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Everything posted by Swordsman422
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Trying to limit Modex values with skins
Swordsman422 replied to HomeFries's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Modex numbers are the most tedious part of any navy skin. I might be plugging here, but if you want to see a kind-of how it's done on Navy skins, check out MyTai's phantom skins, my skins for the TMF Tomcat, EricJ or Siddog's superhornets or Wrench's Skyhawks skins. Any of those will get you familiar with what it can take. A reminder: in the LV period, Navy modex numbers for tactical jets skipped 8 and 9 in any position. It had to do in part with the maintenance sheets only having 8 slots in a row. So usually unless you can find pictures to prove to yourself otherwise, skip any modex using those numbers and rename accordingly. -
Finally figured this out
Swordsman422 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
After a VERY long time (years) trying to figure out how not to start a campaign as an ensign and end up a commander 30 missions later, I have FINALLY figured out the code that determines point values of each rank. I was poking around in the missioncontrol.ini in the flight folder modifying altitude levels and maxpilots for single missions when I stumbled upon the PR data block. On a hunch, I multiplied all the numbers by 10, something I could easily correct if it broke something. I am pleased to report that I have been flying Operation Rolling Thunder now for 32 missions, about 45 days on the line, and have earned just over 35000 points. I have yet to be promoted. If you want to get a more realistic rate of promotion, copy the data block below into your missioncontrol.ini [PR] SR001=0 SR002=50000 SR003=120000 SR004=250000 SR005=400000 SR006=750000 SR007=1200000 SR008=1600000 SR009=2400000 SR010=3600000 MR001=0 MR002=5 MR003=10 MR004=20 MR005=30 MR006=50 MR007=70 MR008=90 MR009=120 MR010=150 I don't know what the MR data lines do and I have left those unmodified. My next order of business is to figure out how to allow a JO to select aircraft numbers in campaigns. But at least I have FINALLY made progress here. -
NEW A-6 INTRUDER COCKPIT!
Swordsman422 replied to fr3ds3n's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Right on, Eraser. Maybe it was people whining about the lack of lockable ground radars. It couldn't have been a licensing thing which is why the Lockheed F-104 got removed from flyable. Grumman for the last decade has been begging people to use their aircraft in games, which is a big change from the late 80's and early 90's when they were producers of the hottest carrier-based planes. When the Tomcat was king, Grumman was pretty fascist about licensing it. Part of the reason there weren't many A-6 and F-14 sims in that decade was because Grumman charged pretty heavy. Now, they're willing to give it away practically. Alas, there aren't too many pit builders around and even though the A-6 is a popular airplane, they have other projects. I'm patient, though. I think we'll still by flying Strike Fighters long after TK is making tablet games. -
Finally patched up to April 2012 and need some clarification
Swordsman422 replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I've always just been able to add USN to the friendly nations and had it work fine that I could fly from carriers. Hell, on my modded Madagascar map, USN is, like, 5th and I get carrier missions with carrier based A/C every time. add Navalmap=true to your terrain.ini add USN or any other carrier-driving nation into your terrain_nations.ini add splotches of green into the red zones on your terrain_water.bmp Best program to use for this is photoshop just because you can select to edit ONLY the areas with red color. The water map areas in the GermayCE terrain are quite claustrophobic. I don't like to fly Navy on that map. Not without more space between me and dirt. Lol. But I haven't yet run into the problem of carriers driving over land just yet. Tell you what, post your 1st data block in your terrain.ini and your complete terran_nations.ini and let us have a look at them. -
NEW A-6 INTRUDER COCKPIT!
Swordsman422 replied to fr3ds3n's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm surprised someone hasn't built a new one already. It's a favorite aircraft to be made flyable. There's a lot of advances that a new A-6 pit could take advantage of. The new VDI screen in the TW F-14 looks cosmetically like a DIANE display if not in functionality. Heck, since animated switches are possible, the BN could be modeled as a giant mode switch and when bombs are selected, he could lean over and put his head against the attack scope. Then we wouldn't have the issue of copywritten material. -
So, reading this article: http://www.bbc.co.uk/news/uk-northern-ireland-17692429 About officials in an uproar because they may have found a sunken submarine of unknown origin in Lough Foyle in Ireland. They are starting an investigation trying to figure out how it got there and when. I wiki Lough Foyle and find a link to this: http://en.wikipedia.org/wiki/Operation_Deadlight The U-Boat fleet was assembled at Lough Foyle after World War II to be scuttled. Gee, wonder how and when that sub got there and who it belongs to...
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E-2C Skin Pack By Dave and JSF Aggie
Swordsman422 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Y'know, There was a time when I knew what it was like to have plenty of space on my hard drive. I started this computer with a ter of memory. 1 TB to fill up. Sheesh, you guys need to stop maiking awesome things. I'm half used up! -
NEW problem with TMF F-14's and SF2NA!
Swordsman422 replied to Kodiak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
To avoid the conflict issue mentioned by Skatezilla, I renamed ALL of my MF F-14 folders and aircraft.inis by block number. F-14A-75-GR, F-14A-110-GR, F-14B-155-GR and so on. I don't get any conflicting anything now. Best you delete the MF cats, extract the .inis for the TW ones again, re-d/l and rename the MF cats, and you should not have any issues. A recommendation in the future for any skinners of TW F-14s; skins with specific decal folders use the names TWF-14A and TWF-14A_77 for the aircraft folders in the decals folder. Since it's the new kid on the block and the MF Tomcat has been around long enough to have LOTS of skins using the F-14A decal folder, this would make the most sense for the least work. Edit: getting fed up with a game because it breaks when you don't mod it smart are like getting mad at the manufacturer of your appliance because you didn't read the instructions. The issue here isn't with NA. It's with what you did to it. You have to take precautions that what you do doesn't cause conflicts and break things. -
SF2 Screenshot Thread
Swordsman422 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Batter up! -
Phantom FG. 1 question
Swordsman422 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hey guys, Just bought this DLC jet from Thirdwire. I'm loving it now that Ark Royal is out. But I want to change the engine sounds to something more accurate. Anyone know what cat file the dlc is stored in so I can get at the .ini. I've been looking through all 27 and I can't find it. Thanks. -
SF2:NA sets record in the store
Swordsman422 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Tomcats are sex on wings and sex sells. -
Game crashes at 80% loaded with add on terrains and SF2NA
Swordsman422 replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I get these same crashes, but except for a couple of terrains it seems to happen only at random. And I DO get them on stock map single missions once in a great while. I don't think it has to do with the ships, because I've been getting random crashes for pretty much ever since I got the SF2 series and started modding it. I think on my end it has to do with old or conflicting ground objects, specifically AAA pieces, which are randomly chosen for each mission. Here's the weird thing. I can fly campaigns on these terrains with no trouble. It's the single missions where I get the 80% dump. I'd fix it, but I ain't annoyed with it enough to break my lazy over it. -
The Must Have File for SF2:NA *Updated*
Swordsman422 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah, Skate's AWACS comms edit is awesome! He got it so that it wasn't painfully obvious that the controller was recorded many years after the other voices and using a different set-up. I don't mind some variation in my radio chatter, but then there's ridiculous. Well, I didn't get NA for the radio chatter. But if you don't have this file yet, get it. -
Problem with mission editor
Swordsman422 replied to bandina's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Go into the F-8A_data.ini and add the following to the bottom of the [missiondata] block. MinBaseSize=SMALL CarrierBased=TRUE Be sure that you replace the existing minbasesize with that one or else you'll never get to fly from SCB-125s. -
BYE
Swordsman422 replied to hi ho silver's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
TK's response from day 1 to any whiner who bitches about how his attempts to mod the game have broken it should have been something like this: You shoulda backed up your files before screwing around with them. What you do on your computer is your own fault. Go reinstall and try again. @Stary: except for your terrain and effects mods, I'd have believed him until the Mirage Factory started pumping out some just awesome jets. But then, I expect the developer to shoot for the middle ground and modders to make the stuff that taxes your RAM anyway. Thirdwire aircraft models are still some of the best looking in any flight sime I've ever flown. Even the MiGs, which are getting long in the tooth, still hold up pretty well (until missiles, that is). The terrain and ground objects are kinda meh, and the thirdwire water has always been mediocre at best. But if there's no room for improvements then there wouldn't be a community that does it. He needs to go ahead and unlock the effects files for modding, unlock the .out files for skinners, or give us some kind of guide or information neccesary for our applications. I can wait for those. He just got done with months of zero sleep and probably doesn't want to so much as think about airplanes for a while, so I'm gonna give him a few months to get that info to us before I get impatient. I'm going to hang on until he quits or gives me a reason to quit. -
SF-2NA April 2012 patch
Swordsman422 replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Whiteboysamurai, they all have decallevel=0 assigned to them. I took the lead skin from each of your cruisers and replaced the decal line with USNCV and set decal level to 2. They work just fine now. Considering that TK hasn't broken anything I really use that much, I'll keep buying from him until he does something to really piss me off. If NA was dumped out and not supported, then I'd be pretty pissed, but I'm patient enough to wait it out and hope it gets taken care of. Be;ieve me, I've been in just such a situation before and it's not fun. I remember when Jetfighter IV promised a lot of things I wanted but when it was released not only did it not deliver, but the developer dusted shortly after release. And that game was totally incomplete. SO long as I don't have that eperience again, I'll be okay. I don't thunk I'm gonna have it here. Does TK need to get his beta testers back? Yes. Does TK need to acknowledge that what really makes the games successful is the open architecture he put in and what we can do and have done with it? Absolutely! Should he be willing to accept our unconditional and unpaid assistance to help the series we all love soar? Yes, so long as it's unconditional and we don't expect anything more than a line in the credits that no one will ever read. So far, I'm happy with things. Do I want more? Could I be happier? Couldn't we all? Yeah, but Strike FIghters is the only sim that comes close to what I'm looking for and I'ma stick it out until I'm alienated too. -
I read somewhere that on a man's birthday, he's supposed to drink a pint for every friend that cannot join him to celebrate. Okay, so you need to count the members of CA and drink up! Happy birthday!
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SF-2NA April 2012 patch
Swordsman422 replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Modded-to-flyables get broken with every patch. I just keep a copy of the aircraft.ini backed-up eslewhere to copy over. No big deal. I'm still getting populated carriers just fine. I haven't had time to see if he fixed the fleet movements issue in the NA campaign. -
Phantom FG. 1 question
Swordsman422 replied to Swordsman422's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That's what I thought, but I see a LOT of decal files and no jets. D'oh. There are DLC cat files in the DLC folder. Silly me. -
Thank you both for your many years of selfless and dedicated service. And congratulations to her on retirement. Any idea what's next for the both of you?
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Hey, is that the Academy F-14? Good work on it!
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My first project: Ticonderoga class
Swordsman422 replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Jeez. So, I'm flying an Su-24 in a wave attack against a CVBG surrounding USS John F. Kennedy. There are 16 of us and we go in low and fast against the carrier. There was ONE Tico, USS Vincennes, covering the carrier. We were at wavetop almost and I didn't get within 20 miles of the target. That ship is the hedgehog from hell. -
Cannot unhear.
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My first project: Ticonderoga class
Swordsman422 replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yeah, Aegis cruisers don't play nice. But that's a good thing. -
SF2: North Atlantic
Swordsman422 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Yes, I didn't mean while deployed. But over very long campaigns like Rolling Thunder, several air wings moved carriers between deployments. CVW-9 went out on the Ranger first and then the Enterprise, for example. I have been hoping that away existed to replicate it.