Jump to content

BattlerBritain

VALUED MEMBER
  • Content count

    176
  • Joined

  • Last visited

Everything posted by BattlerBritain

  1. New patch released..

    Readme from the Patch.... ==================================== First Eagles: The Great Air War 1918 Readme File ==================================== -------------- 1. Patch Notes -------------- This patch includes all the fixes from previous patch, and can be applied to any version of the game. The patch fixes some of the issues encountered by the users, as well as provide some improvements to the game based on user feedback. The patch will delete any saved campaign in progress. If you have installed any mods to the game, please be sure to back them up prior to applying this patch. Patch will delete files that have been changed (please see the list below). If you wish to re-apply your mods that were deleted, we recommend you extract patched file and make the changes on those. List of changes in this Patch include: v02.19.07 --------- * Fixed problems with terrain rendering on some ATI video cards. * Terrain clipping near the edge of the screen is fixed. * AI is adjusted to use rudder during dogfights. * AI is tweaked to fire machineguns in loger burst. * Landing gear suspension compression animations are added. List of files that will be deleted by the Patch ----------------------------------------------- Flight\FLIGHTENGINE.INI Flight\COMMDATA.INI Flight\HUDDATA.INI Flight\MISSIONCONTROL.INI Flight\MISSIONSUMMARY.INI Objects\AIRCRAFTOBJECT.INI Objects\Aircraft\AlbatrosD5a\ALBATROSD5A_DATA.INI Objects\Aircraft\DFWC5\DFWC5.INI Objects\Aircraft\DFWC5\DFWC5_DATA.INI Objects\Aircraft\FokkerD7\FOKKERD7_COCKPIT.INI Objects\Aircraft\FokkerD7\FOKKERD7_DATA.INI Objects\Aircraft\FokkerD7F\FOKKERD7F_DATA.INI Objects\Aircraft\Salmson2A\SALMSON2A.INI Objects\Aircraft\Salmson2A\SALMSON2A_DATA.INI Objects\Aircraft\SE5a\SE5A_AVIONICS.INI Objects\Aircraft\SE5a\SE5A_COCKPIT.INI Objects\Aircraft\SE5a\SE5A_DATA.INI Objects\Aircraft\SPAD13\SPAD13_COCKPIT.INI Objects\Aircraft\SPAD13\SPAD13_DATA.INI Terrain\wwiVerdun\WWIVERDUN.INI Terrain\wwiVerdun\WWIVERDUN_DATA.INI Terrain\wwiVerdun\WWIVERDUN_TYPES.INI If you have extracted and modified any of the above, and would like to save your changes, back up those files before applying the patch.
  2. Dr1 Hard FM - Firecage

    Just flown this - it's great Big improvement on the previous. Highly recommended.
  3. Haven't seen the AI spiralling in but did notice that in S+Level flight at full power it couldn't do more than 80mph. It should be able to do around 110mph. Maybe up the power rating?
  4. AI MOD version 3 beta..

    Oh yes, just remembered. To increase the damage capacity of all aircraft in the game edit the AIRCRAFTOBJECT.INI (found in the ObjectData.cat file). At the top of the file edit the VolumeStructurePoint entry. This is the amount of 'damage points' each part of the aircraft can take before becoming damaged. So to increase all damage ratings by 10 just add a 0 on, eg: [AircraftData] DataDirectory=Aircraft TextFile=AircraftText.str [GameObjectData] MinSystemHitChance=25 //VolumeStructurePoint=1000 VolumeStructurePoint=10000 Elasticity=0.2 Try that... Cheers, Battler
  5. AI MOD version 3 beta..

    Oh, and the aircraft _DATA.INI's have to go in the aircraft folder, not the Objects folder, for them to work. And if you want the gun changes to take effect you not only have to modify the GUNDATA.INI but load it into the Gun Editor (downloadable from the Utilities section at Thirdwire) and then save it to the GUNDATA.DAT, or else it won't work.
  6. AI MOD version 3 beta..

    Just been reading this thread for the first time. I've some experience with the other Strike Fighters series of games and was wondering about changing the aircraft survivability ratings by using the same techniques. In the aircraft _DATA.INI's try changing DamageRating=DESTROYED to DamageRating=DISABLED throughout Adding armour type ALUMINIUM instead of WOOD? Adding StructuralFactor=1.5 or greater where default is 1.0 . This one is used in big aircraft, eg B-17s etc. For the AI continue changing the entries in the AIRCRAFTOBJECT.INI . The SF UBAR AI Mod is a good place to start (see CombatAce downloads section). Cheers, Battler
  7. File Name: Yom Kippur Research File Submitter: BattlerBritain File Submitted: 17 Mar 2005 File Category: SF Missions/Campaigns A set of web pages (in mht format), pictures, text and links used in Researching the Yom Kippur war for the upcoming Strike Fighters campaign. Click here to download this file
  8. GEPARD_LEOPARD

    Looks like the _DATA.INI files are missing?
  9. Keep at it Doods, we're loving it
  10. I've just tried downloading the rar file, opened it up and could read all files. Everything checked out OK. Looks like the problem might be at your end ziker. Cheers, Battler
  11. I've just downloaded the rar file, opened it and everything checks out OK. I can open all files. Looks like the problem might be at your end ziker.
  12. Yom Kippur Research

    Version

    421 downloads

    A set of web pages (in mht format), pictures, text and links used in Researching the Yom Kippur war for the upcoming Strike Fighters campaign.
  13. Right Dave, you should have something now. Try that. :)
  14. Just been blocked, possibly by my mailer security policy. Will try again when I get home. Battler
  15. Ok - but have you still got that rar I sent you? If not I'll try and load it up here at CombatACE or should I send it to you? What's your latest e-mail?
  16. OK - do you want to include my stuff in the Campaign release or should I do it as a separate bundle? I'd be quite happy for you to include it with the Campaign.
  17. I'm here, but I think I left my stomach behind. 'Cor, talk about a hairy take-off! Red 2, close up, I can hardly see you.
  18. Yep, far as I know we're just waiting for the patch. I was thinking - how about we include all that stuff I dug up in the Campaign release? At least give people the links so they can go and have a look themselves. Whaddya think? Cheers, Battler
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..