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Streakfalcon

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Everything posted by Streakfalcon

  1. F-4 Rivet Haste

    It does seem that the ARNE bird is the only one that fits the TISEO properly. It has a SP tail code. Does that mean it was based in Germany? Good to hear you have a Rivet Haste version comming.
  2. Called afterburnerdecals dot com Probabaly old news to our skinners but dang there are some sweet paint schemes on that site.
  3. No, a merged SF2E and SF2I patched to Feb10.
  4. Weird huh? I just couldn't get it to work any other way. It would load using the GERMANYCE cat but the tiles were all cattywumpus.( I believe thats the technical term) And higglty pigglty too. but anyway it works and its great. Thanks
  5. Ok got working using "ext"'s method of renaming desert3 to desert and using sfp1 desert cat. Interesting FYI, the Bridge Metal Red files needed from the GermanyCE cat file are not present in the June09 version of the cat file but are in the Feb10 version!
  6. Thanks for your effort on this, Im looking forward to getting it working. Im pretty good with getting mods to work but Im striking out here. I have SF2E and SF2I merged. I also have SFP1 so the desert cat is available to me.This is what Ive tried so far; putting GermanyCE cat in desert3 folder with no cat pointer line, then again with cat pointer line set to CatFile=..\GermanyCE\GermanyCE.CAT, then again with just CatFile=GermanyCE.CAT,. Ive tried the same with putting the desert cat file in with and without cat pointer line. With sfp1 desert cat I get to 10% then ctd. With GermanyCE it loads but tiles are porked random patterns. Dave says you need SF2, wrench says you don't, Im so confooooooosed!
  7. According to the readme, some items need to be extracted from the Germany terrain. So I need that cat file for the terrain to work properly?
  8. Ok just got sf2i and it "ships" with the feb10 patch. You have to download the march 10 patch and install yourself. I merged mine with sf2e and all seemed well. I cant get the game to recognize the emb series mod that works so well in NF4+ under the June09b patch.Also it seems the new widesky for sf2 doesnt work. Can someone who is patched to that level confirm this for me and post a workaroubd if possible? Are there that many differences between the 2nd gen games and or patches?
  9. Thanks for the reply man, Unlimited object doesnt kill my framerate, just unlimited Effects. Good to know cause I just dont see enogh difference to use it.
  10. Now the only questions I have left are; If I install a stock SF2I stand alone patched to Feb10 and dont touch the options ini, does the game only use DX10 when the effects are set to unlimited? What dx does it use when I set the effects to high. I ask because its a 20fps decrease on unlimited and I want to use bump mapping when it comes out and I assume that will only work with unlimited settings right?. Does anyone get good frame rates using unlimited and or DX10 shaders? If so what spec computer? Finally, if Im not using unlimited effects, and the game defaults to dx9, do I still have to make all the new effect and HUD entries for add on planes post feb2010 patch?
  11. Thanks guys for the info. For the uninitiated, here's some FYI. Yes, the March patch is broke, TK says another is forthcomming. I have a good mid-range rig;Dual core pentium, 4gigs of ram, Vista 32 home premium, GeForce GT240 512mb GDDR5 ram. NF4+ runs great with EMB shader mod. 25+ fps all day long. I just bought SF2I and merged it with a fresh instal of SF2E after installing Europe first. It patched to Feb2010 after install.You have to download and install March patch separately.I played it stock with effect on unlimited(on high the effects look the same as always) and watched the new effects shaders make awesome fuzzy relections and light but at about 15 frames per second the gameplay was too choppy for me to enjoy. I also lost my favorite clouds used with the widesky mod. If you are used to an older patch in the 2nd generation sims you may need to open the options ini and force DX9 AND set effects to high in game. Yes this will kill DX10 and the advanced shader eye candy, but it might return the game to playable status framerate wise.Framerate and widesky was restored with this edit. Hope this helps others like me without uber computers who still want SF2I.
  12. Wow quick responses!, Good thing the game comes with feb patch. Just learned the subtitles are missing from the hud, no way of telling which weapon youve selected. I run on vista 32 home premium and I have always used the emb patch cause it boosts framerate immensely. I never had to force dx9 with the June09b patch so i guess thats a recent development? Widesky I could live without but the stock clouds are so cotton ball puffy, I'd like at least to use the cloud bmp that comes with the mod. March patch won't seem to recognize it. Do I need to set effects to unlimited to see the latest grafic candy with dx10?
  13. Neat.Sometimes it just feels good to get it out and share.Im like you, I love to analyse the fight, then try diffent planes to alter the outcome.
  14. Spinners, Marineflieger please!
  15. My screenshots are at 1920x1080 but when they get to photobucket and then posted here, they are around 1000x700, how can I get hirez screenshots to show up?
  16. Yup its photobucket, seems even when you upload a big pic, it cuts it down to size. Any one have an alternative site to use?
  17. English Camo in it's element.
  18. Hey guys, ever since I went to a flat screen monitor I've noticed that "stepping" quality of the sky at night. No matter if its a screenshot or in game the night sky and certain rain and fog effects appear to make sudden transitions in color like in this screen shot. Is that endemic to flat screens or is there a fix? ( then again, if YOU don't notice it, then its completely on my end)
  19. Could someone verify that it works in the Feb10 patch for me please. Ive put it in the same way I did for the June patch but its not working for me.
  20. I know how to create copies of the SF2E exe and rename them thus creating different mod folders under My Documents\User\Saved Games etc. and them be able to to run different mods, but they all operate from the core install under program files\thirdwire\strikefighters2 and are therefore all at the same patch level . So if I wanted to keep my NF4+ install intact using the June patch, is it possible to have a separate install I could patch to Feb10 level and enjoy the new features? Would this new install also try to use the same mod folder structure?
  21. Yep that's the trick. FYI, just install the game again to a different location and then rename the exe. before you run it. Then you will have that mod folder in saved games but it works with the new core install patch level. Thanks
  22. Yeah I see what you mean.Can I rename my core install folder to like ThirdwireJune and then reinstall SF2E? Im guessing I would then just need to rename the current Mod folder and point to it in the June patch instals' ini?
  23. How do you keep one Mod folder at one patch and update the others?
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