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Everything posted by Swordsman422
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SF2: North Atlantic
Swordsman422 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I think I smell an update of the Vietnam and ground war expansion campaigns to include proper carrier groups, escorts, and PIRAZ ships. I wonder if we can now have squadrons transfer between carriers during a campaign so that over very long campaigns we can simulate air groups changing ships. -
Low Vis and Alternate Skins For SF2:NA F-14A + Also Decals Fixes for Stock Turkeys
Swordsman422 posted a file in F-14
Version Also Decals Fixes for St
495 downloads
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Thank you for downloading the Mid- and Low-vis generic skin pack and the corrective decal pack for the Thirdwire F-14A and F-14A_77.for the Thirdwire Productions F-14A_77. This pack was made to provide low and medium visibility markings for all squadrons on the stock squadron list. These decals would not be possible without TK and Thirdwire for creating SF2:NA and in some cases providing some of the artwork here than has been modified to suit the demands of this pack. Further recognition goes to SuperScale International, Fightertown, Aeromaster, Eagle Strike, FCM, Afterburner, and Custom Aeronautical Miniatures for producing model decals that made good reference material, and to Torsten Anft, Peter Davies, Lou Drendel, Paul Gilchrist, Dave Brown, and many others for their published works and photographs. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Requirements: Strike Fighters 2: North Atlantic. Installation: 1: drop the Objects folder into your Strike Fighters 2 mod folder. 2: Enjoy how you will. Known Issues: 1: VF-111 is missing the shark mouth. A: Without the .out file to determine what the meshname for the nose is, I have decided to exclude this decal for the time being. I will add it once the .out is available. 2: The squadron markings don't look any different from one skin to the next. A: In many cases, squadron markings didn't change for years. Some squadrons went from high-vis to early low-vis with drastic changes while others never altered their tail art. Some of these squadrons came along after the high-vis period was over and didn't so much as change Air Wings for an entire decade or more. If you see a repeat in squadron decals, that's because that's just how it was. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If there are any questions, comments, or complaints, please contact me through my profile Swordsman422 at CombatAce.com ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Thank you for downloading the corrective decal pack for the Thirdwire F-14A and F-14A_77. This pack was made to correct inaccurate or missing decals for the US Navy F-14 squadrons included in Strike Fighters 2: North Atlantic. These decals would not be possible without TK and Thirdwire for creating SF2:NA and in some cases providing some of the artwork here than has been modified to suit the demands of this pack. Further recognition goes to SuperScale International, Fightertown, Aeromaster, Eagle Strike, FCM, Afterburner, and Custom Aeronautical Miniatures for producing model decals that made good reference material, and to Torsten Anft, Peter Davies, Lou Drendel, Paul Gilchrist, Dave Brown, and many others for their published works and photographs. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Requirements: Strike Fighters 2: North Atlantic. Installation: 1: drop the Objects folder into your Strike Fighters 2 mod folder. Allow to overwrite as neccessary. 2: Enjoy how you will. Known Issues: 1: VF-1 and VF-111 are still missing decals. A: I know. VF-1 is missing it's fuselage stripe and VF-111 does not have the shark mouth. The VF-1 stripe runs along the forward fuselage and passes through a modex number that is placed noticably lower that the modex in other squadrons. This would have negated the generic qualities of these skins. The VF-111 shark mouth on the nose would require adding a new decal data bloc and experimenting with placement. I may yet add this decal later should modders be given access to the .out files with future patches. 1a: Squadron X is still missing decal Y. A: Probably because they didn't have it during the time period modeled. VF-11 for example didn't have their squadron number on the ventral fins in the early 80's. They had it on the tail, and it's already present in the existing artwork. 2: A lot of these look like the decals I had already. A: Yes. That just means that there wasn't any problem with the original decal. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If there are any questions, comments, or complaints, please contact me through my profile Swordsman422 at CombatAce.com -
SF2 Screenshot Thread
Swordsman422 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Aw yeah! Freedom of navigation! -
My first project: Ticonderoga class
Swordsman422 replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yeah, it's sad.Port Royal is on the list because she still has stress damage from when she ran aground in 2008. -
My first project: Ticonderoga class
Swordsman422 replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sid, I think they are two of the ones on the potential chopping block. -
My first project: Ticonderoga class
Swordsman422 replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Oh, man. Ticos are my blue water crack. Next to a sim with the F-14 in it, my greatest desire was a new sim involving command of an Aegis cruiser. I have your originals already working and showing up in single missions. This update looks sweet! BTW, USS Port Royal and a lot of the other Ticos are getting coral blue anti-fouling paint as they come in for refits. This can be seen in the added picture. It's sad. The USN is going to retire the 6 ships that don't have BMDS and one other that requires extensive and expensive hull repairs next year because of fiscal budget cuts. Cross your fingers, this is tentative and if certain things improve, the retirements may be pushed back or not occur at all. -
SF2: NA Naval Combat & 3rd Party Campaigns
Swordsman422 replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Do we know what file determines the general make-up and formation of a naval group in single missions and what year they start showing up? -
3rd Wire A-6E TRAM (A-6E_79) PSD Template Set
Swordsman422 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Damn. Guess I gotta start doing Intruders too now. Thanks for doubling my workload! Lol! Glad to have these. -
WARNING WARNING
Swordsman422 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Game over, man! Game over! -
Red Storm Rising Mod Status
Swordsman422 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
100% intelligence you say? Vely Intelestink. I've had a modded Dhimar/Paran campaign set in 2004 during the twilight of the F-14. Before NA the bad guys would attack the carrier station and the escorts I had as part of the scenery objects. After NA, they wouldn't come out at all. I'll have to try this. I can't right now and I'd say alas, I'm at work. But I work in paradise in corporate terms. Waterworld eh? Y'know, now that we have NA, that map's usefulness is really going to take off (pun). -
Red Storm Rising Mod Status
Swordsman422 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Aw right! I'm looking forward to this! Just had an idea. Does an open ocean map exist? What about a campaign that is nothing more than a carrier group transitioning all the way across the map escorting a convoy? Since we can have carrier groups move during the campaign and can also have bombers from off screen. It'd be nothing but 10 missions of recon and bomber intercepts until we can get submarines good and figured out, then there'd be something for the S-3s to do. -
More'n one way to skin a cat
Swordsman422 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here are preview shots of several generic skins I'm working on made using corrected, alternate, or low-visibility decals. All squadrons will be represented, though not all of them will have different markings on each skin. -
More'n one way to skin a cat
Swordsman422 replied to Swordsman422's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thought I'd be done by now. Alas, these two decal sets took a LOT longer than I expected. Not much more left to go. Missing Fin decals for the stock squadron markings need doing and then the stock corrections will be finished. I'll release those as soon as that's done and I'll continue work on the alternate and early low-viz skins. -
More'n one way to skin a cat
Swordsman422 replied to Swordsman422's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
VF-142 had even more decal issues. Those are now fixed. Stock decals now look like this. -
More'n one way to skin a cat
Swordsman422 replied to Swordsman422's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The more involved correction of VF-213's tail art. This is both their primary and alternate decals. The Low-viz will of course be different. As to any Top Gun skins, yeah probably. I already have the decals made up to do it for the MF Tomcat. Unless TW gives us as a DLC the 100-GR, 105-GR, or 110-GR, I don't foresee providing them for the TW Tomcat. Plus in order to do the mid-80's TPS, I'd need some templates. I have them already for the MF cat so that makes my life easier and my decision less difficult. -
SCB-125 modified Essex Class names
Swordsman422 replied to ST0RM's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks Storm! Scratch that off the to-do list. Sid, a new Forrestal? Awesome. That's the one US supercarrier class that needs an updated model badly. Can't wait to see that! -
instant action no chaff or flares
Swordsman422 replied to ultramig688's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You have to go and add it into the data.ini for the aircraft. Which F-4 are you talking about? Some should already have it. -
SF2: North Atlantic
Swordsman422 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Aw. Now I feel like suck. My apologies. TMF puts out some awesome stuff. And their F-14 is, as I stated, the best out there in any sim. -
LHA mod for stock SF2NA version
Swordsman422 replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Bangarang! Can't wait to implement this. Thanks! -
New entrys on SF2 NA
Swordsman422 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
There is nothing wrong with ADOS when it's productive. That MiG looks pretty cool. I'd love some Caribbean skins. I fly on the Cuba and OTC maps all the time. -
SF2: North Atlantic
Swordsman422 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I like using both. The TW Tomcat models the look of the late 70's F-14 very well, and the cockpit is pretty nice. Aside the incorrect seats it's probably the best TW aircraft model to date. BUT, the MF Tomcat that Oli made is totally blow away. The B and D models especially are the best I have ever seen in any flight sim EVER, and that includes Dino Cattano's MSFS F-14 model. Plus the meshes for decals are just stupid easy to work with (except the lower half of the radome for some weird reason). And the cockpit panel is eye-wateringly detailed. When it was released, the MF product raised the bar on user made aircraft mods by an order of magnitude and there is yet to be another 3rd party jet that is even half as good. Not that there is anything wrong with the other planes. They're great. But this one is just so much better than anything out there. As a Tomcat fanatic, I'm glad that my favorite aircraft received such quality efforts from both developer and 3rd party. I consider it a privilege to have the opportunity to produce work for both. -
More'n one way to skin a cat
Swordsman422 replied to Swordsman422's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Working on adding and correcting fuselage sashes now. Here's a peek at VF-143's alternate decals from their last cruise on CV-66. Corrected stock markings can be seen in the background. The bad news is that in order to correct the existing sashes, I had to double the size of the decal canvas, which means doubling the size of the decal in the layout. No worries. When I release the corrected stock decals, I'll include rewritten decal layouts for the stock skins as well. -
SF2: North Atlantic
Swordsman422 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
A working LHA that I can fly a harrier off of? You, sir, can count me in! -
SF2: North Atlantic
Swordsman422 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Like this? Everybody will get represented. -
SF2: North Atlantic
Swordsman422 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Yeah, that's the TW F-14A_77. I'm doing several generic skins that will make use of alternate or lo-vis squadron markings. That was Gull Grey 2, which is defaulted to 1981. This is Gull Grey 1.