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Gux

JUNIOR MEMBER
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Everything posted by Gux

  1. Thanks guys! Soon I hope. When it's decent enough I'll put up a beta version.
  2. Looks like a cockpit now. Still a bunch of small stuff that's missing.
  3. Shot of the new tank. Very work in progress cockpit. I haven't even begun messing with the HUD and MFD's yet. Not sure what's possible to do with them.
  4. Don't know what I did wrong before but now it looks nicer.
  5. That fixed it; was supposed to be 50 centimeters. Works perfectly now. Is there any way to have two materials on one weapon model? I wanted to have the nose to have high specularity and reflectiveness, so I made it a separate part with a new material. But then the other material refused to show up ingame.
  6. It's mystery solving time! Wierd things is happening when I try to play with my new weapon. The first thing is that they refuse to sit on the pylons despite being centered at 0.0.0 in the model. The other weapon I made worked fine why doesn't this? Also the second thing is that I can't go over 50 knots with them equiped. Can't even take off. [WeaponData2051] TypeName=RBS_15 FullName=RBS 15 ModelName=rbs15 Mass=800.000000 Diameter=50.000000 Length=4.330000 AttachmentType=SWEDEN NationName=Sweden StartYear=1990 EndYear=2020 Availability=2 BaseQuantity=100 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=200.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=8 Accuracy=90 MaxTurnRate=4.000000 MaxLaunchG=4.000000 LockonChance=90 LaunchReliability=90 ArmingTime=3.000000 SeekerFOV=25.000000 SeekerGimbleLimit=25.000000 SeekerTrackRate=15.000000 SeekerRange=200000.000000 MinLaunchRange=1000.000000 MaxLaunchRange=200000.000000 Duration=600.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x10100007 BoosterStart=0.000000 BoosterDuration=5.200000 BoosterAccel=12.960000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,0.000000,0.000000 SustainerDuration=20.200001 SustainerAccel=15.000000 SustainerEffectName= SustainerSoundName= What have I done horribly wrong here?
  7. Some early pics of this very Gripen specific weapon: I'm planning to make a RBS 15 antiship missile also.
  8. Yes, I removed and added it again just now to be sure; it didn't show up. It should work if the weapon station has the right loadlimit, weapon class and attachement type set right?
  9. Working on the cockpit and some weapons now. I'm having trouble getting weapons to show up in the loadout menu. This is the ini entry: [WeaponData2050] TypeName=BK 90 FullName=Bombkapsel 90 Mjolner ModelName=bk90 Mass=600.000000 Diameter=1.000000 Length=3.500000 AttachmentType=SWEDEN NationName=Sweden StartYear=1990 EndYear=2020 Availability=2 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=ClusterBombEffects DragAreaMultiplier=1.000000 WarheadType=10 Explosives=4.000000 FusingDistance=0.000000 ClusterBomblets=24 ClusterDispersion=250.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=-1 EODisplayFlags=0 Is there anything else I must do?
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