Voyager
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B61 Nuclear Bomb Pack
Voyager replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Where can I find plane's data.ini file? -
B61 Nuclear Bomb Pack
Voyager replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I own Strike Fighters 2 merged install and I can only find B61 bombs as F-4 Phantom and A-4 Skyhawk loadout. I think A-7 and F-105 were also certified to carry this bomb. -
Adding "invisible" laser pod
Voyager replied to Voyager's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
What a pity! Can't you improve this? -
Adding "invisible" laser pod
Voyager replied to Voyager's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks a lot, Wrench! That is exactly what I need! Now my "Strike Eagle" is ready for action! PS. I also suggest you to add "MER" routine at F-15E's centerline and both underwing pylons to increase weapon load up to its real capabilities, that is eleven tons of ordnance (30 Mk-117s + 4 A-A missiles). -
Adding "invisible" laser pod
Voyager posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I have already downloaded F-15E "Strike Eagle" plane. It seems this plane's 3D model has a LANTRIN pod model included. Unfortunately I must add this laser pod manually under one of its pylons to be able to use LGBs. Well, is it possible to add some routine into F15_DATA.INI file which could activate already present LANTRIN pod without "doubling" them under plane? -
Some very strange F-105D bombload!
Voyager replied to Voyager's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
In all my "F-105D-25/D-31/F_data.ini" files I have found that entire underwing pylons have LoadLimit parameter set to 1400 and centerline weapons station has "LoadLimit=3200". So, in this configuration all "Thuds" can carry 4x1400+3200=8800 kilograms of bombs, pretty good for five Mk118s. Are in your "data.ini" files similiar loadout parameters? -
Some very strange F-105D bombload!
Voyager replied to Voyager's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Mr. Crusader: If you have an original F-105's loadout chart from USAF you can give me a maximum loadout of each weapons station in pounds or kilograms. I would be very grateful! -
Some very strange F-105D bombload!
Voyager posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I have discovered that Armourdave's F-105D add-on aircraft for SFP1 can carry five Mk-118 bombs. Could this plane do it in reality? I am a quite sceptical on it... -
Love the CCIP
Voyager replied to brian79's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The CCIP would be a good thing if it were accurate enough but unfortunately it isn't. In fact, you can achieve similiar accuracy with or without CCIP if trained enough. TK wrote something about innate CCIP's inaccuracy but it shouldn't mean I must still drop series of iron bombs to hit one target as before! -
Coming Soon.......
Voyager replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Maybe it isn't Mirage 2000 but Rafale??? -
Can I use WoV Sea Enchanced Planning Maps in SFG?
Voyager replied to Voyager's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks Tannenthal! Well, I must give up this palatial but unrealisable idea... -
Can I use WoV Sea Enchanced Planning Maps in SFG?
Voyager posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi! I have found Wings Over Vietnam Enhanced Planning Maps are much superior than similiar Enhanced Planning Maps for Gepard's DRVTerrain for SFG. But if I install WoV planning maps into my SFG game it can't accurately mark waypoints on them so all flight routes aren't precise at all. Is it any solution of this problem? -
Weapons Delivery Manual - 15 Oct 06
Voyager replied to Bunyap's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There is one remark about your WP installaon wizard, Mr. Bunyap. We can choose a weapons pack compatible with SP1/WoV/WoE game but after chosing SP1 package I discovered existence of some weapons in my SP1 game which aircrafts simply can't effectively use like guided air-to-ground munitions or targeting pods because all they were implemented just in the WoV game. It means I can deliver them as a pure unguided ammunition. That fact is senseless in my opinion. Well, I think there is some defect in your WP installation wizard, Mr. Bunyap. -
Is an A-6A plane model at COLUMN5.US probably corrupted?
Voyager replied to Voyager's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You were right Mr. JSF_Aggie! I had managed to enable A-6A in game but later I noticed it is rather primitive A-6A model because of using F-4B cockpit. So I think that better solution is to rebuild a bit an EA-6A model to the A-6A standard. Besides A-6A used AN/ALQ-126 jamming system. That system is listed in the A-6A_DATA.INI file at ECM section but I can't turn it on during flight by pressing Z key. Is it normal o I do something wrong? -
Is an A-6A plane model at COLUMN5.US probably corrupted?
Voyager replied to Voyager's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I checked it but everything with A-6A folder is OK. Also after aircraft's reinstalation it isn't listed in the Mission Creator menu. Otherwise both EA-6A and A-6E TRAM planes also downloaded from COLUMN5.US work very well. Well, can you give me any alternative link to A-6A model? Or maybe renaming EA-6A into A-6A and changing some of its parameters could be a better solution?