Small update for the Tornado F3 HUD
Adds new gunsight / HUD symbols.
Not fully finished (WIP)
Modified cockpit and data ini files for the SF2 F-4B, F-4B_65, F-4B_67 and F-4J Phantom II aircraft.
Based on SF2 July 2013 ini files.
Adds AIM-7 Sparrow capability to the inner wing hardpoints and new missile status panel function to
indicate all available air-to-air missiles.
Cockpit ini files:
- increased sight diameter value to 60 mil
- modified missile status panel lights
All available a2a missiles are now indicated by the amber RDY lights. No light = empty station
Green missile select light is available for all a2a missile stations
Data ini files:
- new inner wing stations (ID 17 + 18) for AIM-7 Sparrow SAHM missiles.
Missiles are rail-launched, not ejected.
- gun pod capability on the outer wing hardpoints added
Weapon menu notice:
When loading Sparrow missiles on the wing stations, unload the AIM-9 missiles (or it looks ugly ;) )
Mirage 5F cockpit made in 2007 by Olivier ANGUILLE (RIP)
Read README.txt contained in the file for the details.
The Mirage Factory
F-4E_75_AHUD (Austere HUD) mod
The real Austere HUD modification has been tested on F-4E 68-0304 during 1974-76.
The goal was to have a better sight display, primarily for air to air combat.
Further modifications were made to the radar for a quicker boresight lock-on and new dogfight
scan modes.
The Austere HUD modification remained a F-4E test and didnt went into production aircraft
or upgrades.
Ive re-created the Austere HUD, using the TW F-4E_75 (required for the mod to work).
Ive used the
Wraparound desert skin for stock F-4E
by amariani
http://combatace.com/files/file/12057-wraparound-desert-skin-for-stock-f-4e/
for a quick "make it fly" setup (we dont have a proper Edwards Test Unit white with red trimmings
skin)
The real Austere HUD was a test setup, so its no problem to add/remove readouts to the HUD modes
to ones personal liking.
T-45C avionics mod
For use with T-45A
http://combatace.com/files/file/11915-t-45a-goshawk-for-sf2/
and the updated T-45A lod (dated 03.03.2012) for it
http://combatace.com/files/file/12720-hawk-t1a-and-t45-fixes7z/
Or to make a stand-alone T-45C from it.
Uses AT-6B cockpit by Dels (included in my mod)
Unites States Navy Electronic Aggressor Training variant of the TA-7C Trainer
Special:
You fly it from the rear seat!
Have Fun!!!
*** Original SFP1 version, released March 23, 2006 ***
+-------------------------------------------------------+
| |
| Vought F4U-7 Corsair |
| |
+-------------------------------------------------------+
The Mirage Factory and Olivier ANGUILLE (BPAo) present :
The F4u-7 Corsair
http://en.wikipedia.org/wiki/F4U_Corsair
+--------------------------------------------------------+
Le Modéle SFP1
Plane
3D : BPAo
Textures : Sundowner
FM : Kreelin
sound : Kreelin
Cockpit
3D & Textures : KesselBrut (based on Wolf cockpit)
Pilote texture : Bosco Hsuean
Bidons
3D : Crab_02
Textures : Crab_02
Equipe de Test
Manetsim, Gaston, Sony Tuckson, Actarus, Column5, DamWaar, _Thomas_, Camouflage, Obelix
+--------------------------------------------------------+
Weapons add
the best way is use the WeaponPack.
if you can't wait, use last weapon editor from ThirdWire and import
F4u_Weapondata.ini (you can found this file in weapons directory)
in your weapondata.ini.
{bpao@airbase.dyndns.org}
+--------------------------------------------------------+
TMF and MarcFighters Strike Fighters Project 1 F-5EBR Tiger II
Found in old backups from 2008
File version says its v1.0 , but it is still a beta, not fully finished.
For droptanks, use the tanks from the TMF F-5E Tiger II
Effects + Sounds are included
Have Fun
~
-------------------README---------------------------
Northrop F-5E Br Tiger II
MarcFighter, The Mirage Factory and Olivier ANGUILLE (BPAo) (RIP) present :
Northrop F-5E Br Tiger II
http://en.wikipedia.org/wiki/F-5_Freedom_Fighter
+--------------------------------------------------------+
SFP1 Model
Plane
3D : BPAo
Textures : MarcFighter
FM : Column5
Effects : Sony Tuckson, Deuces
Test team
Manetsim, USAFMTL, Gaston, Sony Tuckson, Actarus, Column5, DamWaar, _Thomas_, Camouflage, Moonjumper
This file can not be sold or used for a commercial package.
Instructions.txt
19 July 2006
BM-14-16 Katyuscha Mod v1.0
3 files are included :
Add to weapondata ini.txt -> self explaining
BM-14-16_data.ini -> move into the Objects\GroundObject\BM-14-16 folder
BM-14-16.msn -> move into the Missions Folder
The Mod :
Arms the BM-14-16 Katyuscha Launcher with 16 rockets. They are TV guided due to limitations of the game AI, it cant handle unguided rockets launched from ground vehicles.
The Launcher has a minimum engagement range of 4 km and a max range of 20 km. Targets can be spottet out to 20 km.
The Mission :
Just a quick test mission. Hit autopilot , then use F7 key to find the BM-14's and watch them shooting.
This mod is far from perfect, feel free to fiddle around with it. Some explanations are added in the BM-14-16_data.ini regarding the main changes.
have fun
MoonJumper
replacement gunsight for Corsair, Hellcat, Wildcat, Skyraider, Skyhawk etc.
README included in the .zip file
New HUD for the SFP1 A-7D
For Install Instructions please read the README-Installation.txt included within the .zip archive.
MoonJumper
New HUD for the SFP1 third-party A-7E
For Install Instructions please read the README-Installation.txt included within the .zip archive.
MoonJumper
Strike Fighters 2 Europe (SF2E) F-15A Eagle avionics enhancement v1c
Updates over the previous v1a version:
- improved and repositioned scales for a more realistic look
- added EOGB capability to data ini for GBU-8 (Wing and CL stations)
- EOGB seeker symbology (gunsight) added to HUD
- LGB seeker symbology (Target Box) added to HUD (The box marks primary strike target like it
would be the case by using the Inertial Navigation System function)
- minor other ini tweakes
-------------------------------------------------------------------------------
Strike Fighters 2 Europe (SF2E) F-15A Eagle avionics enhancement v1a
by :
Crusader ( avionics, ini tweaks )
#########################################
# For SF2E updated to version JULY 2011 #
#########################################
Note:
No TWS radar mode. That's no error, its just the way it was.
The enhancement adds several readouts or changes to them for a more
"realistic" look and functionality of the HUD and APG-63 radar.
Further changes are made to the data and cockpit ini for a new launch
sequence of AIM-7 missiles, launching in Right Fwq - Right Aft - Left fwd - Left Aft
sequence.
Another small tweak is the AIM-7 ejection angle, they are now ejected at a 45° downward
angle instead of straight down.
All edits/tweakes/enhancements are limited by current game limits, so there are a few
work arounds and trade-offs.
Installation :
Copyor move the 3 ini files and cockpit folder provided by this mod into the ..\ your mods folder\ThirdWire\StrikeFighters2 Europe\Objects\Aircraft\F-15A folder
Other files/mods included:
Gunsight texture by wpnssgt.
Thanks!
For questions/comments ect, contact "Crusader" at CombatAce.com forums.
Disclaimer:
- I take no responsibility if anything goes wrong , use at your own risk!
- this mod is FREEWARE and can not be used in any payware product!
Kfir HUD enhancment v1
This mod is for Strike Fighters 2 Israel Kfirs , game version June 2010
It will enhance the Kfir HUD to give it a more real look.
This mod converts the currently not working LABS counter into a Distance to Waypoint counter for the A-4C, E and F .
Instructions are included in the zip-file.
MJ
Edit Jan. 2016 :
screenshot picture taken from the A-4C_A SFP1 Malvinas/Flaklands Mod by Ariell
In memory of our friend Olivier Anguille "BPAo"
Gone but not forgotten.
Mirage 2000 French Air Force package by The Mirage Factory
*** Original SFP1 version, released March 3, 2006 ***
+-------------------------------------------------------+
| |
| Vought AU-1 Corsair |
| |
+-------------------------------------------------------+
The Mirage Factory and Olivier ANGUILLE (BPAo) present :
The AU-1 Corsair
http://en.wikipedia.org/wiki/F4U_Corsair
+--------------------------------------------------------+
Le Modéle SFP1
Plane
3D : BPAo
Textures : Sundowner
FM : Kreelin
Sound : Kreelin
Cockpit
3D & Textures : KesselBrut (based on Wolf cockpit)
Pilote texture : Bosco Hsuean
Bidons
3D : Crab_02
Textures : Crab_02
Equipe de Test
Manetsim, Gaston, Sony Tuckson, Actarus, Column5, DamWaar, _Thomas_, Camouflage, Obelix
+--------------------------------------------------------+
Weapons add
the best way is use the WeaponPack.
if you can't wait, use last weapon editor from ThirdWire and import
F4u_Weapondata.ini (you can found this file in weapons directory)
in your weapondata.ini.
{bpao@airbase.dyndns.org}
+--------------------------------------------------------+
Found in my backups.
File was originally available on Pasko's public website.
----------------------------------Original README -----------------------------------
Komar Missile Boat
for Strike Fighters Project 1
ver 1.0 2004-03-12
by Pasko
Installation:
Extract zip to ..\strike fighters\Objects\ folder, move Komar.mis to \strike fighters\Missions folder
add the following entry to groundobjectdata.ini
replacing XX with numbers.
[Object0XX]
ObjectName=Komar
ObjectFullName=Komar Missile Boat
ObjectDataFile=Komar_data.ini
This is still beta!
_____________________________________________________________________________
I can not take any responsibility whatsoever regarding using of this add-on.
This is freeware addon package.
A cockpit mod which adds a CCIP-type bombsight for level/shallow dive bombing with Ju 88 and He 111
F-5N Tiger II v1
USN/USMC Aggressor aircraft
by Mod Mafia /The Mirage Factory and paulopanz (skin texture+decal updates)
Old model, not up to latest SF2 standard.
Should work in SF1 series with minor ini tweaks.
Wings Over Europe (WOE) F-15A 1976 Air Superiority Blue scheme mod v1.0
by :
Sony Tuckson ( Blue skin and decals )
Deuces ( F-15A_Loading.bmp)
MoonJumper ( avionics, ini tweaks )
For WOE with patch WOE_Sep2008_Update applied.
This mod contains a early version of the F-15A in Blue Air Superiority scheme and new avionics.
This F-4J_Loading.bmp file is the original loading screen from the
ThirdWire F-4J stand-alone add-on F-4J for Strike Fighters Project 1.
Updated cockpit ini for the ID(io)T Team MB-339A
available here
http://combatace.com/files/file/12063-aermacchi-mb-339a-for-sf2/
and
http://combatace.com/files/file/11304-aermacchi-mb-339a-pan/
Updated instruments/functions are
- position of the cockpit (minor tweak)
- gunsight, added gyro function
- fuelflow gauges, show correct consumption
- station lights now show correct selected stations
- g-meter, new calibration, 1 G at level flight
- mach-indicator new calibration, shows correct mach at all altitudes
- airspeed-knots new calibration,
- variometer, new calibration, now shows correct vertical velocity
HUD and Radar update for Julhelm's F-22 cockpit which can be found here:
http://combatace.com/files/file/12851-f-22-cockpit/
- New HUD which looks more like a F-22 HUD
- Improved radar, only fast scanning TWS, close combat Vertical Scan and Ground Map now
Not fully finished yet, still like to further improve a few things some day.
Version 1.0
Something I've thrown together in a handfull of hours today ...
New HUD symbology which looks a bit more like the real thing
Pitch ladder is just a quick fix, will see more attention during the next overhaul..
Only small edits to the radar so far, it needs some bigger changes by chance...
Installation:
- I recommend to delete the present HUD subfolder in the Cockpit folder first
- Then add the files include din this mod, let overwrite if asked
Thats it, Thats all
Remember... its just a quick beta .. have fun
( some other things I noticed on ianH and crew SHAR 2 mod: shouldnt have a CL fuel tank, gunpods have some data error which prevents correct CCIP function in Guns A2G ... )