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Recon3

JUNIOR MEMBER
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Everything posted by Recon3

  1. Just wondering if anyone knew the trick to this, or even if there is a way to change this. I looked in Caquot.ini & Caquot_data.ini, also, Groundobjects.ini & wwiVerdun(&_targets) but I saw no position coordinates. I'm thinking it can only be changed with 3D modelling, but I could be wrong....I've been wrong before. In-game I've encountered them at about 1600ft which is more than acceptable however, I realize that the real-life 'working altitude' for WW1 balloons (Caquot/Drachen) was between 1000-4000ft and, to my surprise, were even able to reach heights of 6000ft. The observers could see as far as 40 miles. Anyways, thanks for any input here. cheers, Recon3
  2. It's been a while since I've played, and even longer since I've looked into this issue, but I seem to recall the balloons are a terrain object (could be wrong here)...not an object on their own, ie; like an aircraft or vehicle (that which can be simply modified in the Object.ini file). Therefore, the information needed to change the altitude of the stock balloons was beyond my knowledge..... I wish I could help you. Good luck sinbad. edited R
  3. Flyby & Chase Views

    Thanks Deutschmark!...proper 'fly-by' and 'chase-views' have always been important to me for a Flight-sim to be emersive....not sure exactly why. I loved RB1-2-3 partially because of it but I've struggled with OFF (MS-CFS) for just this reason.
  4. The E.III and the Morane 'Bullet' also had the warped-wing feature. Maybe there will be addons for Thirdwire one day.
  5. You do incredible work p10ppy!
  6. Forgotten Username and Password

    Me too! ...I changed my email (ISP) a few months ago
  7. Hi guys, I'm just beginning to learn 3ds max and am hoping to contribute very soon, but because I'm a single full-time dad this will all be a time-consuming W.I.P. BTW, I know AC3D in-and-out so 3D modelling skills aren't an issue. I've read ThirdWire's 3D Studio MAX Exporter Notes and gathered several (countless) Gmax & 3Ds MAX tutorials from the net. My question (ATM), regards Shader Basic Parameters. In the 'Notes' it states "Shader type should be set to Blinn". ...not sure what Blinn means or where to change settings. Any help would be appreciated...thanks! cheers, Recon3
  8. Thanks Capun, found it and yes, it is default. also found the short-cut button on the tool bar. Thanks for your help! Cheers!! Hi Gambit, glad you enjoyed the FSWW1 stuff! Yes, I've seen the WoW models but I'm going to make my own. Hopefully I'll have something to show before Christmas (edited)
  9. Martinsyde S1 up at borts

    Hey! I met Raymond Burr (of Perry Mason & Ironside fame) at his house in New Westminster, B.C....and, contrary to popular belief, he wasn't as big as a Martinsyde. ;-)
  10. Sopwith Snipe released

    Hi guys, Just to make this one more enjoyable I've lowered both the pilot's view and the machine gun aim, a bit. Here's what I've come up with: (Inside the Snipe Data.ini) [LeftMachineGun] SystemType=FIXED_GUN GunTypeName=303CAL_VICKERS_MK1 InputName=FIRE_PRIMARY_GUN GunFireAnimationID=4 GunGroup=1 MuzzlePosition=-0.1379,1.2771,0.5807 AimAngles=0.0,-2.0,0.0 <-----------!!! MaxAmmo=300 EjectShells=TRUE EjectPosition=-0.35,0.37,0.5 EjectVelocity=-1.5,-0.25,-0.5 [RightMachineGun] SystemType=FIXED_GUN GunTypeName=303CAL_VICKERS_MK1 InputName=FIRE_PRIMARY_GUN GunFireAnimationID=4 GunGroup=1 MuzzlePosition=0.1325,1.2771,0.5807 AimAngles=0.0,-2.0,0.0 MaxAmmo=300 EjectShells=TRUE EjectPosition=0.35,0.37,0.5 EjectVelocity=1.5,-0.25,-0.5 (Inside the Snipe_COCKPIT.ini) [CockpitSeat001] ModelName=Camel_Pit-R2.LOD HideExternalNodeName=cockpit OpenCockpit=TRUE ExternalClipDistMin=0.04 Position=0.00,-0.1883,0.7693 <-------------!!! Offset=0.0,-0.5,0.7 ViewAngles=0.0,3.0,0.0 Together these, in a compromising way, will lower the pilot's head position along with the aim of the bullets. I don't use 'invisible' cockpit, therefore the bullets 'not shooting directly into the center of the screen' is not an issue to me. Have fun! Recon3
  11. Hi, Are you guys simply changing the direction the bullets travel? ...or does this lower the pilot's head? In the past I made a change in one of Bort's Fokkers....(the DII, I think) Below is a similar procedure I did for the Spad VII (inside SPAD7_Cockpit.ini) but it seems to have lowered the whole cockpit, bringing with it the pilot's angle of view over the cowl. [CockpitSeat001] ModelName=Spad_pit-R0c.LOD HideExternalNodeName=cockpit OpenCockpit=TRUE ExternalClipDistMin=0.04 Position=0.0000,-0.7213,0.6074 <-----------I changed '0.6074' from the original '0.7674' Offset=0.0,0.03,0.18 ViewAngles=0.0,0.0,0.0 Not sure if it was the correct thing to manipulate however, but it worked. BTW, I played around with numbers for the ViewAngles but it didn't seem to have any effect. cheers, Recon3
  12. There are Wingman Cammands?!?!? I bought this game on the Internet and of course received no instruction manual. I also looked at the controls menu (in-game) and saw no Wingman Commands list. what, and where are they? ....thanks. cheers, Recon3
  13. I can select rockets as loudout, I can see them mounted on the plane, I can select them in flight, but my rockets have a tendancy to blow my aircraft out of the sky upon firing them. What am I missing in this situation? thanks for any help!
  14. I've only seen the video clips on their websites but I'm guessing that in order to conform to the show's format they needed a shot of the pilot sitting there explaining the dog fight encounter. This obviously won't happen if they did a 'WW1 episode'. Too bad, since WW1 aircombat is where [it] ALL started. Maybe they'll stray from 'the format' and make an exception. ...let's hope so.
  15. It might mean it's not 'flyable'. Make sure your Dva folder has the cockpit folder inside and that the AlbatrosD5a.ini has: [AircraftData] AircraftFullName=Albatros D.Va AircraftShortName=Albatros D.Va AircraftDataFile=AlbatrosD5a_data.ini CockpitDataFile=AlbatrosD5a_cockpit.ini LoadoutFile=AlbatrosD5a_loadout.ini It probably got over-written during patch2 install. hope this helps. cheers, Recon3
  16. Sudden unwanted view shift?

    ok then...sorry 'bout that. :blush2:
  17. Sudden unwanted view shift?

    I don't think my kids would appreciate that....hmm...ok maybe my son would.
  18. Sudden unwanted view shift?

    btw, if you are viewing your aircraft using F6, pressing F6 again will take you to the next aircraft, then the next, and so on and so forth.
  19. Sudden unwanted view shift?

    This is normal. If you want external view to pan around the aircraft, press F6....don't use 'shoulder view'. 'Shoulder view' will always snap back view to the rear of aircraft.
  20. Nieuport 24

    Great job EmlD. ...keep up the great work you guys!!
  21. Nieuport 24

    And forgot to mention....she's a pleasure to fly.
  22. Nieuport 24

    Very nice job. I spent an hour looking over the 3D model and bmps and from what I've discovered, for the purpose of skinning anyways, is this 3D model is one of the best mapped addon planes in FE, so far; Top/bottom/sides of fuse are mapped. Wings are not mirrored. No stretching of textures or 'post-mapped modelling' as far as I can tell. You know your stuff. cheers, Recon3
  23. Dr1 Hard FM - Firecage

    I received the "we could not find the file specified" soon after you posted it but it worked fine @12 hours ago. Thanks Firecage, for improving the 'hard' FM!!! :-) cheers, Recon3
  24. Lloyd, I've never seen a photograph of a Camel in Belgium colours....not to say there hasn't been one, or that they didn't use the Camel w/alternate camo scheme (maybe Bob Pearson came up for some artwork) ....it may be something that's just not well-documented. I know for sure Belgium used the Hanriot extensively, using the 'Bernard' camo scheme (I think). As for the under-surfaces, due to my knowledge, all I can say is the under-surfaces may have been painted light-grey, as opposed to simply the clear-doped linen. I'm thinking that if there was a 'Belgium standard camo', I'd go with the light-grey under-surface. but I could be way off here. You might want to start a thread somewhere at The Aerodrome. http://www.theaerodrome.com/forum/forumdisplay.php?f=15 Dan San-Abbott may know the answer to your question. Good luck, and let me know here if you find any info regarding this....I'd like to know, myself. cheers, Recon3
  25. Yes, found the balloons in the GroundObjects folder...extracted it. D/L'd Hexedit.....will have a look at the LOD. Thanks for you help jtin! cheers, Recon3
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