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Firecage

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Everything posted by Firecage

  1. SPAD XII

    If you look in the objects folder there are 2 catalog file (xxxxx.cat). You will need the extraction program (here at CA in the downloads area im sure) and when you open the cat file you will see the gundata.ini file in htere. Extract it into the objects folder and edit from there with notepad or the gun editor. I think should work fine. If you have any trouble reply back and one of us will get you the answers.
  2. The latest 'Rise of Flight' video...

    Well its been a while since a WWI game made me buy a vid card but this one did. I saw these videos on youtube and I am going to order a e-GeForce 9800 GTX from EVGA monday looks like so im ready for this game. I haven't seen anything even close to this before. I would say this is going to kill every WWI game and maybe pull some WWII pilots over as well. Can't wait to get this bad ass game going....
  3. New pilot, add on plane question

    ANd this is why I pretty much have my games set to Start near target. Getting some of the planes I want in game just will not work well from take off. So I have them all air start. Makes some of the planes able to be in the game at least. I love having mass amounts of Gotha planes on raids and such. And also welcome to FE and CA as well.
  4. Survival of AI

    I have been doing some more work on a new Plane fest lately and I seem to notice one thing thats getting to be a pain. Has anyone else noticed the AI do not have any idea of self preservation to speak of ? It really seems the AI just cant help but run into each other all the time. They do not dodge or turn to avoid hitting each other in a DF. More than half of all the planes and pilots seem to be killed for a collision. Now it may be accurate and all but it s a bit frustrating seeing 70% of my squad dead/KIA/MIA due to planes and AI just running into each other alot. Just wantintg to know if anyone has found a fix for this yet. Thanks
  5. Survival of AI

    Its wierd when they head at you nose ot nose and they will ram ya and wont flich at all. And itf you try and pull up or dive they will match and collide most times. I have got to the point where I avoid head ons if at all possible.
  6. 1st off Le Missionneur: http://forum.combatace.com/index.php?autoc...p;showfile=5092 They have them both here at CA. I use both of them for different things to create missions. KMD is a bit picky and I have CTD at times using it but its a good editor to tweak missions with. I use the Le Missionneur to get the basic framework down fast. I know the FMs have changed alot from my early campaign fest series. Peter has done such amazing work and continues to put out great FMs. I have a feeling the plane sets may not match up as well as they use to in my Camps. I will try and get a few days to redo a new Fest using all peter01's FM sets as the pref'd FM the camp would be based around. I think we all agree here that he has made this game better for all of us. Ok now I did try and play this campagin and its working fine for me here. Now that being said I know I have messed with things off and on so the one I have now may not be the same as what I have here at CA. If you need I can bundle up a zip file for you and send if that is needed. Also usually its something like a folder or ini nane that got changed or something like that. Also here is a pic of my fil structure so you can see what the main stuff is in the folder. BTW sorry im slow answering this RL is a bit deep right now :yes:
  7. Anyone up for new menu screens?

    With all the RL thing I have going I was just able to get your new menu screens installed last night. There were really alot more in tune with the game I think. I did get the ones with the movie and I think the DL was worth it in every aspect. Great job my friend , VERY impressive.
  8. Hello all. Ok can someone tell me how to put a smoke emitte on the terrain or rather in a certain location? Thanks in advance
  9. Observer/Gunner replacement.

    quote name='Southside Bucky' date='Sep 21 2008, 02:25 PM' post='194957'] Hi guys. I was wondering as to the possibility of replacing the observer/gunner that comes with the FE2b and BE2c for example, who, let's be honest, has a face only a mother could love,...with the rather handsome devil that comes with the RE8? Can it be done? Thanks in advance for any help given. Regards. Bucky PS. Sorry, I tried posting pictures of both but without success. Open up the plane_data.ini file you want to change the pilot for. Look for this area: // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT PilotModelName=wwiPilotNew1 <------ name of the xxxx.bmp file you want it to use PilotHeadNodeName=head Position=0.000,-0.555,0.387 MinExtentPosition=-0.289,-0.769,-0.368 MaxExtentPosition= 0.296,-0.263, 0.495 Put the XXXXX.bmp file in the main aircraft folder (not the indiv plane folder). I have a few I took from IL2 and added into the game and its cool on screen shots not seeing the same face every time. [
  10. Blue Nose SE5

    AS soon as its approved you should be able to DL the new skin
  11. File Name: Blue Nose SE5 SQ60 File Submitter: Firecage File Submitted: 25 Aug 2008 File Category: WW1 Aircraft This was for a request from the forum. Enjoy :yes: Click here to download this file
  12. Blue Nose SE5 SQ60

    Version

    290 downloads

    This was for a request from the forum. Enjoy :yes:
  13. Blue Nose SE5

    Ok maybe something like this? I should be able to touch up a few places and have it uploaded today... Firecage img00054.bmp
  14. FMs Uploaded

    Peter.... great job on the early war planes... after a ton of missions in that area I must say I had a blast. Very nice to be back in those planes again. I think the final set just nailed it. Great work
  15. Ok Im down to some final testing to check for balance between the plane upgrades and I should have the new one released this week if all goes well. I have done a bit of work on trying to get more events going in the missions and I think I have it where there should be quite a few missions going on at the same time. I have seen many bomber groups flying by, Squads returning home from a sweep, and also tanks and inf fights near the front. This is not totally historic but its close to the correct release dates on planes. I went for the fun and immersion factor more than history. I will probably set up an ace in almost every squad and some many have extras. As well I am including a few base moves to simulate the war moving forward and backwards during the years. THIS CAMPAIGN IS DESIGNED FOR USE ON FIRST EAGLES + THE EXP PACK BUT NO APRIL PATCH THIS CAMPAIGN WAS BUILT AND DESIGNED USING PETER01'S NEW FM SET SO PLEASE GET THEM INSTALLED FOR THIS TO WORK WELL AND BE BALANCED RIGHT. So far the list of planes is almost every FM peter included on his download. RAF Fighters: MSTypeH MSTypeL moraneN Avro504D Fe2B Dh2 MartinsydeG100 Fe8 Pup Br14 F2B Fe2C Triplane CamelF1_110 CamelF1_130 SE5a Dolphin CamelF1_150 Snipe French Fighters: MSTypeH MSTypeL moraneN Fe2B Nieuport11 Nieuport16 Nieuport17bis Nieuport17 SPAD7_150 N24bis Hanriot Hanriot_CAM Hanriot_Dual SPAD7_180 N24 N27 N27_DUAL N27_FAS N27_RFC SPAD13 N28 German Fighters: PfalzEI PfalzEIII FokkerEI FokkerEIa FokkerBII FokkerEIII PfalzEIV PfalzEV FokkerEIIIa FokkerEIV Fokker DII Fokker DIIIL FokkerEIVa AlbatrosD1 Fokker DIII HalbD3 AlbatrosD2 OefAlbatrosDII AlbatrosD3_160 AlbatrosD3 AlbatrosD3_OAW AlbatrosD5 AlbatrosD5a PfalzD3 FokkerDr1 PfalzD8 SchuckertD3 FokkerD7 PfalzD12 FokkerD7F FokkerD8 As for the bombers these are the planes you will need to get this to work right… Allied Light Attack Bombers: MSTypeLAO BE-2A BE-2 BE-2D Re8 Salmson2A Allied Heavy Attack Bombers: SP3 Ca3 HP400 German Light Attack Bombers: PfalzBI PfalzEIIIO PfalzEIIIAO AviatikC2 Fokker BI Walfisch AEG G4 German Heavy Attack Bombers: DFWC1 Staaken DFWC5 AEG G4 GothaGIV I have split up the light bombers and heavy bombers into certain squads. This way each one is set up to do a different kind of attack. This have had the effect of having quite a few missions going on at the same time your missions are happening. Many bombing runs will be happening as you fly around. I have also increased the amount of bombers in each squad so there are more of them in the air at any one time. Also included again will be the cambrai_targets.ini file for more balloons and AAA (this works well with peters mod for harder balloons and tanks earlier in the war. Also included will be the Campaign screens from the Cambrai Fest I as well as the sounds library so you can have a new sound for most every plane. I will leave some notes up on this thread later today after work on the progress. More updates later Firecage
  16. The newst release of this is now ready for download. See the readme file for installation and more info on the addon pack I have included. http://forum.combatace.com/index.php?autoc...p;showfile=6963 As soon as it's ok'd by the mderator you can get it. Enjoy and please add comments here in this post.
  17. Version

    678 downloads

    Cambrai Plane Fest II By : Firecage See the readme for installation info This is for the Exp pack and NO April patch. This is a list of all planes needed for this campaign to work. RAF Fighters: MSTypeH MSTypeL moraneN Avro504D Fe2B Dh2 MartinsydeG100 Fe8 Pup Br14 F2B Fe2C Triplane CamelF1_110 CamelF1_130 SE5a Dolphin CamelF1_150 Snipe French Fighters: MSTypeH MSTypeL moraneN Fe2B Nieuport11 Nieuport16 Nieuport17bis Nieuport17 SPAD7_150 N24bis Hanriot Hanriot_CAM Hanriot_Dual SPAD7_180 N24 N27 N27_DUAL N27_FAS N27_RFC SPAD13 N28 German Fighters: PfalzEI PfalzEIII FokkerEI FokkerEIa FokkerBII FokkerEIII PfalzEIV PfalzEV FokkerEIIIa FokkerEIV Fokker DII Fokker DIIIL FokkerEIVa AlbatrosD1 Fokker DIII HalbD3 AlbatrosD2 OefAlbatrosDII AlbatrosD3_160 AlbatrosD3 AlbatrosD3_OAW AlbatrosD5 AlbatrosD5a PfalzD3 FokkerDr1 PfalzD8 SchuckertD3 FokkerD7 PfalzD12 FokkerD7F FokkerD8 As for the bombers these are the planes you will need to get this to work right… Allied Light Attack Bombers: MSTypeLAO BE-2A BE-2 BE-2D Re8 Salmson2A Allied Heavy Attack Bombers: SP3 Ca3 HP400 German Light Attack Bombers: PfalzBI PfalzEIIIO PfalzEIIIAO AviatikC2 Fokker BI Walfisch AEG G4 German Heavy Attack Bombers: DFWC1 Staaken DFWC5 AEG G4 GothaGIV
  18. File Name: Cambrai Plane Fest II File Submitter: Firecage File Submitted: 13 Jul 2008 File Category: User Made Campaigns DO NOT DL this is a bad upload file !!! Click here to download this file
  19. Ok I have it all ready for the 1st release of the full war version.. April 1st 1915 to late 1918. I will get it uploaded to CA tomorrow morning.
  20. Another addition to the new campaign will be 5 different time rates for the _data file. These are set for 3,5,7,10,15 day flight rotation. THe lower numbers will have you in the same planes for more missions while the 15day file will only have you fly every 15 days so you will see plane upgrades faster. I am also working on having even larger bomber squads in formations, I would like to get it where there may be upwards of 12-20 bombers in a squad on attack and strike runs. I am expanding the new wwicambrai_targets file to include even more AAA sites so the skies will be filled with AAA fire and the look of the area will be very war like and black AAA puffs everywhere around a target zone. I am also working some code to try and direct the flow of the ground troops and tanks to certain areas so I can have maybe 5 of 6 different Fests for us and each would have a different tactical way it played out on the ground war. Not sure If I know enough of the code to get this part going but I am looking into it. More soon and probably a release this weekend of the 1st version.
  21. FMs Uploaded

    Having a blast Pter with all the new FMs. I am in early war now testing out the new Plane Fest. Its a real treat to be able to fly all these early war planes again! Still trying out different AI files and other mods you included but its a blast so far Im up to the 4th set of planes and its been amazing to see all the different planes in the air in the dogfights. SO far I like the Hard AI and the 65% gun files. It keep sall the kills in about he right area that I would expect from a real pilot in that time. ALot of the time you have to run for home now days if to many ACE/Vet AI get on you. That a real nice change. Testing the new plane fast using all your FMs and should be letting that version out this week.
  22. Just a side note

    Im using pretty much your last release of FMs, I think pretty much thats all but the Dr1 and camels ( I think those two you left alone) that you did FM releases on. I dont have any planes really that dont use your FMs. I fly German about 80% of the time so im alot more knowledgable of their FM I think. As an example: I find in your last release of the Albs FM pack that the Albs are a bit easier to try and energy fight with them instead of just turn fighting. SO I fall in on some allied bomber or fighter group and I buzz them and give them a few rounds. As I pull away it seems to me that they can pull up and tend to match my pull away and alt gain pretty easy. I find in the SE5a has alot fo the same problems. Another plane I fly as allied alot are the Spad variations they are one of the only planes I seem to get good result in the boom and zoom game. I think maybe Im looking for a bit more inertia to carry you back up into air with a bit less drag slowing the plane. I am not yanking on the stick or anything to cause a hard AOA drag or anything silly I just try and take a nice swoop in and out to max out any Energy that I can use. I have done some funny things like changing the gravity settings in the ini files and have some very laughable things happen if taken too far 8) Since it seems to be so many of the planes I was thinking there might be a way to change some factor in game to help this along slightly but I havent found it yet. ALot of my deal is Real life kinda has me by the tail right now and I dont have the time I used to have to mess with the ini files like I used to. Hope this clears up my vague question a bit more :yes:
  23. Just a side note

    Ok I have a question thats general area and you dont have to get to deep, its just something I see in the game I thought you might know how to correct. WHen I am in a plane thats more suited to B&Z I find the B part easy and the Z part lacking in any good exit speed to be worth wild. It seems INHO that the planes should have a slight bit more power in the pull out and the have an easier time retaining E than I seem to feel in game right now. When I am in the SE5a turn fighting in about the last idea I try but I find B&Z really hard to do right now. I am not saying they should be out of line but I feel a slight need for more of the speed should carry through on the exit of a dive through a bit more. Can you find any easy idea that might help in this area without losing alot somewhere else?
  24. Just a side note

    One thing that will help ANYONE that wants to play around with the code can be found at Charles page http://www.users.bigpond.net.au/CharlesEAW/sfpage.html At the very bottom there is a link to the SF editing download which explains pretty well on how to mod FMs, missions, and campaigns. He is a great resource to be able to pull from and I highly suggest it as great reading for all.
  25. Just a side note

    Ok I cant resist jumping in here.... I am in hopes that someone will take the idea above of a standard FM and DM and set up a server for on line play. Some what like maybe a home version of Kali.net or in that idea. I think having more players flying against players the FMs will begin to show good abuse and help find small things that may need slight tweaks. Online is to me one of the biggest reasons I feel the game hasn't taken off even bigger. Peter, GREAT job on the Fm's and all the work you put into it. I am really looking forwward to your campaigns. I am sure you have some tricks I have't used so im wanting to see them when you get ready to release. For a future idea I would love to see the code show up in the game for mass online of maybe 24-36 players or so for real missions with AI and human players like EAW / IL2 had. :yes:
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