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Pancho

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Everything posted by Pancho

  1. FWIW, another reason we notch so many kills in Thirdwire games (or any combat flight sim) is because we run into bandits far more often than pilots did historically. We simply get more chances. Try playing with targeting and HUD settings on hard. Kills are more difficult, because it's tougher to see the MiGs. However, I still think it's too easy to find the bandits. Maybe that's because some of the maps are only 60% scale. Also, in campaigns like WoV, there are far too many MiGs in the order of battle, IMHO.
  2. Just installed OTC for the first time. Know it's been said before, but this is an amazing piece of work. Menus, in particular, are dead-on for the era and the context. Really add atmosphere to the game. Thanks and congratulations to all involved! (And while I'm at it, thanks to the NATO Fighters team for that mod, too. Heck, thanks to all the modders for their energy and enterprise!)
  3. View File Second Marne / Hundred Days Offensive Campaign Pack This pack contains two campaigns for Third Wire Production’s flight simulator First Eagles: “Second Battle of the Marne” and “Hundred Days Offensive.” These campaigns portray events in the Verdun Sector during the German offensive and Allied counteroffensives between 15 July and 12 September 1918. Players can now begin their FE careers in mid-July rather than mid-September, covering the entire period when the USAS was equipped with the SPAD XIII. Submitter Pancho Submitted 12/21/2006 Category First Eagles - WWI and Early Years - Missions and Campaigns
  4. 1,221 downloads

    This pack contains two campaigns for Third Wire Production’s flight simulator First Eagles: “Second Battle of the Marne” and “Hundred Days Offensive.” These campaigns portray events in the Verdun Sector during the German offensive and Allied counteroffensives between 15 July and 12 September 1918. Players can now begin their FE careers in mid-July rather than mid-September, covering the entire period when the USAS was equipped with the SPAD XIII.
  5. Hi all, I'm working on a Second Battle of the Marne campaign for FE. Almost done. Last problem: I need to add some more airfields in the western part of the Verdun map. Now, I can get the airfields into the game. Problem is, they need to be placed on the tile properly to avoid conflicting with existing buildings and trees. What's the best tool to use for searchng the Verdun map for spots to place the airfields? Any other advice? Thanks!
  6. Seems that many WoV and WOE skins, and add-on skins, don't have kill marks enabled. I can figure out the positions myself through trial and error (or just copying the script if the aircraft was in SF:P1), but I wondered if anybody has done this already for some aircraft and posted it somewhere? Sorry if this has been discussed, but searched and no joy. Thanks for any info!
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