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edmundo

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Everything posted by edmundo

  1. Is it possible to use mipmaps for terrain texture bitmaps, in the sfp1/WoV/WoE/WoI series? If it is possible how do I change the necessary files, etc.?
  2. Is it possible to create new add on planes and terrain for pacific figfhters? What software would I need? Have all the planes and objects created by simmodders got to be WW2 era
  3. I have recently purchased 3DS Max version 8, and downloaded the correct export utility for my version. When exporting planes to Wings Over Vietnam there is a discrepancy. On the external views of my plane, that I created , the view will only zoom in to the length of half the width of the runway(probably 50 metres), the same problem occurs on the SU-17, created by ARMOURDAVE. Why is this ? Do I have to put a camera tool on my mesh model in 3ds Max before I export ? or is 3ds max version 8 really different from 3ds max version3 , which the default planes were originally created on?
  4. this is edmundo again.I have solved the zoom in problem. Some of my components had bad collision points.They had the same Y-axis values. Here is another question. Do I have to specify the ground pitch angle of the plane I have created ? Or does the game engine work it out automatically?
  5. this is edmundo. Thanks to crusader for replying to my questions. But I do not understand how the aircraft data.ini file can affect the zoom in problem. I used the Mig 17F data.ini file that came with the default mig-17F of WoV.
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