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Everything posted by Stwa
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WOV Generic Main and Loading Screens
Stwa posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
http://forum.combatace.com/index.php?autom...ode=sst&id=4042 File Name: WOV Generic Main and Loading ScreensFile Submitter: Stwa File Submitted: 9 Feb 2007 File Category: Hanger/Menu Screens WOV Generic Main and Loading Screens Features: 1. Single Missions, Campaigns, and Multiplayer Screens, launched using icons. 2. 3 Main Screens included in package to get you started right away. 3. Each Main Screen can be used as a loading screen. 4. Allows all Main and Loading screens to be kept in the same folder for easy maintenance. 5. All icons and Main/Loading Screens are kept in their own folder. (No WOV files will be overwritten) 6. Package contains the folders 'Icons' and 'MainScreens', plus the file MainScreen.ini. Installation: 1. If you have a file named MainScreen.ini in your WOV Menu folder, please move it (cut and paste), to a safe place. 2. Extract the contents of the package into the WOV Menu folder. No files should be overwritten. 3. Play Game. Loading Screens: 1. Each Main Screen provided is suitable as a Loading Screen for its corresponding aircraft model. 2. To use a Main Screen as a Loading Screen, add a line to the aircraft ini file located in its aircraft folder, as follows. "LoadingScreen=......MenuMainScreensHarriergr1_loading.bmp" 3. Icons will not display when a Main Screen is used as a Loading Screen. Click here to download this file -
WOE Generic Main and Loading Screens
Stwa posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
http://forum.combatace.com/index.php?autom...ode=sst&id=4041 File Name: WOE Generic Main and Loading ScreensFile Submitter: Stwa File Submitted: 9 Feb 2007 File Category: Hanger/Menu Screens WOE Generic Main and Loading Screens Features: 1. Single Missions, Campaigns, and Multiplayer Screens, launched using icons. 2. 3 Main Screens included in package to get you started right away. 3. Each Main Screen can be used as a loading screen. 4. Allows all Main and Loading screens to be kept in the same folder for easy maintenance. 5. All icons and Main/Loading Screens are kept in their own folder. (No WOE files will be overwritten) 6. Package contains the folders 'Icons' and 'MainScreens', plus the file MainScreen.ini. Installation: 1. If you have a file named MainScreen.ini in your WOE Menu folder, please move it (cut and paste), to a safe place. 2. Extract the contents of the package into the WOE Menu folder. No files should be overwritten. 3. Play Game. Loading Screens: 1. Each Main Screen provided is suitable as a Loading Screen for its corresponding aircraft model. 2. To use a Main Screen as a Loading Screen, add a line to the aircraft ini file located in its aircraft folder, as follows. LoadingScreen=......MenuMainScreensHarriergr1_loading.bmp 3. Icons will not display when a Main Screen is used as a Loading Screen. Click here to download this file -
Menu System stuff
Stwa posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I like messin with WOE... Here are some menu system mods, not any big deal, but kinda show the open architecture of game. First shot is main WOE screen, second shot shows user mousing over an A4 cockpit for info. -
Menu System stuff
Stwa replied to Stwa's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Certainly, 1. The cockpit screen code is below. Notice it uses the Planning Map Screen, the Credits Screen DLL, and the code disables music, and the scrolling text normally encountered when using a Credits Screen. 2. A Cockpit Image (user screenshot) cropped to 512 x 512 bytes is displayed on the background Planning Map image. 3. Hotspots are defined for all the guages. And the guage description is displayed as info text when the user mouses over the guage. [A6AScreen] MenuType=NORMAL_MENU BackgroundImage=PlanningMapScreen.bmp MenuItem001=AircraftTextArea MenuItem002=AircraftScreenTitle MenuItem003=AircraftImage MenuItem004=RadarScopeHotspot MenuItem005=AttitudeDirectorIndicatorHotspot MenuItem006=AirspeedandMachIndicatorHotspot MenuItem007=AltimeterHotspot MenuItem008=RadioMagneticIndicatorHotspot MenuItem009=AccelerometerHotspot MenuItem010=Angle-of-AttackIndicatorHotspot MenuItem011=RadarAltimeterHotspot MenuItem012=ArmamentControlPanelHotspot MenuItem013=FuelFlowIndicatorHotspot MenuItem014=TachometerHotspot MenuItem015=EngineNozzleIndicatorHotspot MenuItem016=ExhaustGasTemperatureGaugeHotspot MenuItem017=AircraftHotspot MenuCodeDLL=CreditsScreen.dll RememberMenu=FALSE DefaultSelection=-1 MouseAnimation=MouseAnimation BackgroundMusic= TextFilename=CreditsScreen.str [AircraftTextArea] MenuItemType=TEXTAREA TextSetting= ScrollBarSetting= Position=0,0 Width=1 Height=1 Spacing=1 [AircraftScreenTitle] MenuItemType=TEXT TextSetting=ScreenTitleTextSetting TextStringID=A-6A Intruder [AircraftImage] MenuItemType=IMAGE Position=112,120 ImageFilename=A-6APit.bmp [AircraftHotspot] MenuItemType=HOTSPOT UseHotSpotImage=FALSE Position=112,120 Width=512 Height=40 NormalAnimation= MouseOverAnimation=AircraftOver InfoTextSetting=InfoTextSetting InfoTextStringID=A-6A Intruder [AircraftOver] AnimationFilename=A-4E.bmp LoopingAnimation=TRUE NumFrames=1 TicksPerFrame=0 TransparentBackground=FALSE [RadarScopeHotspot] MenuItemType=HOTSPOT UseHotSpotImage=FALSE Position=370,366 Width=150 Height=150 InfoTextSetting=InfoTextSetting InfoTextStringID=Radar Scope [AttitudeDirectorIndicatorHotspot] MenuItemType=HOTSPOT UseHotSpotImage=FALSE Position=225,375 Width=125 Height=125 InfoTextSetting=InfoTextSetting InfoTextStringID=Attitude Director Indicator [AirspeedandMachIndicatorHotspot] MenuItemType=HOTSPOT UseHotSpotImage=FALSE Position=145,380 Width=80 Height=80 InfoTextSetting=InfoTextSetting InfoTextStringID=Airspeed and Mach Indicator [AltimeterHotspot] MenuItemType=HOTSPOT UseHotSpotImage=FALSE Position=140,464 Width=80 Height=80 InfoTextSetting=InfoTextSetting InfoTextStringID=Altimeter [RadioMagneticIndicatorHotspot] MenuItemType=HOTSPOT UseHotSpotImage=FALSE Position=228,510 Width=83 Height=83 InfoTextSetting=InfoTextSetting InfoTextStringID=Radio Magnetic Indicator [AccelerometerHotspot] MenuItemType=HOTSPOT UseHotSpotImage=FALSE Position=238,313 Width=60 Height=60 InfoTextSetting=InfoTextSetting InfoTextStringID=Accelerometer [Angle-of-AttackIndicatorHotspot] MenuItemType=HOTSPOT UseHotSpotImage=FALSE Position=396,516 Width=55 Height=55 InfoTextSetting=InfoTextSetting InfoTextStringID=Angle-of-Attack Indicator [RadarAltimeterHotspot] MenuItemType=HOTSPOT UseHotSpotImage=FALSE Position=457,516 Width=72 Height=72 InfoTextSetting=InfoTextSetting InfoTextStringID=Radar Altimeter [ArmamentControlPanelHotspot] MenuItemType=HOTSPOT UseHotSpotImage=FALSE Position=265,608 Width=205 Height=23 InfoTextSetting=InfoTextSetting InfoTextStringID=Armament Control Panel [FuelFlowIndicatorHotspot] MenuItemType=HOTSPOT UseHotSpotImage=FALSE Position=525,470 Width=42 Height=42 InfoTextSetting=InfoTextSetting InfoTextStringID=Fuel Flow Indicator [TachometerHotspot] MenuItemType=HOTSPOT UseHotSpotImage=FALSE Position=520,418 Width=42 Height=42 InfoTextSetting=InfoTextSetting InfoTextStringID=Tachometer [EngineNozzleIndicatorHotspot] MenuItemType=HOTSPOT UseHotSpotImage=FALSE Position=573,458 Width=42 Height=42 InfoTextSetting=InfoTextSetting InfoTextStringID=Engine Nozzle Indicator [ExhaustGasTemperatureGaugeHotspot] MenuItemType=HOTSPOT UseHotSpotImage=FALSE Position=565,407 Width=42 Height=42 InfoTextSetting=InfoTextSetting InfoTextStringID=Exhaust Gas Temperature Gauge //----------------------------------------------------------------------------- #include "MouseAnimation.ini" #include "InfoTextSetting.ini" #include "TitleTextSetting.ini" #include "ThemeChalkboard.ini" //----------------------------------------------------------------------------- -
File Name: Generic Main Screen for SF1, WOV, and WOE File Submitter: Stwa File Submitted: 28 Jan 2007 File Updated: 28 Jan 2007 File Category: Hanger/Menu Screens Generic Main Screen for SF1, WOV, and WOE To install the screen in SF1 or WOV, use the following steps. 1. Extract the files MAINSCREEN.BMP and MAINSCREEN.INI into your game Menu folder. 2. Play game. To install the screen in WOE, use the following steps. 1. Copy the file MenuData.CAT from your WOV Menu folder and paste it into your WOE Menu folder. 2. Extract the files MAINSCREEN.BMP and MAINSCREEN.INI into your game Menu folder. 3. Play game. Notes: 1. The Screen will use any usermade screenshot named MAINSCREEN.BMP, but it must be 512 x 512 pixels in size. Enjoy! Stwa Click here to download this file
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Korea Map
Stwa posted a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I downloaded a copy of this map from Lee's. Its nice, but I felt like using some of the WOE and WOV textures in place of the originals that came with the download. This works fine, but there are several hitches to the map. First of all, many of the textures are 128 x 128, so to have WOE textures show up I had to downsize some of them. Then I discovered that some of the ocean areas were not flat. Of course, I am too new to all of this to know how to fix that at the moment. So, I was wondering if another Korea.hfd was around somewhere? -
Korea Map
Stwa replied to Stwa's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Just to get you in the mood. Dawn Strike at Wonsan. -
Korea Map
Stwa replied to Stwa's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
You can use either the stock WOV terrain tiles and also Deuces enhanced WOV tiles. You can fly in either terrain map, without having to copy or paste any files. I will include the necessary addon files to make this happen. Now, some screenies of the terrains and some of the new MUCH cleaner coastal areas. Inland areas were not affected by this modification. -
Korea Map
Stwa replied to Stwa's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
An update, I was able to perfect a method, where the entire Korea map, was exported to a bmp file using SFMAP. The bmp file was edited in a way where the adjoining coastal areas where selecteively blended into the sea areas, gradually lightining their colors, or lowering the altitude (in SFMAP speak). What this means is the hideos "sea islands", and other raised coastal areas have been lowered to sea level for the ENTIRE map. (I think ). It needs to be checked out. Some stubborn areas remain, but overall the map is MUCH MUCH nicer than before. I will upload all of my material very soon. Thanks for help from USAFMTL and JSF Auggie. -
Korea Map
Stwa replied to Stwa's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Well, I did this, and had some success. I think I have enuf stuff to re-release the Korea thingy. I could have users download my package and use it with the original Korea.hfd. Or I could release my modified hfd. Not sure what to do. The package more or less as follows. It would be BETA of course. Advise is appreciated... 1. Korea hfd - remapped to use original WOV terrain tiles exclusively. Uses VietnamSEA cat file, either in WOV or WOE. 2. 12 new terrain textures, developed using original WOV tiles are added to the original VietnamSEA set. 3. 3 New planning maps. More accurate and better looking than originals. Look more like Third Wire maps (i.e. not the stock SFMAP colors).. 4. Sample carrier take-off mission. 5. All 3rd party target types are removed, so targets use only original VietnamSEA types. 6. Optional component - Modified Korean hfd. Eliminates many "sea islands", smooths coastlines mainly in the south shoreline. (i.e. Japan still needs some work). Rivers still need to be flattened and are left as in the original. -
Korea Map
Stwa replied to Stwa's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Thanks, I will give that a try. -
Korea Map
Stwa replied to Stwa's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
OK, an update... I was able to make Fng's Korean map operational in WOE using GermanyCE tiles. Of course, it looks like the Germany map, but its quite a bit better looking than it was before. I did have to make a handful of special tiles, mostly for the road network and some of the city tiles. But the vast majority of the map was re-tiled in just a few hours. So, now, I am hoping that someone can direct me to a person, or a tutorial, or any thing else, that can help me make this map more level at sea level. Near some of the islands and around spots on mainland Korea, the sea rises up in places were it shouldn't. I know very little about using the terrain editor, so if someone would like to help out, that would be cool. I just need a terrain editor guru to guide me through just some of these steps, and then hopefully I can go the rest on my own. -
Desert Storm Mega Pack
Stwa replied to gerald14's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
He could probably just leave the terrain out of his pack, and just have users download it seperately. This might be the best thing to do. -
Having WOE, need desert.cat
Stwa replied to GhostAR's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I too was able to get the Suez terrain to work in WOE, with ONLY the files included with WOE. I used Dueces desert terrain, and I followed your instructions for renaming the airfields in the suez_targets.ini. Everthing works great, and the map is a lot of fun. One thing though, the CITY-RIVERMOUTH.TGA texture does not blend well with the adjacent SEA1.tga textures. I also had to rearrange a few CITY-MOUNTAIN textures as well. I also agree with this advice. I found WOE at Best Buy and bought WOV from Comp-USA on-line. Then I saw WOV for LESS money at Circuit City. It never occurs to me to get software at Circuit City for some reason. But I did not see SF1 there. Its worth the 5 bucks for the terrain and the F-104. -
Avoiding SAM's in WOV????
Stwa replied to F-4PhantomII's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I am new to this series, but I just have to say, that I second many of the things being said in this thread. I can't believe I spent all that time flying prop sims <slaps forehead>. And being new, I get to "fall" into things without knowing what I am doing. Like tonight when I came to the realization that instant action was not just instant, but continuous until you die or give up. Up till then, I was happy just flying a few single missions, but the instant action was totally furious. My squad was getting ripped apart. Sams were launching every few seconds. And who is that guy that always notices the SAM launches. I quickly figured out that the deck was the only safe place. From necessity I went with boresight, and got a few that way. A few with guns, wasted a few sidewinders and then, I kept hearing the guys on comm reportinf the way-point they were flying through. So, I decided to do the same. Funny thing, I could only locate one waypoint, smack in the middle of all those same sites.