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BattlerBritain

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Everything posted by BattlerBritain

  1. This is a really outstanding mod and a great addition to The Falklands mod. Many Thanks for producing it.
  2. This mod is just the best I got a Mig then blew right past the guy hanging in his chute - just like the picture in 'And Kill Migs!'. I could've just reached out and touched the guy. Outstanding! A real plus for the game.
  3. That is such a neat idea. Brilliant!
  4. Thanks Wrench - yeah, I've got the T-55 bridge layer, but it usually turns up with 10 or 12 other T-55 bridge layers :yes: . I was trying to make the point about a mixed and representative target environment. I'd love for an attacking Sov Tank Bn to have not just the tanks but the mobile SAMs, the BMPs, the BRDMs, the 2S1's, the Vasileks, the 120mm Mortars deployed and banging away, the MRLs softening up the target etc. Hell, what about the field kitchen and the Battalion commanders personal 'Mercedes' that he's acquired on rout as well? At the moment I just get 10 tanks and maybe the odd Shilka in the vicinity, the Shilk not neccessarily part of the attacking tank force.
  5. What would I like to see? A Campaign that felt a bit more 'real'. The current Campaign just doesn't do it for me. In that end I'd like the ground war to be really in depth, target rich and to give a feeling that you've gotta hit all those important targets to start having an effect. YAP is along the right lines. I'd like that outta the box for Israel and Central Europe. I'd also like radar and ECM to be frequency specific and for the ECCM stuff to be tweeked to give more depth/variation as well, ie not a set %chance to decoy but a variation specified, eg 20 to 30% chance. Then you'd really have to 'weapon-eer' the target with the right ECM pods for the right threat and get your strike packages together. A better Mission Editor as well - I'd echo that one. More ground objects: Challenger 1, Chieftain, Warrior, FV432, Tracked Rapier, M-109, Abbott, etc etc to do a real-good Brit Central Europe Campaign where if my Harrier doesn't whack that T-55 AVLB letting a whole Sov tank Rgt across that river then 'Der-Boyz' are in trouble. Rebel Ryders doing good getting us some of the missing objects, as are others. Just want more :) And yeah - E-3s, missions for para drops and helicopter insertions (think of Mt Hermon/Golan Heights '73 with that one?), datalinks to see what tactics Link16 could enable, and air-to-air refueling. Cor - just let your imagination start running :yes: CA_Stary & Foobs - I used 'Loran C' on the RAF C-130 Sim in the mid-80s. They were still using it in DS-1 before GPS turned up. The Sim had a good 'ghosting' effect. Cor, they don't make 'em like that any more.
  6. 4x4 Katiusha

    Keep 'em coming Dood You're doing great!
  7. I believe that there is no J in the Russian alphabet, so they use 'I' instead. Hence IS-3 is the correct designation in Russia and the West uses JS-3.
  8. Or 'Mice are a bit hungry today?'
  9. Didn't think you'd miss an AIM-4 anyway. Throwing your boots at 'em would be more effective.
  10. Where'd he go Goose? Where'd who go?..... PS That Su-27 sure is good.
  11. Where'd he go?...... Strike Fighters - Falklands
  12. Something you'll probably never see in real life - a guns kill on an Israeli F-15 from a MiG-21... PS He was chasing my wingman!
  13. ChrisBV - really great work Dood. The weathering effects look spot on. Well done. Battler
  14. Best way to take out a SAM - use a tank! Looking forward to these add-ons. It'll make it really interesting using this game to explore different tactics to counter this bad-boy.
  15. Syrinx - I don't care what they say, if it looks anything like the one in your signature I'd be well happy
  16. Just wondered if it was white and had a pointy nose? Early Buccs did look a bit weird but difficult to tell from that screenshot. takatakataktaktaktaka !
  17. Syrinx - that a 208Sqn by any chance?
  18. JS-1

    Decals on Ground Objects: I tried creating a skin folder for the JS-1 the same as an aircraft (eg JS-1\Green) and put the IS1.bmp in there. I also put a TextureSet.ini, a Decals.ini file, a numbers.lst and a subfolder of TailNum.tga's in there as well. The tgas were copied from the Il-2 and were just examples. The Decals.ini had: [Decal001] MeshName=Turret DecalLevel=2 DecalFacing=LEFT //FilenameFormat=SovietNum FilenameFormat=JS-1/Green/D/TailNum //Position=1.0,1.0 Position=-1.905,1.886 Scale=1.0 DecalMaxLOD=3 Reverse=FALSE [Decal002] MeshName=Turret DecalLevel=2 DecalFacing=RIGHT //FilenameFormat=SovietNum FilenameFormat=JS-1/Green/D/TailNum //Position=1.0,1.0 Position=-1.905,1.886 Scale=1.0 DecalMaxLOD=3 Reverse=FALSE ...but they didn't display. Tried several variations but no joy. What I think is happening is that Ground Objects are not numbered by the game and hence will never select a numbered decal, even with a numbers.lst file. Wonder if we can get TK to give that a tweek?
  19. JS-1

    rebel ryder - it may be possible to do decals on ground objects. Haven't tried it yet but will give it a try, as I'm sure will others. We'll need the mesh names you've used, eg Hull, turret etc. In the meantime if you manage to make the vehicles you've shown above (ISU-122, IS-2M etc) then I'll be VERY pleased Keep it up Dood - you're doing great. Battler
  20. Nice!! Me likes these
  21. Wrench and Soulfreak: Nice one Doods Thanks
  22. Yep - I know the Buccaneer is still in the works, but I can dream Did you know that Buccs weren't built? They were carved out of a solid piece of Aluminium.
  23. Only managed to load-up the new patch last night onto WoI. So far haven't noticed too much difference, but still need a bit more evaluation time. All my add-on planes seemed to still work and no CTDs yet. Did notice that the Shilka now seems to sit hull deep in the dirt for some reason. Looks like it's stuck in the mud. Now why would that change? I didn't notice too much difference in the AI. Took a MiG-17 up against 8 Mirage IIICJs and whacked 6 of them, which is similar to pre-patch. Mosquito's FM still making it roll really fast and enter into flat spins which it can't recover from. Vampire's shadow is really strange. Will keep digging.
  24. This terrain'll be great when it's done. Would be really good to have 208 Buccs out of Lossie hunting for Ivan boats, warp 8 and riding the waves. Aaaah, that'd be grand
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