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keith

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Everything posted by keith

  1. Hi Baltika! No, I have not seen any RAF units in France, nor do all the Lufwaffe units scrunch up behind Calais so perhaps it was your install? Reinstated my GroundObject folder and all is good - much scrap metal at the bottom of the channel now. Resized a few skins and tweaked my video card and game settings and the performance is much better, although I notice it is just when my prey is perfectly positioned for the killer shot that the stutters appear - grr! Keith
  2. Fantastic work, fellow prop-head! It's gonna really feel like you are flying to defend something worth definding! Question: If you define a convoy escort as a CARGO_SHIP, will it still defend itself while you bomb it?
  3. It all gets better and better! One day I might learn to fly a jet with radar etc but I'm having way too much fun with the WW2 warbirds!
  4. D'oh! Keith is sacked, burned, drowned, and has his shoe-laces tied together. I somehow managed to move the GroundObject folder into the BoB folder... ...feeling v small...
  5. CA_Stary, my wingmen send their Salutes to you and their morale is overflowing (I think 6 - 7 litres of Keltenbrau while on leave in Berlin also helped). The mission-planner Keith has been demoted and sent out to retrieve and reinstall the Terrain and Campaign .inis after recklessly modding them to try out the Torpedo Beaufighter...
  6. Baltika I tried an anti-ship single mission with the Ju-88-A4, but the plane was unflyable. The fuselage detached itself from the cockpit, all the wingmen blended in with each other and the flyby view had all aircraft flying sideways! This does not happen with a strike mission. There were also no ship targets Could you help please (in your spare time!!) TIA Keith (you make 'em, I break 'em)
  7. Echo that! Dear Modders, please be aware how much we lesser mortals appreciate your fine and selfless work!
  8. My lo-tech solution for the 109 cannon was to set the ammo to 0...
  9. Baltika No, I don't get large formations of bombers in BS1944. I am going to get stuck into my .ini files! Can you tell me how to resize the bmp's - Is it just a case of opening in Photoshop and resizing the image?
  10. Guys Is there a way to simulate the dive brakes on the SBD? Perhaps if the sim could be modded to allow me to deploy the flaps above normal landing speeds?
  11. WOW! You guys are so good! You and the BoB2 guys are the best! OT I hear they are looking for help creating a Tiger Moth and need techies. Why not check this thread out http://shockwaveproductions.com/forum/viewtopic.php?t=8590
  12. Baltika, I have noticed that some aircraft, particularly the Boston, do not takeoff but just wander about on the ground after I am long gone. If I press Atl-N they have all caught up with me. Have you seen this before?
  13. Hi Guys, n00b here again! I have a couple of questions concerning the fantastic Solomns mod by Edward. I have been having great fun with this mod (clean install over SFG) torpedoing everything in sight, and have now enlisted in the USN ready for some carrier-based missions. 1. I cannot get the carriers to appear (at least not where my aircraft is) when flying as a USN pilot. My plane is floating above the sea. and there are other aircraft parked around me as though I was at an airfield in the ocean. I have read the tutorial in the KB and all seems to be in order. 2. I often get a strange effect where I seem to be sharing the same space with my wingman when waiting to take off, so that 2 planes appear out of 1... Am I making sense here? This effect always occurs when trying to use a carrier. Hope you can help Keith
  14. Baltika I am experiencing FPS issues with this mod. I thought it was my computer unable to handle the large numbers of aircraft in the sky but I have no such problems with Burning Sands 44 or Solomons. The machine goes into slideshow mode whenever I approach a flight of bombers and get within shooting range. It sometimes occurs with just a very few 109s etc. Otherwise I just love it... Machine spec: Acer Aspire 9504, Pentium M760 2Ghz, 2Gb RAM, ATI 700x 256Mb, 100Gb Hitachi HDD, 1280 x 760, mirrors off, shadows off, horizon distance medium
  15. Hey CA_Scary! I've been using your beta release in BoB, Solomons and Burning Sands 1944 and they really add to the fun factor of this sim! Thank you for your hard work!
  16. That'll be it then - I have it installed over SFG. I'll re-install it over WoV tonight. Isn't this fun!
  17. No go Gocad - everything is in place. just can't get the Task Force to show up. The 'double plane' effect is there when my plane is parked alongside the runway - as though I were #2 and me and #2 are sharing the same place...
  18. Gentlemen I am trying to get torpedos to work on the TBF. I have installed the latest TBF, and the LOADOUT.INI, DATA.INI and WEAPONDATA.INI all look fine. I can select the weapon in the hangar screen, and select it in flight, but I cannot fire it... My wingman, however, has no such problems. I presume I will have the same problems with the Beaufighter TFX. btw, I am using the Mk48 torpedo - not the Mk13 - is this a problem? Any ideas? TIA, Keith
  19. Just out of interest - why would ASM not work?
  20. WooHoo! You de Man Capun! Changed to TV Guided, set EOGR in the DATA.INI and BINGO!!!! Now to go sink some tin... BTW Is there a list of Weapon/Guidance Type Acronyms anywhere?
  21. [WeaponData780] TypeName=Mk13 Torpedo FullName=Mk13 Torpedo ModelName=Mk13Torpedo Mass=1005.000000 Diameter=0.569000 Length=4.089000 AttachmentType=NATO,USAF,USN,UK NationName=USN StartYear=1939 EndYear=1945 Availability=3 BaseQuantity=8 Exported=TRUE ExportStartYear=0 ExportEndYear=0 ExportAvailability=3 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=0.000000 WarheadType=2 Explosives=262.000000 FusingDistance=-0.100000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=4 Accuracy=70 MaxTurnRate=5.000000 MaxLaunchG=3.000000 LockonChance=95 LaunchReliability=95 ArmingTime=0.000000 SeekerFOV=90.000000 SeekerGimbleLimit=90.000000 SeekerTrackRate=15.000000 SeekerRange=8000.000000 MinLaunchRange=800.000000 MaxLaunchRange=5000.000000 Duration=45.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x001000d7 BoosterStart=0.000000 BoosterDuration=0.000125 BoosterAccel=0.000001 BoosterEffectName= BoosterSoundName= BoosterNodeName= BoosterPosition=0.000000,-1.370000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.370000,0.000000 InFlightEffectName=ShipMovementEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 [bombBay] SystemType=WEAPON_STATION StationID=9 StationGroupID=2 StationType=INTERNAL AttachmentPosition=0.0,0.2,-0.55 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1200 AllowedWeaponClass=EOGR,LGR,IOGR,BOMB AttachmentType=USAF,USN,NATO,UK DiameterLimit=0.6 LengthLimit=4.1 BombBayAnimationID=7 BombBayOpenTime=2.0 BombBayCloseTime=2.0
  22. Negative Capun - I can dropbombs, fire rockets etc using ENTER. Just not fire the Torpedos. My wimgmen have no such problem though (and they do NOT open their bomb bay doors..!) I can't think what has changed since last night...
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