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FooFighters

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Posts posted by FooFighters


  1. I started working on an F-18 blue angels skin before I knew about the C6 megapack which BPAO informed me of. He said that model is a more advanced one. I havn't had a chance lately to finish it, but it is close, and I already have BPAO and USAFMTL's permissions. I will finish it when I have a bit of time away from work. I included some mid development pics in the readme.doc of the USN modex pack that I uploaded.

     

    Ok.. I'll wait for the release..

    For know I use the one in the C6 pack..

     

    Thanks

     

    FooFighters

    (keep praying for a F18E)


  2. Flaps work by essentially:

     

    1) increasing lift

     

    2) forcing the nose down

     

    Are you taking off on auto or manually? Are you retracting the flaps and gear as you pass 180 KIAS?

     

    I happens with both auto and manual, but manual is worse. When the plane reaches aprox 300 km/hr it takes off.

    But the plane completely stays horizontal. With all the other planes it just looks better/different.

     

     

     

    This is the same runway, same conditions.. only a Strike Eagle.

    I only set throttle to full.. no joystick movement what so ever.

    post-19675-1163701253_thumb.jpg

    post-19675-1163701298_thumb.jpg


  3. I have a small problem with mountains from far away. When the first appear in the game the are just a relief in the distance, no textures or something. See above the F14 in the middle.

     

    Can I edit flightengine.ini or another file to make this a bit nicer ?

    The game is SF1, and I have the problem with all terains that have hills and mountains (Desert, Vietnam, Germany etc.. ).

     

    Thanks

    FooFighters

     

    I use setting Far distance in the game.

    And I use the original flightdata.ini

    post-19675-1163618319_thumb.jpg


  4. F15A 32nd TFS


    This skin is for the Mirage factory F15A. Original skin by Sonny Tuckson (who doesn't like the Buck Danny comics ) and USAFMTL.

     

    The 32nd TFS was stationed on Soesterberg AFB in Holland.

     

    During the Gulf War, after more than forty years, the Wolfhounds saw action again. Aircrew and ground support personnel were deployed, during the operations DESERT SHIELD and DESERT STORM, August 1990 until March 1991, at Incirlik Air Base, Turkey. On January 28th 1991 one of the team members actually killed an Iraqi MiG. After the War they continued their air activities in theatre as a part of operation PROVIDE COMFORT from April 1991 until April 1993.

     

    In the spring of 1994 HQ USAF (E) received permission from HQ USAF to use the 32nd designation for the new 32d Air Operations Group. The 32d Tactical Fighter Squadron was redesigned the 32d Air Operations Squadron on 1 July 1994 following the closure of Soesterberg Air Base.

    The 32nd Air Operations Squadron is inactivated on the 1st of November 2005.


     


  5. I found that in one of my addon campaigns, one of the a/c entries had a typo (2 letters from name were missing), so the game didn't recognise the a/c type and it allocated an A4 Skyhawk instead.

     

    I did have A4's allocated in campaign bu not sure if game added one of them or a A4 model that wasn't allocated.

     

    I found this out because if I tried to fly the a/c (that had typo), wrong a/c would load at briefing.

     

    So check for typo's inc whether - dash or _underline.

     

    PS I checked your ini and a/c spellings are consistent.

     

    I already checked that.. I had a Iraqi plain with soviet markings, due to that error I checked all lines.

    Yesterday I started a new campaign to check some things out, then all problems were sold.

     

    I think changing the data file during a campaign may gives problems... I will try a starting a new campaign tomorrow to see if all problems are solved.. then I can finally shoot down those Iraqi Mig 23 & 29's and Mirage F1' s ... I can't wait to start.

     

    :diablo:


  6. I am editing Burning Sands 1983 a little for personal use.. I try to change the fictional part to the Gulf war 1993. Just to get a more real life touch..

     

    My problem is that I edited the campaign2_data file to all aircraft I have in my SF1 map. But in the campaign missions planes show up which are not in the data file.. usally it's the F104 starfighter for both Iraq and USAF. On some occasions a AN-12 cup or C130 shows up.

    Why is this.. all these planes are not in my data file !

     

    I attached my campaign file for anybody who want to help.

    campaign_1993.txt


  7. What you have here is "ghosting" of the shadow LOD...

     

    Basicly the 3D model used for the shadow does not "exactly" match the geometry of the 1st level LOD file... certain 3D cards will show a ghost or alpha-looking issue like this.

     

    If you look at my F/A-37 Talon, my shadow LOD does this as well... (It will be fixed..I swear!) ;)

     

    So to answer your question, it's not so much your 3D card as it is more the shadow 3D LOD file.

     

    ...If you turn shadows off, you will not have this problem.

     

    Zur-TECH.com

     

    Turning shadows helped the problem.. it only doesn't help the game.

    It is so much nicer with.. so for now I just deal with it.

     

    Thanks :good:


  8. Hi..

     

    I am building a Iraqi freedom campaigm for SF1. But I have a problem, I cannot get the dessert_BRIEFING in the game. I edit the file with no problems.. but still the original file is used by the game, not my edited one. I extracted the file from the flight folder/missionText.cat and edited the file in the flight folder (where the file was exported too).

     

    This is my new DESERT_BRIEFING file

     

    [HEADER]

    From=FM: UN COMBINED OPS CENT MUTHALA DHM

    To=TO: %s %s DHM

     

    [sITUATION]

    Base=In direct response to the invasion of Kuwait by Iraqi forces, U.S.-led U.N. forces have been dispatched to the region to stabilize the situation and to safeguard the government of Kuwait.

    FriendlyOffensive1=Elements of the %s are preparing to conduct an offensive to seize strategic objective near %s.

    FriendlyOffensiveEnd=%s has halted their recent advance at %s and are consolidating their defensive position.

    EnemyCounterOffensive=Intel believes the enemy is preparing for a counter-offensive to recapture %s.

    EnemyOffensive1=Intel believes enemy forces are currently transitioning from defensive to offensive posture and expect them to conduct long-range reconnaissance operations into %s.

    EnemyOffensive2=Enemy long-range reconnaissance activities have been reported near %s. Intel expects them to launch offensive operations into the area within the next 24 hours.

    EnemyOffensive3=Intel reports indicate enemy %s is about to launch an offensive to seize %s.

    EnemyOffensiveEnd=The enemy forces have halted their advance and are forming defensive positions near %s.

    FriendlyCounterOffensive=Elements of the %s is preparing to launch a counter-offensive to recapture %s.

    CAS=%s is tasked with providing close air support to the friendly ground forces.

    Default=%s is on station to provide combat air patrol, close air support, and aerial reconnaissance as needed.

     

    [DefaultUnitNames]

    PlayerSquadron=

    FriendlyGround=1st Kuwait Tank Div

     

    Anybody has a clue what I am doing wrong ?

     

    Thanks... FooFighters

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