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suhsjake

+MODDER
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Everything posted by suhsjake

  1. F-84G Rocket Run

    From the album Jake's Projects

    F-84G FS-501 on a rocket run providing CAS to advancing Dhimari Tanks
  2. Jake's Projects

    My projects will be posted in here from now on.
  3. F-84G Morning Run

    From the album Jake's Projects

    F-84G of unknown USAF Squadron running CAS in Dhimar.
  4. I'm waiting until I actually get monies.
  5. More progress, new skin and 20 total rockets now (Two Tiny Tims and 18 HVARS) if the F-84E could carry 32 rockets (according to Joe B.) then it would be two Tiny Tims on the main pylons, 9 under each wing (18 total) and six on each wing tip (12). 2+18+12=32. HAH HAH, eat it statistics. EDIT Also looking for hi rez pictures of the top/bottom and cockpit fuselage area for markings and stuff like that.
  6. F-84G New Skin

    From the album Jake's Projects

    Metallic Texture for the F-84G. Few errors have to be fixed. Added two more rocket stations for HVARS bringing a total of 18 rockets. The F-84E could carry 32 rockets (Two Tiny Tims, six on each wing tip, and nine under each wing).
  7. When its done also known as two weeks.
  8. What about the F-106 FM for temporary use?
  9. SWEET JESUS, and I was going to start on that project after the F-84. Thank you Mr. Russo. Now its time for Paran to make their own domestic copy.
  10. Presto Magico, and F-84G with HVARS EDIT 1 To Russo, Just one minor error on the model with decal bleeding on the left side near the tail.
  11. F-84G

    From the album Jake's Projects

    Russo's F-84G with 12 HVARS and Two Tiny Tims for an Anti-Shipping Mission
  12. Right Mr. Russo, I will look for pictures of the rocket rack, but I think it will be extremely hard to find. The closest you are probably going to get is that F-84E picture shown above with the 24 HVARS (I don't think the Wing Tip Rocket Stations would have been very useful) and two Tiny Tims. So maybe a compromise, three mid wing rocket stations supporting three rockets each would give you a total of 18 HVARS to play with. BTW, you might have to make two models of the F-84G as SF2 might only have the built in tank feature (Did the Oct2008b patch add that support for the earlier series?). Also any pictures and information from the rest of the community would be helpful. The rocket armed F-84G is a very elusive beast. I hope to get the SF2 F-84E_LATE and F-84G project done before I ship for basic in two weeks (probably not likely).
  13. Try using wrenches mod. It is an F-84B/C model but it has stations for rocket racks and bombs. EDIT 1 F-84E Loaded to the Teeth EDIT 2 If you could find the old F-84F Rocket Rack (think it is in Bunyaps Weapons Pack), you could easily add them yourself. EDIT 3 Looked at Joe B's site. It mentions that the F-84E could carry two bombs or two tiny tims and up to 32 rockets. It doesn't say anything about the F-84G armament though. EDIT 4 Turkish F-84G EDIT 5 Taiwanese F-84Gs I think most countries retrofitted their own rocket set ups. EDIT 6 Might have to bug Russo to see if he could configure the tip tanks to be removable and configurable to SF2 standard where the tanks (Tip and Under Tanks) are built into the model. EDIT 10241654 So many Edits so little time
  14. I used to see those little black jets all the time around Beale and the occasional U-2.
  15. Hey guys, I can't seem to find the AA Revenments objects. Do you guys might know where they are at?
  16. I would like to see some civil objects at Airports so its not only military. Many for eye candy. The static aircraft should just be low poly and nothing to exciting (707s, A310s, DC8s, Etc). As for buildings, terminals mainly. Thoughts?
  17. Yeah, exactly like that. But is it a ground object, terrain object, or aircraft?
  18. What I'm doing is pretty much rebuilding the whole SF2 desert map. Warning, Large Image http://i153.photobucket.com/albums/s237/su...LANNINGMAP3.jpg What do you guys think?
  19. All weapons folders go into: Vista: C:\Users\(USER NAME)\Saved Games\Thirdwire\StrikeFighters2\Objects\Weapons XP: C:\My Documents\(USER NAME)\ThirdWire\StrikeFighters2\Objects\Weapons File Structure Example R-60MK (Main Folder) R-60MK.ini AA-8B_DATA.ini AA-8B.bmp AA-8M.LOD AA-8M_LOD002.LOD NOTES *The folder name must be the same as the basic ini file (example: R-60MK and R-60MK.ini) What is in the Main .ini? [WeaponData] ObjectFullName=BASIC WEAPON NAME ObjectDataFile=WEAPONDATAFILE_data.ini [LOD001] Filename=LODNAME.LOD Distance=250 [LOD002] Filename=LODNAME_002.LOD Distance=1000 [Shadow] CastShadow=TRUE ShadowCastDist=2000 MaxVisibleDistance=100 [TextureSet001] Specular=0.500000 Glossiness=0.400000 Reflection=0.400000 Example [WeaponData] ObjectFullName=R-60MK Aphid ObjectDataFile=AA-8B_data.ini [LOD001] Filename=AA-8M.lod Distance=250 [LOD002] Filename=AA-8M_Lod002.lod Distance=1250 [Shadow] CastShadow=TRUE ShadowCastDist=2000 MaxVisibleDistance=100 [TextureSet001] Specular=0.500000 Glossiness=0.400000 Reflection=0.400000 NOTES *You can have more than two lods in a weapon *You can adjust the distance to what ever your computer can handle *You can adjust the shadow to what ever your computer can handle *TextureSet001 adjusts the lighting on the weapon just the same way as an aircraft What is in the _data.ini? [WeaponData001] TypeName=AA-8B FullName=R-60MK Aphid-B ModelName=aa-8m Mass=... So on and so forth EXAMPLE [WeaponData001] TypeName=AA-8B FullName=R-60MK Aphid-B ModelName=aa-8m Mass=45.000000 Diameter=0.120000 Length=2.137000 SubsonicDragCoeff=0.387000 SupersonicDragCoeff=1.967000 AttachmentType=SOVIET SpecificStationCode= NationName=SOVIET StartYear=1982 EndYear=2005 Availability=3 BaseQuantity=8 Exported=TRUE ExportStartYear=1982 ExportEndYear=2005 ExportAvailability=3 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=3.500000 FusingDistance=0.200000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=85 MaxTurnRate=28.000000 MaxLaunchG=8.000000 LockonChance=80 LaunchReliability=80 ArmingTime=0.200000 SeekerFOV=40.000000 SeekerGimbleLimit=40.000000 SeekerTrackRate=35.000000 SeekerRange=7200.000000 MinLaunchRange=200.000000 MaxLaunchRange=5000.000000 Duration=25.000000 CounterCountermeasure=85.000000 NoiseRejection=60.000000 CapabilityFlags=0x000004c0 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=15.344000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=2.200000 BoosterAccel=34.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.050000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.050000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 NOTES *Unfortunately, you can not add more than one weapon to the _Data.ini. *If you wanted to, you must make a separate folder with its own contents Final Notes *Needs XP folder setup (PM me or Edit if Admin) Original Post about this subject Original Post Credits Fubar512 - Tutorial and Example Files Version History v1.0 - 3 April, 2009 - First version v1.1 - 3 April, 2009 - Updated install paths r_60mk.rar
  20. Why do you have to get the Weapons Pack? Do you mean Gun Editor? I'm pretty sure it requires no weapons pack. That and its really easy to go and tweak the WarheadWt on your own with the Gun Editor to your liking. As soon as the SF2 Gun editor is released, that is what I'll be doing. On another note, will someone be willing to build an AA Site ground texture to build flak and SAM emplacements (just a generic one)?
  21. http://forum.combatace.com/index.php?showt...mp;#entry270166
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