Yeah... Tornado was really great regarding planning flight. In fact, there was other points I liked in DI's games (Combat Pilot, Hind,...) that could be implemented and even improved:
-ability to taxi from and to shelter (with doors working and activity in it)
-quite complete and realistic GCA routines (with radio ambiance for full immersion)
-ability to fly pilot/WSO in MP cooperative missions (means MP must be optimum)
I also like the F22-ADF ACMI system was really awesome, far better than Falcon's one.
Still with this game but not a priority in Falklands theater: interactive AWACS control. A good radar control dialog interface would be great.
IMHO, EECH had the best dynamic campaign system, with ability to capture enemy fields by destroying fuel reserves and ground support facilities/units while supporting friendly troops surrounding them. This allowed player to fly both enemy and friendly planes in the same campaign with interesting Havoc/Havoc or Comanche/Comanche fights... (EuroFighter dyn.camp. was quite cool too but EECH one was more intuitive to me)
So many good ideas scattered on many sims but never compiled all in one... great challenge! :)