Hi all,
IndioBlack is correct that there is no releasedate set.
The developer diaries are a good measurement tool to get an idea of where we are at and what we have been doing.
I know everybody is anxious to see what this flightsim can do on his own rig. And in time you will.
Please let me assure you that there is no need to doubt that the project is alive and doing well. We are way past the point of "Will FighterOps see the light of day?", it is now a matter of "When will it see the light of day?"
The reason why this is taking longer then we wanted is that we are not using the X-plane engine as a whole Rowdy.
In fact almost all the code from the X-plane engine is simply thrown out and rewritten from scratch. This to be replaced by code that suits our needs in simulating a combat environment.
The GFX and terrain engine is not even comparable to X-plane.
The X-plane FM is second to none for non-mach aircraft. It wasn't what we were looking for in regards to accuracy for the highly maneuvrable training and combat aircraft we will be simulating in FighterOps.
And that, amongst other fields, is where we are working hard to become "second to none".
There is still a lot of hard work ahead of us. You are more then welcome to check our website when you feel like it. Especially the Area51 forums will dig up a lot of good discussions between the members and our dev team when you submit a search on your favorite topics. And if it does't turn up the answer you hoped for, post your question and we will try and answer it for you.
Best regards,
Dirk