see how its done -
tornado bombsight
KnightWolf45 replied to wukash's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
from watt aircraft are you get ccip? -
cool i was born in the year of the fire dragon 1976 guess it new cicle for me
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cocas_3dworksfor_tw_sf@hotmail.co.uk
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Swing Wings Question
KnightWolf45 replied to FLOGGER23's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
then itss a no go my friend -
Help me add a laser desinator to this F-111
KnightWolf45 replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
glad to help -
Help me add a laser desinator to this F-111
KnightWolf45 replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
[PaveTack] SystemType=WEAPON_STATION StationID=11 StationGroupID=4 StationType=INTERNAL LoadLimit=0.0 SpecificStationCode=F111<-------delete this and you be able to load any laser pod AllowedWeaponClass=LP AttachmentType=NATO,USN,USAF NumWeapons=1 AttachmentPosition=0.0,-0.181,-0.868 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.0 LengthLimit=0.0 DeploymentMethod=OPEN_BOMBBAY_DOOR BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 MinExtentPosition=-0.50,1.226,-0.586 MaxExtentPosition= 0.50,1.226,-0.586 since that the bluit in version his not working SystemName[026]=PaveTackSensor<--------delete also and renumber back up your files frist -
HUD info disappeared
KnightWolf45 replied to Muesli's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
[quote name='Muesli' timestamp='1326974816' post='548007' I made a booboo somewhere in the main program. I'll trythough, thanks Cocas! most likely -
Attempting bringing the A-37B into SF2 Vietnam
KnightWolf45 replied to Jug's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
http://combatace.com/files/file/5046-mustang-tutorial-8-animations/ http://combatace.com/files/file/5048-mustang-tutorial-9-assigning-key-controllers/ -
HUD info disappeared
KnightWolf45 replied to Muesli's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
add to the avionics iin file just the end rwr lines [HUD] HUDMaterial=HUDMaterial HUDColor=0.18,1.0,0.48,0.80 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.145,-0.125 ViewportBottomRight=0.145,0.28 GunBoresightAngle=0.0 RocketBoresightAngle=-0.09 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [HUDFont] -
da miedo solo de ver hecho quannto mas hacer-lo
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una camo en wip e umas tiras desde del cielos de germania.
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entao tenemos que tener uma idea projecto en concreto para enpezar toy pronto para todo ou quasi todo
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WIP Mega THREAD!
KnightWolf45 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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tornado bombsight
KnightWolf45 replied to wukash's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
take the avionics lines from another aircraft and put then in the tornado the add to cockpit folder the hud folder or tgas -
Adding Model Node to aircraft?
KnightWolf45 replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
no lateste export works only in max 2009 that the one you need -
Adding Model Node to aircraft?
KnightWolf45 replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
any version that has an exporter but for the later features like bump maps etc Max 2009 -
lo link http://combatace.com/files/file/11984-peninsula-iberica-beta-version-01/