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KnightWolf45

+MODDER
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Everything posted by KnightWolf45

  1. Capitaine Vengeur Birthday Today!

    Bonne anniversaire
  2. Preguntas varias y dudas en general

    en le options in cambia estou StartYear=1900 EndYear=2100 lo tieno para anos muy variados como ves
  3. Combat Face ?

    i will pee in two weeks
  4. viggen and SK60 that for SF1 it no problem it just a matter of using the old exporter to make gen 1 lods
  5. check a stock types ini or from another terrain and see how its done
  6. Delegación Española

    ok sin problemas
  7. from watt aircraft are you get ccip?
  8. chinese new year

    cool i was born in the year of the fire dragon 1976 guess it new cicle for me
  9. Delegación Española

    cocas_3dworksfor_tw_sf@hotmail.co.uk
  10. Delegación Española

    e el msn?
  11. [PaveTack] SystemType=WEAPON_STATION StationID=11 StationGroupID=4 StationType=INTERNAL LoadLimit=0.0 SpecificStationCode=F111<-------delete this and you be able to load any laser pod AllowedWeaponClass=LP AttachmentType=NATO,USN,USAF NumWeapons=1 AttachmentPosition=0.0,-0.181,-0.868 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.0 LengthLimit=0.0 DeploymentMethod=OPEN_BOMBBAY_DOOR BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 MinExtentPosition=-0.50,1.226,-0.586 MaxExtentPosition= 0.50,1.226,-0.586 since that the bluit in version his not working SystemName[026]=PaveTackSensor<--------delete also and renumber back up your files frist
  12. [quote name='Muesli' timestamp='1326974816' post='548007' I made a booboo somewhere in the main program. I'll trythough, thanks Cocas! most likely
  13. http://combatace.com/files/file/5046-mustang-tutorial-8-animations/ http://combatace.com/files/file/5048-mustang-tutorial-9-assigning-key-controllers/
  14. add to the avionics iin file just the end rwr lines [HUD] HUDMaterial=HUDMaterial HUDColor=0.18,1.0,0.48,0.80 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.145,-0.125 ViewportBottomRight=0.145,0.28 GunBoresightAngle=0.0 RocketBoresightAngle=-0.09 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [HUDFont]
  15. WIP o Trabajos en progreso

    da miedo solo de ver hecho quannto mas hacer-lo
  16. ScreenShots Sueltos

    una camo en wip e umas tiras desde del cielos de germania.
  17. Delegación Española

    entao tenemos que tener uma idea projecto en concreto para enpezar toy pronto para todo ou quasi todo
  18. take the avionics lines from another aircraft and put then in the tornado the add to cockpit folder the hud folder or tgas
  19. no lateste export works only in max 2009 that the one you need
  20. any version that has an exporter but for the later features like bump maps etc Max 2009
  21. Delegación Española

    lo link http://combatace.com/files/file/11984-peninsula-iberica-beta-version-01/
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