Gux
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Everything posted by Gux
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JAS 39C Gripen Progress
Gux replied to Gux's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks guys! Soon I hope. When it's decent enough I'll put up a beta version. -
JAS 39C Gripen Progress
Gux replied to Gux's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Looks like a cockpit now. Still a bunch of small stuff that's missing. -
Question about vertexes in 3DS max....
Gux replied to Jimbib's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Why not just delete them with backspace? -
JAS 39C Gripen Progress
Gux replied to Gux's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Shot of the new tank. Very work in progress cockpit. I haven't even begun messing with the HUD and MFD's yet. Not sure what's possible to do with them. -
JAS 39C Gripen Progress
Gux replied to Gux's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Don't know what I did wrong before but now it looks nicer. -
JAS 39C Gripen Progress
Gux replied to Gux's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That fixed it; was supposed to be 50 centimeters. Works perfectly now. Is there any way to have two materials on one weapon model? I wanted to have the nose to have high specularity and reflectiveness, so I made it a separate part with a new material. But then the other material refused to show up ingame. -
JAS 39C Gripen Progress
Gux replied to Gux's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It's mystery solving time! Wierd things is happening when I try to play with my new weapon. The first thing is that they refuse to sit on the pylons despite being centered at 0.0.0 in the model. The other weapon I made worked fine why doesn't this? Also the second thing is that I can't go over 50 knots with them equiped. Can't even take off. [WeaponData2051] TypeName=RBS_15 FullName=RBS 15 ModelName=rbs15 Mass=800.000000 Diameter=50.000000 Length=4.330000 AttachmentType=SWEDEN NationName=Sweden StartYear=1990 EndYear=2020 Availability=2 BaseQuantity=100 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=200.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=8 Accuracy=90 MaxTurnRate=4.000000 MaxLaunchG=4.000000 LockonChance=90 LaunchReliability=90 ArmingTime=3.000000 SeekerFOV=25.000000 SeekerGimbleLimit=25.000000 SeekerTrackRate=15.000000 SeekerRange=200000.000000 MinLaunchRange=1000.000000 MaxLaunchRange=200000.000000 Duration=600.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x10100007 BoosterStart=0.000000 BoosterDuration=5.200000 BoosterAccel=12.960000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,0.000000,0.000000 SustainerDuration=20.200001 SustainerAccel=15.000000 SustainerEffectName= SustainerSoundName= What have I done horribly wrong here? -
JAS 39C Gripen Progress
Gux replied to Gux's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Some early pics of this very Gripen specific weapon: I'm planning to make a RBS 15 antiship missile also. -
JAS 39C Gripen Progress
Gux replied to Gux's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Doh! It works now. Thanks a bunch! -
JAS 39C Gripen Progress
Gux replied to Gux's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes, I removed and added it again just now to be sure; it didn't show up. It should work if the weapon station has the right loadlimit, weapon class and attachement type set right? -
JAS 39C Gripen Progress
Gux replied to Gux's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Working on the cockpit and some weapons now. I'm having trouble getting weapons to show up in the loadout menu. This is the ini entry: [WeaponData2050] TypeName=BK 90 FullName=Bombkapsel 90 Mjolner ModelName=bk90 Mass=600.000000 Diameter=1.000000 Length=3.500000 AttachmentType=SWEDEN NationName=Sweden StartYear=1990 EndYear=2020 Availability=2 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=ClusterBombEffects DragAreaMultiplier=1.000000 WarheadType=10 Explosives=4.000000 FusingDistance=0.000000 ClusterBomblets=24 ClusterDispersion=250.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=-1 EODisplayFlags=0 Is there anything else I must do? -
JAS 39C Gripen Progress
Gux replied to Gux's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Just this one for now.