-
Content count
1,160 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by suhsjake
-
Screenshot Thread
suhsjake replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
OMG! -
Problem: 3d Mesh frame is visible in game
suhsjake replied to Dels's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Did you guys post this @ the TW forums. This is more of an engine issue that one here can actually solve. -
Screenshot Thread
suhsjake replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Payware Dave? Or something your hiding in your back pocket. -
F-86K flight control issue.
suhsjake replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If you are using a joystick, make sure its calibrated. Changing the YMAC for me did fix the roll issues of the F-86D/K/L. -
Custom Exhaust Emitter and DDS help?
suhsjake posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hey guys, I'm updating the F-84G for SF2 to the current SF2I standards and patch. First question is, in what format is dds files saved for damage textures? Does the game do it automatically? Secondly, I am using Spilone104s J47 exhaust emitters for the F-84G, but it doesn't show up. Currently I am using a combined SF2/V/E/I install with latest patch. Thank you for the help. [EmitterType001] Name=J47ExhaustEmitter EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=30000.0 EmissionRate=0.014 EmissionVolume=0.01,0.01,0.01 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,-1790.0,0.0 EmissionVelocityDeviation=0.2 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=6.00 ParticleLifeTimeDeviation=0.2 ParticleWeight=-0.50 ParticleRandomness=0.01 ParticleDragFactor=0.01 ParticleInheritence=0.003 ParticleWindFactor=0.3 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.20,0.14,0.01,0.055000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=0.20,0.14,0.01,0.020000 ParticleColor[03].Time=0.500000 ParticleColor[03].Value=0.20,0.14,0.01,0.014000 ParticleColor[04].Time=0.750000 ParticleColor[04].Value=0.20,0.14,0.01,0.013000 ParticleColor[05].Time=1.000000 ParticleColor[05].Value=0.20,0.14,0.01,0.012000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.500000 ParticleSize[02].Time=0.14000 ParticleSize[02].Value=6.000000 ParticleSize[03].Time=0.50000 ParticleSize[03].Value=10.000000 ParticleSize[04].Time=0.750000 ParticleSize[04].Value=13.000000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=15.000000 TextureMaterial=J47SmokeMaterial [EmitterType002] Name=J47WaterExhaustEmitter EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=30000.0 EmissionRate=0.014 EmissionVolume=0.01,0.01,0.01 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,-2790.0,0.0 EmissionVelocityDeviation=0.2 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=10.00 ParticleLifeTimeDeviation=0.2 ParticleWeight=-0.50 ParticleRandomness=0.01 ParticleDragFactor=0.01 ParticleInheritence=0.002 ParticleWindFactor=0.3 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.26,0.20,0.22,0.110000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=0.26,0.20,0.22,0.045000 ParticleColor[03].Time=0.500000 ParticleColor[03].Value=0.26,0.20,0.22,0.020000 ParticleColor[04].Time=0.750000 ParticleColor[04].Value=0.26,0.20,0.22,0.013000 ParticleColor[05].Time=1.000000 ParticleColor[05].Value=0.26,0.20,0.22,0.012000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.500000 ParticleSize[02].Time=0.14000 ParticleSize[02].Value=9.000000 ParticleSize[03].Time=0.50000 ParticleSize[03].Value=16.000000 ParticleSize[04].Time=0.750000 ParticleSize[04].Value=20.000000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=22.000000 TextureMaterial=J47SmokeMaterial [J47SmokeMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.0000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=Smoke3.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE -
Custom Exhaust Emitter and DDS help?
suhsjake replied to suhsjake's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
By chance, does anyone have the IRM track and lock sounds featured Top Gun and Area 88? -
Yankee
suhsjake replied to ErikGen's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
What I believe Dave is trying to say is to enhance the Gina's to SF2 standards like building the tanks into the model and all that fun fancy stuff. -
Yankee
suhsjake replied to ErikGen's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Sweet. -
Numbers in campaign
suhsjake replied to CJLivesey's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have had the same problem. TK told me how to fix it. [AirUnitXXX] StartNumber=21 21 can be replaced with any number. -
Problem with SovietNum on Su-25 plane
suhsjake replied to Ice Man's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
[Decal001] MeshName=Fuselage2 DecalLevel=0 <------------------------- Change to 2 DecalFacing=RIGHT FilenameFormat=SovietNum Position=5.016,-0.01 Rotation=0.0 Scale=1.1 DecalMaxLOD=3 [Decal002] MeshName=Fuselage2 DecalLevel=0 <------------------------ Change to 2 DecalFacing=LEFT FilenameFormat=SovietNum Position=5.016,-0.01 Rotation=0.0 Scale=1.1 DecalMaxLOD=3 -
Problem with SovietNum on Su-25 plane
suhsjake replied to Ice Man's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I believe he is missing the numbers.lst and he is trying to change the number in the aircraft loadout screen. -
File Name: SF2 F-84G v1.2 File Submitter: suhsjake File Submitted: 21 Apr 2009 File Updated: 11 Dec 2009 File Category: SF2 Series Add On Aircraft Updated, Bunch O' Fixes. Added F-84B/C variant. Credits RussoUK2004 ~ F-84G and F-84D model Wrench ~ F-84B/C/D mod SteveS ~ Republic Seat Spillone104 ~ J47 Exhaust Effects PauloPanz ~ Testing and UserList.ini Zur ~ F-86 Tanks Released under CombatAce Fair-Use terms. Visit the URL below for more info. http://forum.combatace.com/index.php?showtopic=26131 Click here to download this file
-
My new skin
suhsjake replied to PGC's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Very beautiful MiG. -
I was thinking the other day that we could actually use an AAR subforum for TW games (or even just a general AAR forum for all games), so we do not clutter up the general discussion area.
-
key commands
suhsjake replied to serg90023's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Left ALT + D -
They usually send your product key and receipt to your email.
-
Usually the signs of a video card dying are artifacts, overheating, and complete computer crashes. Before thinking about getting a new card (although you are pretty well due for a new one), try cleaning the fan (if it has one). Clean the PSU fan as well as your CPU Fan. It could also be that your card does not support certain features of DirectX components. You could easily pick up a Geforce 7 series for pretty cheap now of days.
-
Is there any interested in this?
suhsjake replied to Soulfreak's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Any new aircraft are always welcome, especially a highly detailed one. -
My mom called the other day about the Eureka Earthquake. She said the house rattled abit, but nothing too much.
-
Question: If it is top secret, who let her in? Why would anyone let her in?
-
New Noses
suhsjake replied to paulopanz's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Silly me and check your PM. -
Lots of (80percent plus!) White Square in SUEZ Terrain(s)!
suhsjake replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The Suez terrains require SPF1 and desert.CAT. I believe you could use these tiles for the terrain. http://forum.combatace.com/index.php?app=downloads&showfile=3778 -
New Noses
suhsjake replied to paulopanz's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
They look much better. Great work Spillone and Paulo. P.S, Are you going to make an MiG-19SF?